Disembodied wrote:What is the bug as regards a destroyed main station? What's the expected behaviour?
Whenever the main station is destroyed, the game will begin to treat the dockable object that is closest to where the main station was as the new main station. As far as I remember this is a convenience, in order to still allow saving your game in that system. Now, sometimes it may happen that the only other dockable in the system is a Rock Hermit halfway to the sun, or a Constore behind the witchpoint. Therefore, from now on until you leave the system, the square station compass symbol points to that faraway dockable. However, the square compass symbol is only displayed at all when you're close to the planet. This leads to an odd behaviour: if you're actually heading for the ersatz main station, it's compass symbol disappears as soon as you leave the planet's vicinity. Out in the system you don't get any clue where to find the ersatz main station.
This gets worse, of course, if there are no other stations in the system, and therefore a moving object like a Behemoth happens to become the ersatz main station.
That's the bug cim is referring to. (Also, the security zone, where the 'S' is displayed on your HUD is now around the ersatz station, which is another oddity.)
My basic standpoint on this problem is to ask whether we actually really need an ersatz main station in the first place. Would it be a game breaker if you were no longer able to save your game in a system that has no main station? You can always jump out and save in another system. And in most cases, as soon as you return to the first system, the main station will be back. (Notable exception would be a Nova system, but in such a system you wouldn't survive long enough to be able to reach a dockable object anyway, even if the dockable object would survive long enough.) Also, even with a lot of station OXPs installed, it may happen that there is no other dockable in the system when the main station gets destroyed. In fact, I just did a test by launching in my current system and removing the main station. By pure chance no other dockable was present, and I found myself in a system with no main (or other) station at all. So even the ersatz-main-station-mechanism is no foolproof mechanism against being stuck in a system with no possibility to save your game. For me this intensifies the question why we need this mechanism in the first place.