Commodity Market - extra column for "deliveries in the hold"

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PhantorGorth
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Re: Commodity Market - extra column for "deliveries in the h

Post by PhantorGorth »

Switeck wrote:
Fatleaf wrote:
You may as well alter the player file and give yourself a Graham's number of credits.
The upper limit on the number of credits you can have (which obviously requires cheating to get) is no doubt insignificantly tiny compared to Graham's number.

Were credits stored as a 32-bit integer (then divided by 10), the max could only be ~400 million credits. If it's a floating point number, it could be higher but imprecise at huge values.

Most I've ever had is around 7 million credits, thanks to abusing the heck out of gold/plat/gem cargo contracts. Without them, I'd probably have only about 1-2 million.
Switeck, I think Fatleaf is aware of the limit on the number of credits. It's called hyperbole. :-)
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Re: Commodity Market - extra column for "deliveries in the h

Post by Eric Walch »

Switeck wrote:
The upper limit on the number of credits you can have (which obviously requires cheating to get) is no doubt insignificantly tiny compared to Graham's number.

Were credits stored as a 32-bit integer (then divided by 10), the max could only be ~400 million credits. If it's a floating point number, it could be higher but imprecise at huge values.

Most I've ever had is around 7 million credits, thanks to abusing the heck out of gold/plat/gem cargo contracts. Without them, I'd probably have only about 1-2 million.
You probably never traded as long as I did:

Image

The upper limit is significantly raised with Oolite 1.75. I am just not sure it this is only for the Mac. From the 1.75 release notes:
Windows and Linux:
* Due to a bug in GNUstep, older versions cannot read credit balances of more
than 429496729.5 credits correctly. 1.75 writes saved games in a way that
avoids this problem (even when loaded with old test releases). The Windows
version can also read larger credit quantities in old saved games.
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Re: Commodity Market - extra column for "deliveries in the h

Post by Commander McLane »

Wow! That's some serious cash. :shock: What did you trade in? Complete planets? 8)
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Re: Commodity Market - extra column for "deliveries in the h

Post by Eric Walch »

Commander McLane wrote:
Wow! That's some serious cash. :shock: What did you trade in? Complete planets? 8)
No, there is to little cash involved in trading planets. The gross productivity of a single planet is only around the 10,000M. Currently I am in the business of trading whole galaxies. :lol:
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Re: Commodity Market - extra column for "deliveries in the h

Post by another_commander »

Eric Walch wrote:
The upper limit is significantly raised with Oolite 1.75. I am just not sure it this is only for the Mac. From the 1.75 release notes:
Windows and Linux:
* Due to a bug in GNUstep, older versions cannot read credit balances of more
than 429496729.5 credits correctly. 1.75 writes saved games in a way that
avoids this problem (even when loaded with old test releases). The Windows
version can also read larger credit quantities in old saved games.
The upper limit was raised to very close to the maximum unsigned long long (for a credits value of 1844674407370955161.5, although this value is nominal and we normally don't get exactly there for technical reasons, but close enough) also on Windows. To do this we had to actually rebuild the entire GNUstep library for including a particular fix for handling large numbers, which we also duly submitted to the GNUstep developers (bug report #32495) for inclusion in their official future versions. Because of this particular handling and bugfix for one of the game's support libraries, I am not sure whether the fix is also applicable to Linux, i.e. I am not sure if the GNUstep version that supports Oolite on Linux has the fix implemented or not. Should be easy to check though - just give the player more than 429496729.5 credits and see what number shows up in the F5 screen.
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Re: Commodity Market - extra column for "deliveries in the h

Post by Fatleaf »

Eric Walch wrote:
Image
I propose that all big numbers should now be called an "Eric's Number" :lol:
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Re: Commodity Market - extra column for "deliveries in the h

Post by SandJ »

Fatleaf wrote:
I propose that all big numbers should now be called an "Eric's Number" :lol:
In kills, I have 46.48 milliErics, so just another 21.8 microErics to earn Elite. Image

Financially, I'm a peasant, with only 213.5 picoErics to my name. :cry:


(I notice Eric's ship is fitted with Fuel Scoops — how many of them has he got?)
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Re: Commodity Market - extra column for "deliveries in the h

Post by Duggan »

So I'm sat in seedy space bar in Laarzace . Drinking something Green and possibly radio active ,absent mindedly picking Rariedian lice out of my beard while droids hammer out some of the dints in my sorry Cobra, held together with zero g string and blOo tack. I was considering a contract killing for something in the region of 7k. One of the tougher goons apparently and possibly a bit too ambitious for me when I read some of the above bank balances :oops: I haven't a clue . Richard flippin BranstOon methinks :D
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Re: Commodity Market - extra column for "deliveries in the h

Post by Smivs »

Well for what it's worth I've never even made a million. Well, I've made well over a million, maybe several, but those repair bills!
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Re: Commodity Market - extra column for "deliveries in the h

Post by Commander McLane »

SandJ wrote:
(I notice Eric's ship is fitted with Fuel Scoops — how many of them has he got?)
As many as you, if you've got one. :wink:

[wiki]Fuel Scoops[/wiki] (plural) is the official name of the item, and has always been in Oolite.
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Re: Commodity Market - extra column for "deliveries in the h

Post by SandJ »

Commander McLane wrote:
[wiki]Fuel Scoops[/wiki] (plural) is the official name of the item, and has always been in Oolite.
<Indignant_Mode = On>
... runs off and checks the original Elite manual, to make a point and demand a correction is made at once...

Well bugger my old boots. It has always been called a Fuel Scoops, plural.

Mumble, rumble, grumble, mutter, razzle, frazzle, stupid manual...
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Re: Commodity Market - extra column for "deliveries in the h

Post by Thargoid »

And it reminds me that I must get around to implementing location-specific markets in Planetfall at some point. It's only been on the to-do list now for a couple of years...
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Re: Commodity Market - extra column for "deliveries in the h

Post by snork »

No, please no unnecessarily pampering-me-Barbie-Oolite.
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