Houston I have some big problems !!!@ please help

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MEGALODON
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Re: Houston I have some big problems !!!@ please help

Post by MEGALODON »

To me Oolite is all about the thrill of what's going to happen when I jump to a system. Am I going to collect some bounties for cleaning the system up from pirates? Encounter a shipwreck where ill be able to loot some cargo, salvage cargo for a boost of some credits, do some asteroid mining, spend some time in a system running goods from the planet to the station or con store or rock hermit finding the most profitable routes within that system, give someone a lift to make some extra credits. How its going to happen is all about the adventure.

Criminals for years have used some of the most common places to get business done. So possible scenarios if you did stop for a big mac you run into a pilot tells you about a hacker outpost or needs to ask for a favour doesn't have to be crime say he/she thinks someone is after them and wants to hire you as an escort.

It's the intrigue of this ooniverse having unlimited possibilities that makes this game truly special. Those of you who have created some incredible places whether it be activities realistic planets ships the constores and ads its those features that give you the wonder of what's this going to be like?

Oh would someone be able to advise on the vampire ships I've got a separate folder for vampire, diamondback and purgatori when you unzip the archive it just has folders no oxp folder would someone please offer how to organize this please thanks.
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Re: Houston I have some big problems !!!@ please help

Post by SandJ »

MEGALODON wrote:
would someone be able to advise on the vampire ships I've got a separate folder for vampire, diamondback and purgatori when you unzip the archive it just has folders no oxp folder would someone please offer how to organize this please thanks.
From the wiki: http://wiki.alioth.net/index.php/Vampire
there is a download: http://www.purgatori.net/isisinterstellar.oxp.zip
which contains 4 directories [size=120]/Config[/size] [size=120]/Images[/size] [size=120]/Models[/size] and [size=120]/Textures[/size] and a [size=120]read.me[/size] in the root.
Under the [size=120]Addons[/size] directory where you have your other .OXPs, create a directory called [size=120]isisinterstellar.oxp[/size] and move the read.me and the four unzipped directories under there:

..\Addons\EerieSounds.oxp
..\Addons\HedgehogHunter.oxp
..\Addons\isisinterstellar.oxp
..\Addons\isisinterstellar.oxp\Config
..\Addons\isisinterstellar.oxp\Images
..\Addons\isisinterstellar.oxp\Models
..\Addons\isisinterstellar.oxp\Textures
..\Addons\JellyBaby.oxp
..\Addons\KillStations.oxp
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Re: Houston I have some big problems !!!@ please help

Post by Commander McLane »

MEGALODON wrote:
Oh would someone be able to advise on the vampire ships I've got a separate folder for vampire, diamondback and purgatori when you unzip the archive it just has folders no oxp folder would someone please offer how to organize this please thanks.
Just put the different folders ("Config", "Models", "Textures", etc.) in one folder and name that one something with ".oxp" in the end (for instance "Vampire.oxp"). There you are.
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Re: Houston I have some big problems !!!@ please help

Post by Svengali »

MEGALODON wrote:
Going to now implement those suggestions oh the vector oxp local hero has been removed. Where can I go to see if vector will actually start the missions?
There are different mechanisms in Vector. The first one is a generic type and gets triggered by scooping special cargo from some ships. After docking on stations with the right flag (e.g. system main stations) you'll get then some choices to act - this has a impact on your internal rating. The second mechanism (background mission) is triggered by rescuing a trader ("Mayday! Thargoids are attacking. Position marked (X). Send help!"). The third one is a short intermezzo and only available to Commanders flying a ship within the native range when in Galaxy 6. You'll get a hint when scooping escape capsules. There's more in this OXP (e.g. preparations for Localhero2), but I think the point is that there's no ususal Briefing/Offering.
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Re: Houston I have some big problems !!!@ please help

Post by MEGALODON »

CMDR McLane and Svengali

Thank you for your recent posts I greatfully appreciate it.

