This was the most hairy and fun combat I've had playing the game with no oxps, just my custom lasers. I nearly bit the big one, what with the energy demands and quick laser heat up, but they never had a chance with the Hassoni-Kruger Burst Laser and my trusty CobraMkIII.

More progress...yesterday I got the energy use and extra damage routines working and today has been a finicky trial and error(mostly error) to get all the elements of the "Burst laser" working in top form but now I have a weapon with a max range of 15km, energy use of 20 per 3 shot burst, some extra heating at the start of every burst and the extra damage is based upon range to target. At 15km you will do no extra damage to your target. At 2.5km and under you do 75 extra damage per shot. The burst cycle time is one 3 shot burst per second firing at 0.1sec fire rate. These performance requirements mean that you must dogfight and at very close ranges to get any real advantage. And you must know when to bail out on a fight with this laser because chances are that mixing it up with a dozen opponents at once in a tight dogfight is surviveable, just watch the energy bank like a hawk. Oh, and be accurate with your aim. The laser is now at a point where it acts and operates as well as the original ones did. Practically seemless with rock steady fire rate and no stuttering. Just need to tune it a little more and this one's ready for the test pilots.
I like being able to blow up a python with two 3 shot salvos. Gives me a really warm feeling.
