Screenshots

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snork
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Re: Screenshots

Post by snork »

Commander McLane wrote:
Be afraid! :shock:

Image

The new thargoid_carrier.oxp. Coming soon!
Pff!

Let them come. Me no afraid. 8)

Seriously, the break from Oolite seems to have done wonders to my fighting skills. Add to that the training in a poor MorayMed, and then a sluggish and slow Python ...
So now that I finally fly a proper Cobra 3, equipped with all the good stuff but a NEU :( , I do not fear anything.

--------------------------
20 k out of affordability, with everything else so perfectly timed. :?

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Selezen
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Re: Screenshots

Post by Selezen »

Commander McLane wrote:
Be afraid! :shock:

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I can't help but feel that the tagline "THEY'RE COMING..." would be good...

Looks very good, Mac...
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Re: Screenshots

Post by Commander McLane »

snork wrote:
So now that I finally fly a proper Cobra 3, equipped with all the good stuff but a NEU :( , I do not fear anything.

--------------------------
20 k out of affordability, with everything else so perfectly timed. :?
There's an easy remedy: go and earn your NEU. If your fighting skills are up to taking your second mission for the Navy (provided you've completed the first one), you'll get one for free.

(At least that's the usual way to get hold of an NEU.)
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snork
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Re: Screenshots

Post by snork »

Commander McLane wrote:
There's an easy remedy: go and earn your NEU. If your fighting skills are up to taking your second mission for the Navy (provided you've completed the first one), you'll get one for free.

(At least that's the usual way to get hold of an NEU.)
That's what I told myself buying a Cobra 3 without it now. So there is more to lok forward to. :)

Though for usual I would replace it with meant-to-be, with a bit of luck (a ship needs to be on offer) an already-built-in NEU costs a mere 90k or so in TL 15 systems (old memories), ~150k in TL-14 worlds.
Usually I would have that kind of money before I have the kills for the mission.

But anyways, I am looking forward to meet more Thargoids, and other dangers of any sorts in my game, now that I feel I have a chance to withstand them. :D
(I took care to stay competent below killcount of 256 while still flying the Python.)
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Svengali
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Re: Screenshots

Post by Svengali »

Time for a piccie...
Currently I'm just playing with some ideas and this is one of them (not finished yet).

Image
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Re: Screenshots

Post by Cody »

Intriguing pic, Svengali.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Capt. Murphy »

Oooh - 'video' cut scenes on missionScreens......I could feel it in my bones that this was coming sometime......nice one Svengali. I've had in the back of my head a little OXP idea to record snapshots at a set 'frame-rate' in game to be later used to build videos for display on missionScreens. Only a concept so far and I wasn't sure if Cabal_Common_Briefing.js could do the display work......
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Svengali
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Re: Screenshots

Post by Svengali »

Capt. Murphy wrote:
Oooh - 'video' cut scenes on missionScreens......I could feel it in my bones that this was coming sometime......nice one Svengali. I've had in the back of my head a little OXP idea to record snapshots at a set 'frame-rate' in game to be later used to build videos for display on missionScreens. Only a concept so far and I wasn't sure if Cabal_Common_Briefing.js could do the display work......
We have already cutscenes. Two of them are in Vector.oxp via CCL_Briefing. You only have to find them .-)

The pic above shows a model with 6 subents (water, land, moon, station, shuttle, exhaust) and a background image. The water is animated via shader and the shuttle is flying to the station. The only thing is that I have no clue how to do the shadows right. Currently I'm simply using a greyscale texture which gets multiplied with the calculated color, because I have no idea how to do a multipass rendering in Oolite.
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Re: Screenshots

Post by Cody »

Journey's end! After a long hard 'patrol', it was good to see the Murgh Shipyards Torus station glinting in the light of Esusale's sun!

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I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by DaddyHoggy »

:shock: My God! It's full of stars*


*The background, that is...
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Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Re: Screenshots

Post by Cody »

DaddyHoggy wrote:
My God! It's full of stars
Would you prefer purple stars, perchance:

Image

I find some systems that are almost bereft of stars though, and some with virtually a single colour scheme.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by DaddyHoggy »

So, that's a bug then? That background star scape takes on colour of in system sun. Oh dear.
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Apparently I was having a DaddyHoggy moment.
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Re: Screenshots

Post by Cody »

DaddyHoggy wrote:
So, that's a bug then? That background star scape takes on colour of in system sun.
I have often wondered about that recently, as I see quite a few such systems... all red stars is rather strange.
It's possibly more apparent with the star count cranked-up, and no nebulae.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by DaddyHoggy »

El Viejo wrote:
DaddyHoggy wrote:
So, that's a bug then? That background star scape takes on colour of in system sun.
I have often wondered about that recently, as I see quite a few such systems... all red stars is rather strange.
It's possibly more apparent with the star count cranked-up, and no nebulae.
I've chucked it in the Bug report section just to see what happens...
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Re: Screenshots

Post by cim »

Image
A couple of Sharks heading for Ramaza station after a long escort trip
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