I've done some interesting tweaking, lately I've recently pulled out the cargo sheppard and I'm really seriously debating contemplating of removing deep space dredgers a very cool activity but due to the problems I've been having this is really frustrating. But if it means a smoother game then ill be all for it.

The government specific oxps communist and anarchy and random hits are awesome.

Also any thoughts on how to re install the box style convienience stores, I got the older version noticed major increase in performance I love the new stores but these performance issues are forcing me to really consider everything. Could anyone out there suggest options as far as utilizing the newest version but have the box style stores for those who have a lower end system.

Another interesting note or two that I would appreciate some thoughts on.

Is UPS pods required for the UPS delivery missions.

Also I am a big fan for randomness would someone be able to help me modify the coding for the section
For eg the usual payout is about 100, 150 havent seen this go up much but I would like to propose or ask if there is a way of integration of a calculation for a random pay out.

Random# (1-100) x ((estimated travel time in hrs) + (distance to given system)) *(optional divide by tech level of Target system)* = payout to player for providing service.


Also when I came to a nav station buoy I saw a readout for a looto lottery estimated jackpot.
Will there be an oxp where you could buy a ticket? Probably be simple and if a billboard has the jackpot could the numbers change.
I think this would be fairly easy to integrate.. what does everyone think?

Something too that may be relevant. I found when I start a new game with several oxps it usually stops crashing..
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Re: Houston I have some big problems !!!@ please help

Post by SandJ »

MEGALODON wrote:
Also I am a big fan for randomness would someone be able to help me modify the coding for the section
For eg the usual payout is about 100, 150 havent seen this go up much but I would like to propose or ask if there is a way of integration of a calculation for a random pay out.

Random# (1-100) x ((estimated travel time in hrs) + (distance to given system)) *(optional divide by tech level of Target system)* = payout to player for providing service.
Payout for what?
MEGALODON wrote:
Also when I came to a nav station buoy I saw a readout for a looto lottery estimated jackpot.
Will there be an oxp where you could buy a ticket? Probably be simple and if a billboard has the jackpot could the numbers change.
I think this would be fairly easy to integrate.. what does everyone think?
There is some great advice on the wiki for how to write OXPs and you have already installed most of them so they would be available for reference. Go for it!
MEGALODON wrote:
Something too that may be relevant. I found when I start a new game with several oxps it usually stops crashing..
Eh? Did you mean what you wrote?


Also, did you get the vampire and other isis interstellar ships working?
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Re: Houston I have some big problems !!!@ please help

Post by MEGALODON »

The payout calculations was for hand delivering UPS documents they always appear desperate for you to deliver these documents but only willing to pay 100 cr? Seems not desperate enough for me to risk making sometimes several jumps just to deliever these ultra sensitive docume
nts..

Vampires are tricky the one link I downloaded was the mark I. Diamondback is in a different folder of config text so on and then the purgatory and such if I put all those files in the isis folder it will conflict. I don't know why when this guy made this oxp he didn't have a vampires.oxp folder with all the needed files properly organized I'm seeing nothing but vampires and hardly see any of the other ships.


I am doing all this from my Android phone

Is there a downloadable guide I can download for what everything means?
Looks like I'm gonna have some ,reading to do.

I downloaded wings 3d wings but I'm pointless at modelling. I've tried to make sense of it but its gonna take me so long to figure this out or maybe I have no idea.

