About Escape Pods and Crew Members ...
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About Escape Pods and Crew Members ...
Some unrelated thoughts I had recently playing Oolite:
1. We players are very lucky since every time we use an escape pod there seems to be no ship in the vicinity scooping our pod up and selling us into slavery ...
2. In original Elite every ship has a number of crew men stated in the original flying manual, e. g. the Cobra Mk III 1-2, the Python 20-30, the Boa 15-28 and the Anaconda 40-72 (all numbers vom the Elite (Classic) Wiki). This is reasonable considering the size of these ships. In Oolite this seems to be of no importance (even no entry in the Oolite Wiki). Maybe it is possible to add a kind of "pay day" for wages if you fly a bigger ship having more than one crew man.
1. We players are very lucky since every time we use an escape pod there seems to be no ship in the vicinity scooping our pod up and selling us into slavery ...
2. In original Elite every ship has a number of crew men stated in the original flying manual, e. g. the Cobra Mk III 1-2, the Python 20-30, the Boa 15-28 and the Anaconda 40-72 (all numbers vom the Elite (Classic) Wiki). This is reasonable considering the size of these ships. In Oolite this seems to be of no importance (even no entry in the Oolite Wiki). Maybe it is possible to add a kind of "pay day" for wages if you fly a bigger ship having more than one crew man.
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Re: About Escape Pods and Crew Members ...
I like both ideas!Lanx wrote:Some unrelated thoughts I had recently playing Oolite:
1. We players are very lucky since every time we use an escape pod there seems to be no ship in the vicinity scooping our pod up and selling us into slavery ...
2. In original Elite every ship has a number of crew men stated in the original flying manual, e. g. the Cobra Mk III 1-2, the Python 20-30, the Boa 15-28 and the Anaconda 40-72 (all numbers vom the Elite (Classic) Wiki). This is reasonable considering the size of these ships. In Oolite this seems to be of no importance (even no entry in the Oolite Wiki). Maybe it is possible to add a kind of "pay day" for wages if you fly a bigger ship having more than one crew man.
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Re: About Escape Pods and Crew Members ...
I mean, i think this should be enhanced:Lanx wrote:Some unrelated thoughts I had recently playing Oolite:
1. We players are very lucky since every time we use an escape pod there seems to be no ship in the vicinity scooping our pod up and selling us into slavery ...
a) you may be paid more than regolar slave price by insurance company
b) we should have a chance to get in trouble after escape
- Evil Juice
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unless you're sold as an "entertainment" slave to some beautiful woman despot..
I think i remember reading in the FE2 (or was it FFE?) manual that the escape capsule was installed over the ship's command and control bridge. I think it specified that only one person (the commander) was to use it since he would be in the control seat anyways.
It would probably be interesting to have a set of escape capsules or boats on a ship that release once the abandon ship command is given. This makes sense given the FE2 description, but in good old Elite unless you're Jabba the Hut, how do you justify 1 TON of slaves if it's only one person in it?
I think i remember reading in the FE2 (or was it FFE?) manual that the escape capsule was installed over the ship's command and control bridge. I think it specified that only one person (the commander) was to use it since he would be in the control seat anyways.
It would probably be interesting to have a set of escape capsules or boats on a ship that release once the abandon ship command is given. This makes sense given the FE2 description, but in good old Elite unless you're Jabba the Hut, how do you justify 1 TON of slaves if it's only one person in it?
Cmdr. EAGLE 5
Hero for Hire
Hero for Hire
It was in the original manual as well:EAGLE 5 wrote:I think i remember reading in the FE2 (or was it FFE?) manual that the escape capsule was installed over the ship's command and control bridge. I think it specified that only one person (the commander) was to use it since he would be in the control seat anyways.
"THE BRIDGE has seats for pilot and co-pilot, a MedStim Center, entrance to the escape pod, descent well to living quarters, communications console, special suit locker, RemLock supply case, attachment facilities for AutoDock System and a hand-weapons locker. The main wall is occupied by the scanner screen, astrogation console and main systems monitors."
Re: About Escape Pods and Crew Members ...
Wasn't there in some version of Elite (don't remember which) a "lawful" rating and a "criminal" one too? If you had enough rating you could do more complex/better_paying lawful or climinal missions or something.ArkanoiD wrote:I mean, i think this should be enhanced:
a) you may be paid more than regolar slave price by insurance company)
Returning escape pods and slaves to law enforcement OR to criminal organizations (accessed when docked via F4 pressed once or twice) could modify one of these ratings... and with a high enough rating the player could have the option to do more kinds of missions for the cops or the mafia...
Getting extra $ for returning escape pods is in aegidian's TODO.
- JensAyton
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A complete escape pod with life support, rations, water recycling, engines and fuel in only 1 tonne is pretty silly. Should be five at least.
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