[RELEASE] Tionisla Chronicle Array OXP (v1.03)
Moderators: winston, another_commander
[RELEASE] Tionisla Chronicle Array OXP (v1.03)
Hi all! I think my first OXP is finally ready for release. I hope you enjoy it!
In high orbit on the dark side of Tionisla, the famed Tionsila Chronicle broadcasts the latest news across the galaxy.
Sixty hexagonal high-intensity FTL transmitter panels - each one fully half a kilometer across on opposite points - adorn a trio of arms each nearly two kilometers long that protrude from the central hub of the broadcast array. The incredible amount of energy fed to the panels means that the TCA is visible from the planets surface, despite it being constantly shrouded from the sun.
The Tionisla Chronicle Array is home to a huge staff of maintenance engineers, holocam crews and of course reporters, delivering to you up-to-the-minute breaking news no matter where you travel.
The Tionisla Chronicle Array is by no means the only Broadcast Array across the eight charts, although it is the most famous.
The Tionisla Chronicle Array - Tionisla, Chart 1
The Views of the Worlds Array - Xeabiti, Chart 2
The GNN Array - Geusdi, Chart 3
The Daily Wail Array - Quonzo, Chart 4
The G5TVN Array - Maeser, Chart 5
The Rooters Array - Tiregees, Chart 6
The StarSports Array - Zarausxe, Chart 7
The Snoopers Array - Maabile, Chart 8
The TCA oxp can be downloaded at: http://www.box.com/s/jcbh1c7qryhn0pui2ndg
I hope to add missions and appropriate station traffic in future versions.
My thanks to Drew, DaddyHoggy, Svengali, and Disembodied for use of the Snoopers OXP channels.
Credits to Smivs for the G5TVN Channel.
Thanks to DaddyHoggy again for Views of the World and the Daily Wail channels.
StarSports is my own channel addition.
Thanks to Okti and Cim for scripting help.
In high orbit on the dark side of Tionisla, the famed Tionsila Chronicle broadcasts the latest news across the galaxy.
Sixty hexagonal high-intensity FTL transmitter panels - each one fully half a kilometer across on opposite points - adorn a trio of arms each nearly two kilometers long that protrude from the central hub of the broadcast array. The incredible amount of energy fed to the panels means that the TCA is visible from the planets surface, despite it being constantly shrouded from the sun.
The Tionisla Chronicle Array is home to a huge staff of maintenance engineers, holocam crews and of course reporters, delivering to you up-to-the-minute breaking news no matter where you travel.
The Tionisla Chronicle Array is by no means the only Broadcast Array across the eight charts, although it is the most famous.
The Tionisla Chronicle Array - Tionisla, Chart 1
The Views of the Worlds Array - Xeabiti, Chart 2
The GNN Array - Geusdi, Chart 3
The Daily Wail Array - Quonzo, Chart 4
The G5TVN Array - Maeser, Chart 5
The Rooters Array - Tiregees, Chart 6
The StarSports Array - Zarausxe, Chart 7
The Snoopers Array - Maabile, Chart 8
The TCA oxp can be downloaded at: http://www.box.com/s/jcbh1c7qryhn0pui2ndg
I hope to add missions and appropriate station traffic in future versions.
My thanks to Drew, DaddyHoggy, Svengali, and Disembodied for use of the Snoopers OXP channels.
Credits to Smivs for the G5TVN Channel.
Thanks to DaddyHoggy again for Views of the World and the Daily Wail channels.
StarSports is my own channel addition.
Thanks to Okti and Cim for scripting help.
Last edited by Storm on Mon Mar 19, 2012 8:31 pm, edited 3 times in total.
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Re: [RELEASE] Tionisla Chronicle Array OXP
Looking magnificent storm, will try it now.
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- Captain Beatnik
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Re: [RELEASE] Tionisla Chronicle Array OXP
A marvelous ambience oxp, Storm! Downloading.
I think with the TOG and now the new station in it the Tionisla system in my personal ooniverse is rather densely populated. I hope this will not result in a price explosion on the property market in the Tionisla system. Even more I hope this will not result in a framerate drop in the imac system.
Best regards
C.B.
I think with the TOG and now the new station in it the Tionisla system in my personal ooniverse is rather densely populated. I hope this will not result in a price explosion on the property market in the Tionisla system. Even more I hope this will not result in a framerate drop in the imac system.
Best regards
C.B.
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
Re: [RELEASE] Tionisla Chronicle Array OXP
V1.0.1... hopefully fixed the lighting issues for older OpenGL machines that were getting rather dull looking broadcast arrays. For non-shaders, I still am having issues getting the billboard display screen inside the dock to change emission maps via javascript to the correct galactic chart channel. Hopefully this won't foxoid me for long (or someone else points out a glaring error that I've missed so far!)
... and thanks to Thargoid for pointing out that glaring error for me.
... and thanks to Thargoid for pointing out that glaring error for me.
Last edited by Storm on Sun Mar 18, 2012 9:48 pm, edited 1 time in total.
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Re: [RELEASE] Tionisla Chronicle Array OXP
v 1.01 still gives errors, but less of them:
Also, it has only a small 'b' instead of the nice beacon symbol.
In case of broadcast_array_display.fragment I see one possible source of the problem at the end of the three lines
because of
I don't see something similar in broadcast_array_dock.fragment, though.
If I'm right, how can it be fixed?