If I am going to get into this I really need to make sure that I'm getting exactly what I need.
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Re: Houston I have some big problems !!!@ please help

Post by Capt. Murphy »

MEGALODON wrote:
I am doing all this from my Android phone
Tether it to your PC, then the PC can access the internet directly via the phone.

http://www.pcworld.com/businesscenter/a ... _free.html
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Re: Houston I have some big problems !!!@ please help

Post by SandJ »

MEGALODON wrote:
The payout calculations was for hand delivering UPS documents they always appear desperate for you to deliver these documents but only willing to pay 100 cr? Seems not desperate enough for me to risk making sometimes several jumps just to deliver these ultra sensitive documents.
The payouts and missions they give you get more interesting with time.
MEGALODON wrote:
Vampires are tricky the one link I downloaded was the mark I. Diamondback is in a different folder of config text so on and then the purgatory and such if I put all those files in the isis folder it will conflict. I don't know why when this guy made this oxp he didn't have a vampires.oxp folder with all the needed files properly organized I'm seeing nothing but vampires and hardly see any of the other ships.
So you ARE seeing all the ships. Good, I'm glad it is working for you.
MEGALODON wrote:
Is there a downloadable guide I can download for what everything means?
Yes, it is called The Internet. Or the Bible. Or the Koran. Or the Hitchhiker's Guide to the Universe. Specifically what 'everything' did you have in mind?
MEGALODON wrote:
I downloaded wings 3d wings but I'm pointless at modelling.
Then don't bother. Problem solved. Do something else instead.
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Re: Houston I have some big problems !!!@ please help

Post by Thargoid »

MEGALODON wrote:
Is UPS pods required for the UPS delivery missions.
No. The Pods-UPS OXP is a bolt-on to both UPS and the main Pods OXP. All it does is provide the same variants of pod content as pods.oxp does, but using the pod variants (textures) of UPS. Otherwise when using Pods alone the UPS ones weren't ever having any of the expanded content.

I could now probably roll Pods-UPS up into Pods (as we have the external dependencies option in shipdata.plist which wasn't available at the time I wrote them iirc, or at least I didn't know about it), but as I have 3 things under WIP at the moment it's one for later.

The UPS missions are entirely contained in the main UPS OXP and don't need anything else.
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Re: Houston I have some big problems !!!@ please help

Post by MEGALODON »

Ok I wasn't sure whether it was dependant on that. Im really starting to wonder how to battle # of entities some systems populate with over 100, based on the shift F I had nearly 200 entities.

There's also a c and p rating is that for cargo and pirates those numbers?

Entities I would class as a ship station any object including asteroids and cargo. I'm probably missing something but every dockable is an entity too missiles any physical object I would guess. Am I correct?

Now next question how do I tell Oolite to not go above say 30-40 with ships and dockables that are extra?

The one oxp I thought would be a n awesome addition is performance oxp where for lower end systems it would sort of stick close to this, when thargoid missions happen limit max to 50, or something
Cargo wrecks teaser and the pods oxps I'm guessing add to the entities number so another part of code is when I have anarchies or communism that if it chooses to have an astro mine there's one not 3. That kind of idea is where I'm wondering if that would help improve performance. Or up to 2, rock hermits or some kind of thing like that.

Yes vampires works but I'm seeing way too many of them is there a way I could add a line saying like put one of either the mki diamondback or purgatory, galcop, reaper or whatever at a ratio of like 1 in 20 or something like that?

I'm hardly seeing any other variety of ships. Also does anyone know what the mind thought is for adding ships does having more ships oxps bog down performance? I'm happy with the original set, smivs is cool too but I am thinking its creating performance issues
..
I know there's a script which handles repopulation but I'm afraid to start messing too much but if I knew how it works I could add some s
ort of code to help keep performance smooth and stable.

And Captain Murphy I have checked into tethering my phone but all attempts have been unsuccessful
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Re: Houston I have some big problems !!!@ please help

Post by Thargoid »

MEGALODON wrote:
There's also a c and p rating is that for cargo and pirates those numbers?
No. C is the number of collisions occurring at that moment. Not sure what P is I must be honest.
MEGALODON wrote:
Now next question how do I tell Oolite to not go above say 30-40 with ships and dockables that are extra?
I don't think you can, other than someone writing a script to delete entities, which probably wouldn't be a good idea.
MEGALODON wrote:
Cargo wrecks teaser and the pods oxps I'm guessing add to the entities number so another part of code is when I have anarchies or communism that if it chooses to have an astro mine there's one not 3.
No - both C&W and pods add additional variations to the "cargopod" role. They don't actually add any more barrels to the game, they just make the ones that are generated by the trunk populator more varied.
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Re: Houston I have some big problems !!!@ please help

Post by MEGALODON »

Thanks thargoid I appreciate your advice.

