Switeck wrote:I hacked Galactic Navy OXP to only place extra ships in systems and interstellar space far more rarely than it originally did. The odds of running into a Gal. Navy fighting Thargoids anywhere should be very low unless you're joining a planned-in-advance battle. Behemoths should be very rare -- you shouldn't normally see one even at sector command systems.
This would be an improvement in my view, but my wish would be for a complete makeover of Galactic Navy.oxp. Graphics, positioning, range of ships (Should be, Fighters (Asp), Corvettes (Anacondas), Frigates, Destroyers, Cruisers, Battle Ships, Carriers, with some more thrown in for variation maybe. My opinion, but hey, I'm indoctrinated and damaged in this area)
The mission system and a lot of the other stuff is fine in my view.
Switeck wrote:Sector command systems seems a likely place for additional Gal. Navy taxes, since they have to pay for all their toys somehow. I guess this is somewhat figured into the higher costs (at least at first) for equipment/fuel at their command stations. If in addition to that, you had to pay 1 credit every time you docked there (unless you were well-liked by them)...that could also act as a tax.
I view the Galactic Navy slightly different. They don't care much about an individual system, so any tax would have to be galaxy wide. Their focus would be the Thargoids on behalf of all galaxies, and prevention of wars between systems and destabilization of galaxies or regions as a result. For this, I think the war bond system is fine.