Code: Select all
22:43:20.545 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for broadcast_array_dock.fragment:
>>>>> GLSL log:
ERROR: 0:20: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'uniform float' and a right operand of type 'const int' (or there is no acceptable conversion)
22:43:20.546 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader broadcast_array_dock.vertex/broadcast_array_dock.fragment in full complexity mode, trying simple mode.
22:43:20.549 [shader.load.fallbackSuccess]: Simple mode fallback successful.
22:43:20.807 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for broadcast_array_display.fragment:
>>>>> GLSL log:
ERROR: 0:44: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const float' and a right operand of type 'uniform int' (or there is no acceptable conversion)
ERROR: 0:45: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const float' and a right operand of type 'uniform int' (or there is no acceptable conversion)
ERROR: 0:46: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const float' and a right operand of type 'uniform int' (or there is no acceptable conversion)
22:43:20.807 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader broadcast_array_display.vertex/broadcast_array_display.fragment in full complexity mode, trying simple mode.
22:43:20.809 [shader.load.fallbackSuccess]: Simple mode fallback successful.
22:43:20.934 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for broadcast_array_display.fragment:
>>>>> GLSL log:
ERROR: 0:44: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const float' and a right operand of type 'uniform int' (or there is no acceptable conversion)
ERROR: 0:45: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const float' and a right operand of type 'uniform int' (or there is no acceptable conversion)
ERROR: 0:46: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const float' and a right operand of type 'uniform int' (or there is no acceptable conversion)
22:43:20.934 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader broadcast_array_display.vertex/broadcast_array_display.fragment in full complexity mode, trying simple mode.
22:43:20.934 [shader.load.fallbackSuccess]: Simple mode fallback successful.
In case of broadcast_array_display.fragment I see one possible source of the problem at the end of the three lines
Code: Select all
float ScrollingDisplayR = texture2D(uEffectsMap, vec2(vTexCoord.s + counter - flipCounter - flipCounter2, vTexCoord.t + (0.125 * uGalaxy))).r;
float ScrollingDisplayG = texture2D(uEffectsMap, vec2(vTexCoord.s + counter - flipCounter - flipCounter2, vTexCoord.t + (0.125 * uGalaxy))).g;
float ScrollingDisplayB = texture2D(uEffectsMap, vec2(vTexCoord.s + counter - flipCounter - flipCounter2, vTexCoord.t + (0.125 * uGalaxy))).b;
Code: Select all
uniform int uGalaxy;
If I'm right, how can it be fixed?
- drew
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Re: [RELEASE] Tionisla Chronicle Array OXP
Stunning work, Storm. Huge appreciation from me. Great to see the Chronicle 'come alive'
Bravo.
Cheers,
Drew.
Bravo.
Cheers,
Drew.
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Re: [RELEASE] Tionisla Chronicle Array OXP
Fantastic work! Fiction becomes Ooreality! . I like it!
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https://soundcloud.com/p-a-groove
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Re: [RELEASE] Tionisla Chronicle Array OXP
Wow, that is a lovely piece of work!
Well done.
Well done.
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Re: [RELEASE] Tionisla Chronicle Array OXP
I just downloaded version 1.02 and still get above error. The reason is that uGalaxy is bounded to the float 'fuel' but defined as a int in the shader. Changing above line into:Commander McLane wrote:v 1.01 still gives errors, but less of them:Code: Select all
22:43:20.545 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for broadcast_array_dock.fragment: >>>>> GLSL log: ERROR: 0:20: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'uniform float' and a right operand of type 'const int' (or there is no acceptable conversion)
because ofIf I'm right, how can it be fixed?Code: Select all
uniform int uGalaxy;
Code: Select all
uniform float uGalaxy;
Anyhow, the array looks amazing now, compared with the 1.0 version were no shaders were visible on my system. And because the station is placed outside of direct sunlight, it needs shaders to get some light, as it has now with working shaders.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: [RELEASE] Tionisla Chronicle Array OXP
The Fuel shader uniform is in one-tenths (0-70) so assigning each station the galaxyNumber/10 of fuel in javascrtipt meant a value of 0-7 when passing to uGalaxy. The *0.125 is the offset of the texture's total height as a percentage on the Y-coordinate - so for example galaxy 3 would offset the texture by 37.5% of the .png's height. Of course I could have left out the /10 and just have multiplied by 0.0125 instead inside the shader.
Anyway thanks to cim I've got the issue with the scrolling billboards fixed for the older OpenGL issues and v1.03 is now uploaded.
Anyway thanks to cim I've got the issue with the scrolling billboards fixed for the older OpenGL issues and v1.03 is now uploaded.
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Re: [RELEASE] Tionisla Chronicle Array OXP
This is most cool. In this version the shaders on the hexagons and the ticker are looking on my (not-so-old, less than one year old actually) Thinkpad E520 with Intel HD Graphics 3000 & Xubuntu as they should.Storm wrote:Anyway thanks to cim I've got the issue with the scrolling billboards fixed for the older OpenGL issues and v1.03 is now uploaded.
Before (up to v.1.02):
After (v.1.03):
This OXP is very "polished", great job.
Re: [RELEASE] Tionisla Chronicle Array OXP
Nice work, looks sharp. The first thing I did was check out The Views of the Worlds Array (Xeabiti, Chart 2), which was just one jump away from my homeworld of Esceso.
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Re: [RELEASE] Tionisla Chronicle Array OXP (v1.03)
I think that someone needs to do an updated Tionisla video, featuring the pulsar and the array....
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Re: [RELEASE] Tionisla Chronicle Array OXP (v1.03)
The pulsar's Tianve, nor Tionisla.
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