Any thoughts on the thargoids wars here's the funny thing during an engagement I lag intermitently. But it doesn't seem to crash I'm surprised as I figured with all the different laser hits and ships going on it is stable.
There is one thargoid box that when I shoot my laser at does not register hits. So not sure what is happening there
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Re: Houston I have some big problems !!!@ please help

Post by Capt. Murphy »

MEGALODON wrote:
Yes vampires works but I'm seeing way too many of them is there a way I could add a line saying like put one of either the mki diamondback or purgatory, galcop, reaper or whatever at a ratio of like 1 in 20 or something like that?

I'm hardly seeing any other variety of ships. Also does anyone know what the mind thought is for adding ships does having more ships oxps bog down performance? I'm happy with the original set, smivs is cool too but I am thinking its creating performance issues
OK - if you look in the Config folder for your various Vampire variants you will see a file called shipdata.plist. Open this up in a text editor such as the freeware Notepad++ - don't use windows native Notepad.

In this plist are the definitions for the various variants of the ship. In the DiamondBack one there are entries called "dback", "dbackpurg", "dbackciv", and "dbackplayer", which are the definitions for the military diamondback, purgatory diamondback, civilian diamondback and the player diamond back respectively. There are also other entries which define subentities used on the models - don't worry about those for the time being.

Each of the main entries then has a list of keys which define various aspects of the ship....if you want to know what they all are check this page from the wiki http://maikschulz.de/wiki/Shipdata.plist

The one you are interested in is the key roles for the "dback", "dbackpurg" and "dbackciv". See http://maikschulz.de/wiki/Shipdata.plist#roles

Currently the entry for the "dbackpurg" is roles = "interceptor wingman hunter escort trader";

Change it to something like roles = "interceptor(0.1) wingman(0.1) hunter(0.1) escort(0.1) trader(0.1)";. The number in brackets is a modifier of the chance that the game populator will chose the purgatory diamondback to fill any of these roles and this should result in them appearing only 10% as often as they do now all else being equal. Do the same for the other NPC entries...and for the shipdata in your other vampire OXP's.

After you've made the changes restart Oolite whilst holding the shift key to reset the cache. Check the latest.log carefully to make sure there are no errors about the shipdata.plists you have edited.

To answer your other question the more ship OXP's you have the more slow performance will be and at some point you may hit problems with memory allocation for textures. This is because the populator has much more choice of ships to use so there will be more variety of ships in any one system at any one time, each of which requiring time to load the texture and model into memory, and of course memory to hold the textures.

My approach to this is to limit the number of ship OXP's installed at any one time, but to swap different ones in and out whenever I change Galaxies, to give a bit of a different flavour to each galaxy.

In general a high OXP load will also slow performance, just because of the additional overhead of all the scripting going on in the background.
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Re: Houston I have some big problems !!!@ please help

Post by MEGALODON »

Thanks for that Captain Murphy very helpful

If I ever make it to the UK I'm gonna have to buy you a pint for all the help you've been I am super greatful. Curious again I really like the smivs shipset but what I found really interesting was with core ships and the vampires I could use full shaders and povray planets with pretty much full detail but I like the idea of changing ship oxps each galaxy to give variety. But smivs work for providing textures with shading effects without having shaders on is very generous for those with low end systems.

If all the ships were amalgamated into one oxp that would probably create a memory nightmare.

Also re star wars I love the falcon but it comes with kestral too if I delete the models for the kesteral and delete the lines of config for the kesterel only would that just put the falcon in ?
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