However, there is still one overly easy source for fast cash that I would like to remove from my game: the high bounties for deactivated tharglets. I can understand them getting full value (50 creds + illegal activity extra) when they are still rough, tough dangers to space travellers. However once they have lost their mother and become just a high-tech boulder then the full bounty seems misplaced - 10% seems a much fairer one.
Unfortunately I use an ageing computer so entities are the enemy of framerate and I can't just leave a tharglet cloud intact if I want a frame rate >10 FPS.
However, this post by Eric
leads me to hope there may be a quick way of fixing this with overrides.Eric Walch wrote:Correct, and the same is valid for cargo. There you also collect only 10% of the defined bounties. But, for some reason cargo with a role of "tharglet" is excluded from this rule, hence you still get the 50 credits. I assume that in the case of 5Cr you have killed some custom tharglets that don't have a "tharglet" in their rolelist.DaddyHoggy wrote:The code gives you one-tenth of the bonus as bounty for an asteroid, that's hard coded in -
If I override the roles for the various tharglets (core & OXP) to exclude "tharglet" as a role what will be the effect on their bounties? And, more importantly, will it break other aspects of the game? I'd prefer to do things this way rather than just reducing the initial bounties, as I am trying to avoid "full value" bounty increments being applied to the deactivated tharglets too.