Thanks, hello and wow
Moderators: winston, another_commander
Thanks, hello and wow
You need a thank you and hello thread. It seems weird saying hello in the suggestion box.....
Foremost, wow. Oolite really looks good and rocks these days.
I played oolite a little about 3 years ago, it was good and different and there were loads of new OXPs, that made "Elite" do everything I wished it could have done when I was a kid. However, the current addition, with its glowing bits and soundscapes and The recent sets of retextures and soundscapes is so awesome. Playing it is becoming a RL problem now!!!!
The only thing I can compare this sudden change in oolite to was the time a Car mechanic changed the gender of my 40 year old car (he fiddled with the engine and upped the horse power so much that it made the roof come off when I drove home). He made a gentle fey thing a beast.
I also think I get the otherside of oolite now; you play something then make something better.
I made a couple of my ships (my favourite is the the werewolf and its changing HUD) looking rustier and more used (no one else will want that).
Then I thought what would make oolite cooler, what's missing? Clearly some mates - but MORPGing is a no go - so I read in numerous discussion threads
So how about crew on our ships - I loved the Capt BERF sounds for different crew - what about - if as well as talking differently and adding more sounds they did something?
Navigators that reduces jump times (subtract from time stamp) or uses less fuel for a jump (add back a small amount of fuel after you come out of hyperspace)?
Engineers keep your ship going longer (the first time your last energy bar reaches zero they top it back up, or they auto repair a single system once until you next dock)?
What about a pilot that improves handling (Improves handling and perhaps reduces damage dealt by a dockable object - a must for new Jameson)?
A gunner that improves shooting (increases cooling rate on guns or increased their damage)?
I guess they could be hired as equipment that lasts till the next time you dock then you hire them again (that screen is rather busy these days) or taken on as passengers (would use up space working a passage to a destination where they change ship). Either way I feel these guys should come and go and probably be independent of the tech level of planet - maybe more dependent on system type - Anarchists are good gunners, commies good engineers etc.
Just a suggestion for an already really kicking game.
Foremost, wow. Oolite really looks good and rocks these days.
I played oolite a little about 3 years ago, it was good and different and there were loads of new OXPs, that made "Elite" do everything I wished it could have done when I was a kid. However, the current addition, with its glowing bits and soundscapes and The recent sets of retextures and soundscapes is so awesome. Playing it is becoming a RL problem now!!!!
The only thing I can compare this sudden change in oolite to was the time a Car mechanic changed the gender of my 40 year old car (he fiddled with the engine and upped the horse power so much that it made the roof come off when I drove home). He made a gentle fey thing a beast.
I also think I get the otherside of oolite now; you play something then make something better.
I made a couple of my ships (my favourite is the the werewolf and its changing HUD) looking rustier and more used (no one else will want that).
Then I thought what would make oolite cooler, what's missing? Clearly some mates - but MORPGing is a no go - so I read in numerous discussion threads
So how about crew on our ships - I loved the Capt BERF sounds for different crew - what about - if as well as talking differently and adding more sounds they did something?
Navigators that reduces jump times (subtract from time stamp) or uses less fuel for a jump (add back a small amount of fuel after you come out of hyperspace)?
Engineers keep your ship going longer (the first time your last energy bar reaches zero they top it back up, or they auto repair a single system once until you next dock)?
What about a pilot that improves handling (Improves handling and perhaps reduces damage dealt by a dockable object - a must for new Jameson)?
A gunner that improves shooting (increases cooling rate on guns or increased their damage)?
I guess they could be hired as equipment that lasts till the next time you dock then you hire them again (that screen is rather busy these days) or taken on as passengers (would use up space working a passage to a destination where they change ship). Either way I feel these guys should come and go and probably be independent of the tech level of planet - maybe more dependent on system type - Anarchists are good gunners, commies good engineers etc.
Just a suggestion for an already really kicking game.
- Disembodied
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Re: Thanks, hello and wow
Hi BlauJ, welcome to the boards! Having crewmembers would definitely add to the atmosphere of the game. They might provide a handy money-sink too if you have to pay them a wage. I like the idea, although there are some things that can't (I don't think) be altered via OXPs, e.g. laser cooling times. But you might certainly be able to have an engineer who, say, increases the time between ship overhauls, reduces the cost of repairs, and is even able to make running repairs to damaged equipment ... the better the engineer, the better and quicker the repairs – but the higher the salary!
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Re: Thanks, hello and wow
Also hi and welcome!
The crew idea has been thrown around a couple of times, and I think there even were people working on it. I have no idea, though, where it went.
If you're interested in pursuing it further it my well be worth taking the time to do a search on the boards.
The crew idea has been thrown around a couple of times, and I think there even were people working on it. I have no idea, though, where it went.
If you're interested in pursuing it further it my well be worth taking the time to do a search on the boards.
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Re: Thanks, hello and wow
You could spool through these if you're interested:
(I (re)-started this thread back in 2009...)
https://bb.oolite.space/viewtopic.php?t=7132
and here from back in 2008: https://bb.oolite.space/viewtopic.php?t=5184
(I (re)-started this thread back in 2009...)
https://bb.oolite.space/viewtopic.php?t=7132
and here from back in 2008: https://bb.oolite.space/viewtopic.php?t=5184
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Thanks, hello and wow
Thanks for the links; the last thread you linked to had some clear ideas evolving.
Clearly there is nothing new under the sun....
Clearly there is nothing new under the sun....
