Strict Play/Unrestricted Play/Strict Mode(JS)
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- Capt. Murphy
- Commodore
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Strict Play/Unrestricted Play/Strict Mode(JS)
Hi,
Any merit in changing the the name of Oolite's "Strict Play" mode to
"Restricted Play" mode.
So the options screen would say "Reset to Restricted Play" or "Reset to Unrestricted Play", as would OoliteReadMe.pdf.
I think this might be more descriptive of it's effects for new users who don't necessarily read the documentation, and minimises any potential confusion with the completely different JavaScript 'Strict Mode'.
Any merit in changing the the name of Oolite's "Strict Play" mode to
"Restricted Play" mode.
So the options screen would say "Reset to Restricted Play" or "Reset to Unrestricted Play", as would OoliteReadMe.pdf.
I think this might be more descriptive of it's effects for new users who don't necessarily read the documentation, and minimises any potential confusion with the completely different JavaScript 'Strict Mode'.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- Eric Walch
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
I was more thinking about a change on then next page. Currently you get a message "strict mode enabled". Probably it shoud get a second line "expantion packs disabled".
That might give a warning for those that didn't read the documentation, or - just as likely - already forgot about it.
That might give a warning for those that didn't read the documentation, or - just as likely - already forgot about it.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Commander McLane
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
Alternatively we could get an explanatory line below the "Strict Play" option, saying something along the lines of
There is still some space for a couple of lines on the F2 screen. So there could even be small descriptions (one to three lines) on the bottom for each of the option choices, similar to the short descriptions on the equipment screen.
and something to the contrary for the "Unrestricted Play" option.Selecting this option turns Oolite into an emulation of BBC Elite. All parts of the game that were not part of BBC Elite and all expansions (OXPs) will be disabled.
There is still some space for a couple of lines on the F2 screen. So there could even be small descriptions (one to three lines) on the bottom for each of the option choices, similar to the short descriptions on the equipment screen.
Re: Strict Play/Unrestricted Play/Strict Mode(JS)
Maybe call it 'BBC Elite Play' then?
- SandJ
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
You're struggling with the eternal "text config option" problem. Should the text say what the current setting is (which is helpful) or what selecting it makes happen (which is logical but ambiguous).
Since it is not a yes/no question, I suggest making it match the Game Options behaviour where this problem has already been solved:
Since it is not a yes/no question, I suggest making it match the Game Options behaviour where this problem has already been solved:
and toggling between that andQuick-Save
Save Commander
Load Commander
Begin New Game
Game Options...
Rules: Elite classic (no OXPs)
Exit game
Quick-Save
Save Commander
Load Commander
Begin New Game
Game Options...
Rules: Oolite balanced (OXPs enabled)
Exit Game
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
What SandJ says...these seem good:
Rules: Elite classic (no OXPs)
Rules: Oolite balanced (OXPs enabled)
Rules: Elite classic (no OXPs)
Rules: Oolite balanced (OXPs enabled)
- Cody
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
I don't think you can call it Elite... it's core Oolite.Switeck wrote:Rules: Elite classic (no OXPs)
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Commander McLane
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
Yes, you can; and no, it isn't. Strict mode is Oolite emulating classic Elite (IIRC it's BBC Elite, to be precise). Turning Oolite into an emulation of Elite is the very meaning of strict mode, and it's not at all the same as running unrestricted Oolite simply without OXPs. Because even in core Oolite, without OXPs, you can do a lot of things which don't exist in Elite, and therefore don't exist in strict mode.El Viejo wrote:I don't think you can call it Elite... it's core Oolite.Switeck wrote:Rules: Elite classic (no OXPs)
Here's some of the major differences between Elite emulation and core Oolite:
Code: Select all
strict mode Oolite without OXPs
shipyard NO YES
contract market NO YES
q-mines NO YES
'i' on the short range chart NO YES
adv. navigational array NO YES
(and from 1.77:)
energy bomb YES NO
- Eric Walch
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
In strict mode there is always a minimum speed > zero. So, no endless waiting for a dock until you are sure to go.Commander McLane wrote:And that's only the differences that spring immediately to my mind. I'm certain that there are more.
In strict, always start with a new Jameson on death.
In strict, no fuel injection, no passengers, different bounty handling on shooting cargo/rock, no damaged equipment (it will be destroyed), etc.
Problem with strict is that hardly anybody plays it, so there are also little bug reports of it. So there might still be hidden bugs with it as (some of) the devs regularly forget to differentiate both situations when making changes. I remember a backdoor through which you could enter the contract page in strict mode. (fixed some versions ago)
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Cody
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
Heh, that'll teach me to comment. One question though: is strict mode player-centric?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
No.El Viejo wrote:One question though: is strict mode player-centric?
- Cody
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
A trifle prolix, Admiral... but I get your drift!another_commander wrote:No.El Viejo wrote:One question though: is strict mode player-centric?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Wildeblood
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
I'd like that. Can that be done in unrestricted mode somehow?Eric Walch wrote:In strict mode there is always a minimum speed > zero.
- Cody
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Re: Strict Play/Unrestricted Play/Strict Mode(JS)
As I've said before somewhere, I'd like that too.Wildeblood wrote:I'd like that. Can that be done in unrestricted mode somehow?Eric Walch wrote:In strict mode there is always a minimum speed > zero.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Strict Play/Unrestricted Play/Strict Mode(JS)
Use a timer to periodically check the player ship velocity. If it's zero, then give him a small forward velocity.Wildeblood wrote:I'd like that. Can that be done in unrestricted mode somehow?Eric Walch wrote:In strict mode there is always a minimum speed > zero.
Not quite a true non-zero minimum speed, but as close as you can get I think by OXP.
My OXPs via Boxspace or from my Wiki pages .
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