Battlestar Galactica

Discussion and information relevant to creating special missions, new ships, skins etc.

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DaddyHoggy
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Re: Battlestar Galactica

Post by DaddyHoggy »

Selezen wrote:
Apparently I was having a DaddyHoggy moment.
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Re: Battlestar Galactica

Post by CaptKev »

This is the model from Bridge Commander
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Download Fighter HUD, Stingray and System Redux from the EliteWiki
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Re: Battlestar Galactica

Post by DaddyHoggy »

Nice model!
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Re: Battlestar Galactica

Post by Gibbon »

The link i posted gets you all the ships including the Raptor which is the same as the one above. I recognise Coxxon's models anywhere lol. The models included are all the fleet cargo ships, fighters, cylon ships, you name it, about 25 ships in total.

His models have been used all over the place, Bridge Commander, Beyond the Red Line (Freespace 2 mod), various Freelancer mods and many mods for games i can't even remember. Thought it was a great gesture from him personally. Always admire people who share models, Griff and PAGroove, take a bow ;)
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Re: Battlestar Galactica

Post by Staer9 »

has anyone started converting these or can I do it?
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Re: Battlestar Galactica

Post by CaptKev »

I did make a start on the Colonial liners but I don't have a lot of spare time at the moment. So as far as I'm concerned, go for it

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Re: Battlestar Galactica

Post by Commander McLane »

Oh! Zeppelins IN SPACE! :lol:
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Re: Battlestar Galactica

Post by Staer9 »

I cannot download the files, firefox comes up with an error message 'this site is taking to long to respond' is there any other way to download them?
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Re: Battlestar Galactica

Post by Gibbon »

I tried that link using Chrome and came against the same problem. What i've done is upload two sets of his models, the originals and an updated version, both available here:

Coxxon Original BSG Fleet: http://www.mediafire.com/?u4z2uj29rdarms0

Coxxon UPDATED Fleet: http://www.mediafire.com/?49dcbsm1ijsl0qy
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Re: Battlestar Galactica

Post by Staer9 »

thank you, that link works, downloading now...

first converted to dat form with its texture png acompanyment anybody want to script it?
it can be downloaded here: http://www.4shared.com/file/8ikKhGt5/ba ... tica1.html
only 7,000 triangles :shock: some slower computers may find it slightly tricky to render in oolite...
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Re: Battlestar Galactica

Post by MEGALODON »

Hi everyone I'm a big fan of the bsg original series and would love to help with this in whatever way I can.

Design of this at least in its basic sense I feel is pretty straight forward. Most of the ships I've seen in Oolite are quite simple if you have a working colonial viper mark I model I would love to check it out.

I have played the bsg beyond the thin red line for freespace 2 and also there was am original series one but I lost the files somehow it was the best bsg remake I have ever played.

I remember a situation where I docked at a space bar and then after poking around the equipment screen I found an alarm went off and a screen came up that the bar was getting attacked by a mob or something. One scenario could be that if a player docks at a battlestar that incoming cylinder or thargoids are on intercept and the retro klaxon goes off. I was making a mission for freespace with Fred using the briefing as a co. Unfolding where an unknown contact appears and then each stage of the briefing was a scramble alert leading to launching two wings using some ambience fro. Bsg and I did pretty good at it.

Also another game where I have the files for is an original bsg series remake for starshatter, the gathering storm which was very well done.

One of the oxps I wanted to make was an original series bsg. The new one isn't the same at least to me. The retro style I believe would I feel be easier to accomodate and allow lower perf systems to enjoy this. If anyone wants ill figure out a way to send the files I have for the bsg for freespace and starshatter and don't know if they will be of any help but the galactica cylon raiders and base stars and viper mark I are all intact. Not sure if these would be possible to convert.

If you made a basic shape of what a viper is and the other models I feel this would be awesome. The laser torpedoes would be cool if they fired like the series and perhaps the ai or scripting like the rail gun concept could be used since its not a beam but projectiles of energy which the energy drain on the banks should be quite moderate to maintain balance you couldn't fire forever in the free space one you had to wait five seconds to shoot about three bolts of two but the mod for starshatter is awesome. But not user friendly when it came to doing missions
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Re: Battlestar Galactica

Post by Shipbuilder »

MEGALODON wrote:
if you have a working colonial viper mark I model I would love to check it out.
Megalodon - Take a look at the New Ships Under Development string in the Expansion Pack section. I have a Viper Mark 1 which is on the verge of being released.

EDIT - Now released see post below.
Last edited by Shipbuilder on Sun Jun 03, 2012 8:09 am, edited 1 time in total.
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Re: Battlestar Galactica

Post by Shipbuilder »

The Colonial Viper Mark 1 is now available for download (Latest version V1.02).

https://www.box.com/s/5d22a790455946bcafb9
Last edited by Shipbuilder on Thu May 24, 2012 11:46 am, edited 1 time in total.
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Re: Battlestar Galactica

Post by Shipbuilder »

CaptKev - I am relatively new to the Oolite forum however I too have a keen interest in BSG, amongst many other things to be honest), and have recently released an oxp for the Colonial Viper Mark 1.

I have read through the various BSG posts and was wondering if you, or anyone else, are still working on this project.

If so I may be able to offer some help if anyone is interested.
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Increase the variety of ships within your Ooniverse by downloading my OXPs

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Re: Battlestar Galactica

Post by Shipbuilder »

Does anyone know where we are with progress on the design of a Battlestar ? I have read a lot of correspondence suggesting people are working on this in the background but have not seen anything released.

In particular has the issue of 2 dockablle launch bays been resolved ?

If nobody is working on this I may add it to my list of things to do but I may need a little assistance with regard to the scripting for the docking.

Anyone fancy looking in to this as a joint venture ?
The GalTech Industries Corporation - Building ships to populate the galaxies.

Increase the variety of ships within your Ooniverse by downloading my OXPs

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