[Release] Shaderfied Sungs Textures
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- Eric Walch
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Re: [Release] Shaderfied Sungs Textures
I never had installed Sungs textures so your modification was my first encounter with them. They looked nice in game, but today I saw a few models spinning in the shipyard. Awesome In the shipyard you could look better at them and the shaders do really add a lot of extra beauty to the surface.ADCK wrote:Adds Sungs textures to ships, and ads shaders to these textures.
All credit goes to Sung, he designed the original textures.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- pagroove
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Very cool and just to let you know: Will release Old ships v2 this weekend.
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Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
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Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Wiki Page: http://wiki.alioth.net/index.php/Shady_Sungs
Hotfixed version uploaded:
http://www.mediafire.com/?h2y5yd2yw2f
Hotfixed version uploaded:
http://www.mediafire.com/?h2y5yd2yw2f
I learned about this one only now.
Probably I thought it wouldn't work for me with my lameass computer (no shaders and generally way too old), but it does, and nicely so.
Looks really good.
edit : actually there is something really odd/ wrong with the shipyard.plist - for some ships it asks the usual price (e.g. Cobra3, Python, Boa), for some it is like the RS prices or whatever other extremely low prices. (e.g. Cobra1, MorayMed, all ships not available in the vanilla Oolite like Krait etc.)
Currently the readme and Wiki article read as if the oxp adds only "paintjobs" but it adds ships/ enables NPC ships to players and messes with the pricing.
OK, no big deal to "fix" this (delete shipyards.plist), but I think it should be mentioned somewhere. I have no wiki account, so can't change it myself.
(Actually I think me myself I may go for editing the prices instead of just deleting the shipyard.plist )
edit2 : Duh! that was dumb from me - all ADCK ships have the low pricing, all core ships have the core pricing - it was just that the first shimarket I visited had an odd spreading of what was offered.
Probably I thought it wouldn't work for me with my lameass computer (no shaders and generally way too old), but it does, and nicely so.
Looks really good.
edit : actually there is something really odd/ wrong with the shipyard.plist - for some ships it asks the usual price (e.g. Cobra3, Python, Boa), for some it is like the RS prices or whatever other extremely low prices. (e.g. Cobra1, MorayMed, all ships not available in the vanilla Oolite like Krait etc.)
Currently the readme and Wiki article read as if the oxp adds only "paintjobs" but it adds ships/ enables NPC ships to players and messes with the pricing.
OK, no big deal to "fix" this (delete shipyards.plist), but I think it should be mentioned somewhere. I have no wiki account, so can't change it myself.
(Actually I think me myself I may go for editing the prices instead of just deleting the shipyard.plist )
edit2 : Duh! that was dumb from me - all ADCK ships have the low pricing, all core ships have the core pricing - it was just that the first shimarket I visited had an odd spreading of what was offered.
Re: [Release] Shaderfied Sungs Textures
I've created a fixed version of this OXP to remove all the Logfile errors and suchlike as ADCK has indicated he will no longer work on OXPs here as per this thread.
Also, it fixes the prices of all ships to be the same as the core ships, and removes
player-versions of ships which are non-playable in the core game.
(Temporary) Download Link:
Shady Sungs V1.2
Changelist:
. Convert all plists to NextStep format
. Shipyard: sanitise all prices to Oolite standard and remove
all ships which are not originally playable by the player;
making non-standard ships player-ships should be the premise
of a separate OXP.
. Shipdata: many small fixes
. Add Info.plist and Requires.plist
Credits to Sung (Original Textures), ADCK (shaderification work), SimonB (shader code).
Also, it fixes the prices of all ships to be the same as the core ships, and removes
player-versions of ships which are non-playable in the core game.
(Temporary) Download Link:
Shady Sungs V1.2
Changelist:
. Convert all plists to NextStep format
. Shipyard: sanitise all prices to Oolite standard and remove
all ships which are not originally playable by the player;
making non-standard ships player-ships should be the premise
of a separate OXP.
. Shipdata: many small fixes
. Add Info.plist and Requires.plist
Credits to Sung (Original Textures), ADCK (shaderification work), SimonB (shader code).
The glass is twice as big as it needs to be.
- DaddyHoggy
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Re: [Release] Shaderfied Sungs Textures
Nice work Micha.
I still get an odd pain in my memory cortex when anything involving Sung turns up...
I still get an odd pain in my memory cortex when anything involving Sung turns up...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Capt. Murphy
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Re: [Release] Shaderfied Sungs Textures
Nice one Micha.
There appears to be a couple of typos in the shipdata.plist entry for the rock-hermit subentities, which are pointing to the original models/textures rather than the ones from this OXP. Also the same for the dodo dock subentity.
Also any chance of an alternative version that replaces core ship set, rather than added alongside them? (I've done it for my own copy, but others may appreciate it).
There appears to be a couple of typos in the shipdata.plist entry for the rock-hermit subentities, which are pointing to the original models/textures rather than the ones from this OXP. Also the same for the dodo dock subentity.
Also any chance of an alternative version that replaces core ship set, rather than added alongside them? (I've done it for my own copy, but others may appreciate it).
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
Re: [Release] Shaderfied Sungs Textures
Thanks Capt.Murphy (not just the note above, but also for your help via PM); v1.3 of "Shady Sungs" and "Shady Sungs Replacement" now available. The latter replaces the core ships.
The glass is twice as big as it needs to be.
Re: [Release] Shaderfied Sungs Textures
shady_sungs_v1.3.zip link from wiki is no longer available
- phkb
- Impressively Grand Sub-Admiral
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Re: [Release] Shaderfied Sungs Textures
This has been fixed. Can you try again?tokugawa wrote:shady_sungs_v1.3.zip link from wiki is no longer available