assorted issues with Random Hits
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- Commander McLane
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assorted issues with Random Hits
I just came across this extermination contract via Random Hits 1.4.10:
Seems that two different personal pronouns are chosen in different parts of the code. This should be avoided, I think.
Seems that two different personal pronouns are chosen in different parts of the code. This should be avoided, I think.
Last edited by Commander McLane on Wed Feb 22, 2012 11:27 pm, edited 1 time in total.
- fronclynne
- Deadly
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Re: Hermaphrodites in the Ooniverse
If frogs can change sex, why can't tree[oid]s?
Re: Hermaphrodites in the Ooniverse
but as a Treeoid, it's possible it is a Hermaphrodite, or at least a monoicous treeoid.
I am not sure about Insects, and then there are those rumours about some of them Lobsteroids.
Re: Hermaphrodites in the Ooniverse
There is a passing reference in The Dark Wheel to Galcop recognising 17 sexes "at this time". Given that, the idea that someone hiring an assassin might not sufficiently respect their target to look up the correct pronoun isn't that surprising. Though guessing two different ones is...
PS. It also provides a fascinating insight into Galcop bureaucracy that they'd managed to get a list of 17, with the clear expectation that it would need to be expanded further, and hadn't yet decided to switch to a write-in box like they use for name, or just abandon entirely the idea of officially recognising the existence of particular sexes.
PPS. Actually, it wouldn't surprise me if the Galcop forms for name had:
[ ] Jameson
[ ] Other, please state ____________
PS. It also provides a fascinating insight into Galcop bureaucracy that they'd managed to get a list of 17, with the clear expectation that it would need to be expanded further, and hadn't yet decided to switch to a write-in box like they use for name, or just abandon entirely the idea of officially recognising the existence of particular sexes.
PPS. Actually, it wouldn't surprise me if the Galcop forms for name had:
[ ] Jameson
[ ] Other, please state ____________
- Eric Walch
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Re: Hermaphrodites in the Ooniverse
Commander McLane wrote:Seems that two different personal pronouns are chosen in different parts of the code. This should be avoided, I think.
Little Bear was very exact with the pronouns and it is stored in a special variable to keep it the same. It worked correct in the version with only 3 different pages, but around line 1025 I forgot to update an index when adding more pages:
Code: Select all
this.pages[nr].mark_gender = expandDescription("[mark_gender]");
missionVariables.random_hits_mark_gender = this.pages[i].mark_gender;// must be known later on.
i
in the second line shoud be a nr
. Now it used the gender created for the fists page also on some places of the 4th and 7th page. So the first 3 pages are consistent but after that hermaphrodite creatures may appear. A similar mistake is found a few lines lower.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Commander McLane
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Re: Hermaphrodites in the Ooniverse
Just downloaded 1.4.12, 'cause I still had 1.4.10.
The error is in line 1006, and the second one is in line 1013, I suppose:
The error is in line 1006, and the second one is in line 1013, I suppose:
Code: Select all
missionVariables.random_hits_assassination_board_poster_system = this.pages[i].assassination_board_poster_system; // needed below
- SandJ
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Re: Hermaphrodites in the Ooniverse
I do hope that's just another typo.Eric Walch wrote:Now it used the gender created for the fists page
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Re: Hermaphrodites in the Ooniverse
It's not called 'random hits' for nothing...SandJ wrote:I do hope that's just another typo.Eric Walch wrote:Now it used the gender created for the fists page
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- pagroove
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Re: Hermaphrodites in the Ooniverse
Always loved Random Hits for all its gr8 descriptions!
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- Commander McLane
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Re: assorted issues with Random Hits
I was just flying in an Anarchy minding my own business, when suddenly in the distance I saw blue spheres flashing up. Not just one of them, but a, well..., cascade.
It seems a Seedy Space Bar was annihilated. No idea how that happened with all the sentinel droids.
Anyway, at the same time I got this error message:
Should be
It seems a Seedy Space Bar was annihilated. No idea how that happened with all the sentinel droids.
Anyway, at the same time I got this error message:
Code: Select all
Exception: TypeError: this.ship.comssMessage is not a function
Active script: oolite-random-hits-spacebar 2.1
oolite-random-hits-spacebar.js, line 85:
this.ship.comssMessage(expandDescription("Quirium detected"));
commsMessage
(double m, not s).- Fatleaf
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Re: assorted issues with Random Hits
I am finding that the distance that the hits are stated to be wrong. They would be nearly always are understated. The last one I took out stated it was about 27 ly away but when I went to the map and looked at the actual distance you had to take to get to it it turned out to be 41 ly away
Is there anyway to have the correct distance the player would have to take displayed, not just the straight line "as the crow flies" distance. Because, like, crows don't fly in space!
Is there anyway to have the correct distance the player would have to take displayed, not just the straight line "as the crow flies" distance. Because, like, crows don't fly in space!
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Re: assorted issues with Random Hits
...And the distance to random hits is pretty brutal -- you never seem to get a hard one that's just a system away.
If a Cobra 3 has to cover 41 LY and back, it could probably have made over 10k credits in that time just doing regular trading.
Something like a Boa 2 or Anaconda might even make as much as 100k credits in that same amount of time.
I don't recall ever seeing a random hit that paid that well, though I've not bothered to become a full-time assassin to find out how much they're worth after you do 100+.
If a Cobra 3 has to cover 41 LY and back, it could probably have made over 10k credits in that time just doing regular trading.
Something like a Boa 2 or Anaconda might even make as much as 100k credits in that same amount of time.
I don't recall ever seeing a random hit that paid that well, though I've not bothered to become a full-time assassin to find out how much they're worth after you do 100+.
- Fatleaf
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Re: assorted issues with Random Hits
You don't have to go back to the Seedy Space Bar that you got the hit. Once completed any main station will do. But 41ly for 8300 credits is a bit disappointing. I am considering cancelling the hit and taking another. What I should do is have two windows of Oolite open and check from one to the other where the actual hit is. But it is really annoying that it can be so far off.Switeck wrote:...And the distance to random hits is pretty brutal -- you never seem to get a hard one that's just a system away.
If a Cobra 3 has to cover 41 LY and back, it could probably have made over 10k credits in that time just doing regular trading.
Something like a Boa 2 or Anaconda might even make as much as 100k credits in that same amount of time.
I don't recall ever seeing a random hit that paid that well, though I've not bothered to become a full-time assassin to find out how much they're worth after you do 100+.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
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Re: assorted issues with Random Hits
I turned up at a bar top take a contract and there was a gang war going on? Loadsa ships attacking the space bar. It was like being at a Jean Michel Jarre concert. I dived in and we won but I was sweating!I was just flying in an Anarchy minding my own business, when suddenly in the distance I saw blue spheres flashing up. Not just one of them, but a, well..., cascade.
It seems a Seedy Space Bar was annihilated. No idea how that happened with all the sentinel droids.
Oolite 1.76
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Debian 6 : Ubuntu 12.04
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Abit AN7 : Packard Bell TJ74
Re: assorted issues with Random Hits
Well, true, but you can also do regular trading while you're on the way there. Unless you have something like the Qucedi Bottleneck or the Steel Halo to traverse, you can probably get a reasonable route that mostly switches Ind/Agri.Switeck wrote:If a Cobra 3 has to cover 41 LY and back, it could probably have made over 10k credits in that time just doing regular trading.
I tend to pick the random hit contracts so that they're roughly in the direction I was going anyway, which helps.