MandoTech Industries, Inc.
Moderators: winston, another_commander
- Commander McLane
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Re: MandoTech Industries, Inc.
@ Greyth: I fail to see the connection between exhaust plumes and spheres.
@ El Viejo: Unfortunately only the width and height of exhaust plumes can be reduced (or manipulated at all). Their length depends on ship speed only. The faster the ship, the longer the plume becomes.
@ El Viejo: Unfortunately only the width and height of exhaust plumes can be reduced (or manipulated at all). Their length depends on ship speed only. The faster the ship, the longer the plume becomes.
Re: MandoTech Industries, Inc.
Especially as the ships that Mandoman posted images of have fullerene-style spheres on them anyway?
My plan is also to make the new ships in my upcoming OXP exhaust plume-less, with a replacement shader effect (which is already working fine on a couple of ships on my HD).
My plan is also to make the new ships in my upcoming OXP exhaust plume-less, with a replacement shader effect (which is already working fine on a couple of ships on my HD).
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: MandoTech Industries, Inc.
BASH!
Last edited by mandoman on Fri Mar 16, 2012 5:43 am, edited 1 time in total.
- Mauiby de Fug
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Re: MandoTech Industries, Inc.
I'm quite happy with that reasoning, but to me, the logical extension of that is that the bigger/faster ships would still have bigger/more engines which would still require more particle emissions and therefore more exhausts...DaddyHoggy wrote:It is generally accepted, given the strange non-Newtonian physics of Oolite ship flight, that the stuff coming out the back of the ship is NOT reaction mass that is pushing the ship forward, but simply a stream of exotic particles (some of which emit light in the visible spectrum) channelled away from the equally exotic engines that make E/Oolite ships fly - I think quite a few commanders (for example - Another_Commander?) turn the engine exhausts off completely, simply because in their Ooniverse they're not required to justify/rationalise the forward flight of the ships.
Re: MandoTech Industries, Inc.
BASH!
Last edited by mandoman on Fri Mar 16, 2012 5:43 am, edited 1 time in total.
Re: MandoTech Industries, Inc.
@Commander McLane - in all probability there isn't one I must have misconstrued.
Oolite 1.76
Debian 6 : Ubuntu 12.04
NVidia 6200 : Radeon/AMD thang
Abit AN7 : Packard Bell TJ74
Debian 6 : Ubuntu 12.04
NVidia 6200 : Radeon/AMD thang
Abit AN7 : Packard Bell TJ74
- DaddyHoggy
- Intergalactic Spam Assassin
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Re: MandoTech Industries, Inc.
Depends on what Oolitian Physics you apply to your Ooniverse - in mine (a bit like EE Doc Smiths Lensman universe) there's a magic figure where there's no power gain from building a bigger engine (in Doc Smith's universe the very fastest ships are 90% engine with almost no weapons or crew space), so in my Ooniverse there's a maximum engine output and therefore a maximum emission flux - it may be configured to be discharged through multiple ports for aesthetic and/or configuration purposes but that's all.Mauiby de Fug wrote:I'm quite happy with that reasoning, but to me, the logical extension of that is that the bigger/faster ships would still have bigger/more engines which would still require more particle emissions and therefore more exhausts...DaddyHoggy wrote:It is generally accepted, given the strange non-Newtonian physics of Oolite ship flight, that the stuff coming out the back of the ship is NOT reaction mass that is pushing the ship forward, but simply a stream of exotic particles (some of which emit light in the visible spectrum) channelled away from the equally exotic engines that make E/Oolite ships fly - I think quite a few commanders (for example - Another_Commander?) turn the engine exhausts off completely, simply because in their Ooniverse they're not required to justify/rationalise the forward flight of the ships.
But, that's my Ooniverse and I don't build ships - so I don't really have any say...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: MandoTech Industries, Inc.
closed
Last edited by mandoman on Wed Apr 25, 2012 12:45 am, edited 2 times in total.
Re: MandoTech Industries, Inc.
closed
Last edited by mandoman on Wed Apr 25, 2012 12:45 am, edited 2 times in total.
Re: MandoTech Industries, Inc.
closed
Last edited by mandoman on Wed Apr 25, 2012 12:46 am, edited 2 times in total.
Re: MandoTech Industries, Inc.
closed
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Re: MandoTech Industries, Inc.
closed
Last edited by mandoman on Wed Apr 25, 2012 12:46 am, edited 1 time in total.
Re: MandoTech Industries, Inc.
closed
Last edited by mandoman on Wed Apr 25, 2012 12:47 am, edited 1 time in total.
Re: MandoTech Industries, Inc.
closed
Last edited by mandoman on Wed Apr 25, 2012 12:47 am, edited 1 time in total.
- SandJ
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Re: MandoTech Industries, Inc.
Now that one's just weird!mandoman wrote:BigBoy.
Flying a Cobra Mk I Cobbie 3 with nothing but Explorers Club.OXP and a beam laser 4 proper lasers for company
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.
Dropbox referral link 2GB of free space online + 500 Mb for the referral: good for securing work-in-progress.