- maik
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Re: Thanks, hello and wow
Well, you are. Get into OXP-ing and see what you can do!BlauJ wrote:Thanks for the links; the last thread you linked to had some clear ideas evolving.
Clearly there is nothing new under the sun....
- Smivs
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Re: Thanks, hello and wow
No! Don't do it.maik wrote:Well, you are. Get into OXP-ing and see what you can do!BlauJ wrote:Thanks for the links; the last thread you linked to had some clear ideas evolving.
Clearly there is nothing new under the sun....
It's like a drug...you just can't stop. A few months ago after spending an intensive year working on Xeptatl's Sword, I resolved to take a break from OXP-ing. Since then I've released four more new OXPs and re-released two. And then there's the WIP, and the new 'big mission' that's forming in my mind....
Not to mention the other projects I get involved with for others.
If you have/want a life, have/want a family (etc) don't start doing OXPs
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Thanks, hello and wow
Welcome to my world
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- submersible
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Re: Thanks, hello and wow
Listen to Smivs on this one... I've only done 2 OXPs and already am banned from working on them in the home!Smivs wrote:If you have/want a life, have/want a family (etc) don't start doing OXPs
Daddy is playing with his planets again sweetie.
Povray Planets - Planet textures for your galaxy
- Capt. Murphy
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Re: Thanks, hello and wow
LOL, Master and Commander Mrs Murphy is hooked on the PC version of Angry Birds and can spend hours playing it, so the shoe is on the other foot and it's now me shouting up the stairs - 'honey you need a screen break, dinner is on the table, the bad pigs will still be there tomorrow...."
But at least she has stopped moaning if I'm sat in front of Notepad++ for hours at a time.
But at least she has stopped moaning if I'm sat in front of Notepad++ for hours at a time.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- CommonSenseOTB
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Re: Thanks, hello and wow
Ummm, yeah. I've recently begun a project to observe and interact with the mating rituals of the female of the human species. Self imposed deadlines have been thrown out the proverbial window.Smivs wrote:No! Don't do it.maik wrote:Well, you are. Get into OXP-ing and see what you can do!BlauJ wrote:Thanks for the links; the last thread you linked to had some clear ideas evolving.
Clearly there is nothing new under the sun....
It's like a drug...you just can't stop. A few months ago after spending an intensive year working on Xeptatl's Sword, I resolved to take a break from OXP-ing. Since then I've released four more new OXPs and re-released two. And then there's the WIP, and the new 'big mission' that's forming in my mind....
Not to mention the other projects I get involved with for others.
If you have/want a life, have/want a family (etc) don't start doing OXPs
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
- Smivs
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Re: Thanks, hello and wow
Aaaaargh! Females are even more beguiling than OXPs. You're doomed my friendCommonSenseOTB wrote:Ummm, yeah. I've recently begun a project to observe and interact with the mating rituals of the female of the human species. Self imposed deadlines have been thrown out the proverbial window.Smivs wrote:If you have/want a life, have/want a family (etc) don't start doing OXPs
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Thanks, hello and wow
>>Well, you are. Get into OXP-ing and see what you can do!
I'm not really a programmer, at least not beyond visual basic, fortran and generally generally vandalising other peoples code with equations in. But, yeah I think I shall see what I can do. When I've time. For now I'll detail a few ship textures and start reading and copying and ruining your fine examples.
>>If you have/want a life, have/want a family (etc) don't start doing OXPs
The changes in oolite over the last two years are so huge, its such a slick looking beast those sacrifices have not been in vain!!!
Oolite is such a cool two fingers up at everything thats wrong with home-computing and gaming. You guys rock.
>> to observe and interact with the mating rituals of the female of the human species.
A suggestion for a crew member? for an OXP. May I have permission to start with something simpler. A cactus perhaps?
I'm not really a programmer, at least not beyond visual basic, fortran and generally generally vandalising other peoples code with equations in. But, yeah I think I shall see what I can do. When I've time. For now I'll detail a few ship textures and start reading and copying and ruining your fine examples.
>>If you have/want a life, have/want a family (etc) don't start doing OXPs
The changes in oolite over the last two years are so huge, its such a slick looking beast those sacrifices have not been in vain!!!
Oolite is such a cool two fingers up at everything thats wrong with home-computing and gaming. You guys rock.
>> to observe and interact with the mating rituals of the female of the human species.
A suggestion for a crew member? for an OXP. May I have permission to start with something simpler. A cactus perhaps?
- CommonSenseOTB
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Re: Thanks, hello and wow
Ummm, yep!Smivs wrote:Aaaaargh! Females are even more beguiling than OXPs. You're doomed my friendCommonSenseOTB wrote:Ummm, yeah. I've recently begun a project to observe and interact with the mating rituals of the female of the human species. Self imposed deadlines have been thrown out the proverbial window.Smivs wrote:If you have/want a life, have/want a family (etc) don't start doing OXPs
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
- maaarcooose
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Re: Thanks, hello and wow
And children consume even more time and energy.CommonSenseOTB wrote:Ummm, yep!Smivs wrote:Aaaaargh! Females are even more beguiling than OXPs. You're doomed my friend
!m!
Trading computers and writing stuff....
Website: http://www.theramist.co.uk/
OOliteInfo: http://www.theramist.co.uk/ooliteinfo/oo.php
Website: http://www.theramist.co.uk/
OOliteInfo: http://www.theramist.co.uk/ooliteinfo/oo.php