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Sorry about that.
Moderators: winston, another_commander
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Just had a look at making HyperCargo compatible, and there's a hitch. I will need a function to mergePlayerManifest, as HyperCargo can merge its stored cargo with existing cargo in the hold, as long as the total doesn't exceed the ships capacity. restorePlayerManifest doesn't support that, as it clears things out first before restoring.cim wrote:Thargoid: suspendPlayerManifest and restorePlayerManifest should make storing New Cargoes data with a virtual manifest fairly straightforward for you.
Thanks to both of you for working on compatibility.
Would you mind providing me with a preview of HyperCargo 1.05 and I can make a start on updating IGT to work with all 3?Thargoid wrote:Once he has updated NC to make that generally available, I'll upload HyperCargo v1.05.
Not the least plausible radioactives to find on an asteroid, but not the most plausible either. As far as New Cargoes is concerned, you had more radioactives when you docked than you did when you launched, so you must have scooped them up. If you scooped them up, then they could be anything, so sometimes it'll assign a special cargo flag to them (there are a few cargoes for which this is the easiest way to find them at all).Wardy wrote:An interesting thing happened today. I was mining an asteroid, as I do when I have some free cargo space and found thanks to my ore processor a ton of radioactives. When I next docked, I caught part of a message, something about Terraforming Nanobots. Sure enough, when I checked my manifest, there they were. I was quite confused.
Thanks for the report.BuggyBY wrote:I found an interesting bug. I had accepted an open contract to ship 25 TC of rum to Zaleriza, but when I got there some other trader had beaten me to the punch. Seeing as I'd paid 105 credits per ton for some booze that was now barely worth 20, I decided to keep it in my hold and see if there might not be a system that would pay me a more attractive price for it.
However, the next time I docked with another station, on my manifest my 25 tons of cargo were no longer listed as rum, but as cotton. As the price for that was even lower, I moved to the next system - and to my surprise, when I docked, the cotton had turned into slaves (Sexe Larsby's Political Dissidents, to be precise). Perhaps even stranger, in the normal cargo trade screen it's still listed as 25 tons of Liquor/Wines. What could explain all this switching around?
Welcome to the forum, XLA!XLA wrote:Hi Everybody. This is my first post. Let me say first of all OoLite is the best game ever !