Damocles Edge wrote: ↑Sun Aug 02, 2020 8:26 am
Just had a quick play test of this oxp and I have to say that I really like it.
Great the way that it integrates with the advanced space compass.
The only fly in the ointment for me as a ship miner / salvager who uses an escort deck is that there doesn't appear to be anyway to remove a tracked target.
This results in my track allocation being filled by ships that are on the back of my escort deck and that I subsequently cannot track any further targets.
Would it be possible in a future revision to have a remove target key allocated 9say perhaps "b" as it is beside "n" which adds tracking target.
Other than this minor drawback for me (and my playing strategy) I really like this oxp, keep up the good work sir
The work isn't really mine, I just fix it
As it's now, you can remove a tracker by "re-marking" it for tracking: _in scanner range_ (that's the caveat...), target it ('r' in default keyboard configuration), prime ('N') and activate ('n') Tracker.
I did that in one of my testing sessions, marked a GalCop Manta as I left the station, put it on ASC, went about my salvaging business
, then latter as I got back to the station un-tracked it: I saw the console message saying the tracker was removed, but I don't remember if I cycled ASC through to see if the beacon was really gone.
A possible improvement could be a MFD like Waypoint Here... the trouble being the really limited number of MFD slots, so you have to keep the really important ones (to you) fixed and use one or two slots to cycle through the less used ones. Will put this one in my TODO.