Artificial Gravity and Space Stations,
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Artificial Gravity and Space Stations,
First of all, I'd like to say hello to everyone! I stumbled across this amazing game while procrastinating on tvtropes and I've been hooked ever since. I think games that don't hold the player's hand and don't force them to follow rails are the best type of games since they engage your imagination and encourage you to use your storytelling skills to fill in the gaps. I love just cruising through the cosmos pretending to be COMMANDER MICHAEL GRAY: HERO OF THE GALACTIC COOPERATIVE.
One of my hobbies while playing the game is coming up with in-universe justifications for the stuff I see while flying around. One thing that I've found a bit hard to explain is why the space stations spin around. Obviously centrifugal motion in a space station to simulate gravity is not a new concept in science fiction but in stories I've read in the Oolite Archives, artificial gravity is mentioned. This brings up the question of why these tiny, one-man ships can have the mechanisms needed to generate their own gravity field while space stations which are far, far larger don't and need to spin instead.
I tried justifying this by thinking decks within ships are arranged perpendicular to the direction of the thrust to provide a simulation of gravity while the ship is moving but this fell apart when I saw a drawing of a Cobra Mark III's interior.
Hence, I'm forced to conclude that space stations do in fact have their own artificial gravity generators and merely spin to separate the boy-pilots from the men-pilots. A kind of stellar darwinism if you will.
Your thoughts?
One of my hobbies while playing the game is coming up with in-universe justifications for the stuff I see while flying around. One thing that I've found a bit hard to explain is why the space stations spin around. Obviously centrifugal motion in a space station to simulate gravity is not a new concept in science fiction but in stories I've read in the Oolite Archives, artificial gravity is mentioned. This brings up the question of why these tiny, one-man ships can have the mechanisms needed to generate their own gravity field while space stations which are far, far larger don't and need to spin instead.
I tried justifying this by thinking decks within ships are arranged perpendicular to the direction of the thrust to provide a simulation of gravity while the ship is moving but this fell apart when I saw a drawing of a Cobra Mark III's interior.
Hence, I'm forced to conclude that space stations do in fact have their own artificial gravity generators and merely spin to separate the boy-pilots from the men-pilots. A kind of stellar darwinism if you will.
Your thoughts?
Re: Artificial Gravity and Space Stations,
Station spin seems to have the aim of about 10G at the edges (for a coriolis at standard spin rate). Given that the largest inhabited Oolite planets are not much larger than Earth, and most are a fair bit smaller, that can't really be justified by catering to high-G species. (So yes, the real justification is clearly gameplay challenge)Sagasa wrote:Hence, I'm forced to conclude that space stations do in fact have their own artificial gravity generators and merely spin to separate the boy-pilots from the men-pilots. A kind of stellar darwinism if you will.
Your thoughts?
Why spin rather than artificial? It could be a question of power consumption. Artificial gravity in a spaceship only really needs maintaining for the crew areas - the hold, engines, etc. could be kept in zero-G. So relatively little energy needs to be spent to do artificial gravity, and spaceships have a very high density of power sources.
Meanwhile a space station is very large, and they're mostly habitats which need gravity. So the ratio of power sources to gravitational space is relatively low, and rotation is a cheap way to get it.
Another possibility is that artificial gravity technology is a relatively new technology, and one that's difficult to retrofit. If you look at the in-service dates for the stations, most of them are centuries old. So, again, a spaceship might have had artificial gravity retrofitted to the crew areas - even an old Python, if one of its owners got lucky on a trading run and decided to splash out - but no-one really feels like the expense of refitting an entire cubic kilometre of space station just so they can stop it spinning. (The newer TransHab stations are mostly stationary, with just a couple of large centrifuges for scientific research)
(Oh, and welcome to the friendliest board this side of Riedquat)
Re: Artificial Gravity and Space Stations,
Actually, there's nothing canon to say that ships have artificial grav; and some fanfic actually says quite the opposite! As usual, pick your favourite handwavium
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Re: Artificial Gravity and Space Stations,
This is the one that makes sense to me, personally. Spinning is a cheap way to get a range of gravities, from zero at the axis to the highest at the edge (although, as cim points out, in-game the rotation is a bit too fast and would produce very high G, but I can ignore that). Some people (and industries/storage areas) will prefer low G, others will prefer high, and this saves installing gravity generators at different settings throughout the station. Artificial gravity is (I think) produced by the ship's engines, which are large beasts, but which (as we know from mass-locking) tend to interfere with each other and don't operate optimally inside gravity wells: fine on board a ship, but not fine if you're trying to run multiple engines to produce multiple gravities in orbit around a planet.cim wrote:Why spin rather than artificial? It could be a question of power consumption. Artificial gravity in a spaceship only really needs maintaining for the crew areas - the hold, engines, etc. could be kept in zero-G. So relatively little energy needs to be spent to do artificial gravity, and spaceships have a very high density of power sources.
Meanwhile a space station is very large, and they're mostly habitats which need gravity. So the ratio of power sources to gravitational space is relatively low, and rotation is a cheap way to get it.
Then you've got factors like overheating: rotating allows the station to keep its hull temperature constant, rather than having one side sit in the full glare of the sun for hours and other other in blackness. Any permanent, stationary (i.e. not zooming hither and yon like a ship) structure in space is going to have to rotate. Which raises questions about why some OXP stations don't rotate ... I'm guessing some sort of special supercooling methods and/or industrial requirements that exploit major temperature imbalances.
Re: Artificial Gravity and Space Stations,
Hmm... temperatures certainly would be far more extreme out in space due to the absence of a protective atmosphere so I can see why rotating the station to distribute the heat would be desirable.Disembodied wrote:Then you've got factors like overheating: rotating allows the station to keep its hull temperature constant, rather than having one side sit in the full glare of the sun for hours and other other in blackness. Any permanent, stationary (i.e. not zooming hither and yon like a ship) structure in space is going to have to rotate. Which raises questions about why some OXP stations don't rotate ... I'm guessing some sort of special supercooling methods and/or industrial requirements that exploit major temperature imbalances.
I'm now led to wonder as to where the stations get their power. Solar panels perhaps? Solar energy would probably be the most readily available form of energy for a stationary object out in space and it would free them from the fuel limit that plagues smaller spacecraft. How much power could one generate with a Coriolis-sized solar panel I wonder. Would that be enough to power the station?
Ah, it seems that, even in the distant future, we still can't escape the clutches of economics...cim wrote:Why spin rather than artificial? It could be a question of power consumption. Artificial gravity in a spaceship only really needs maintaining for the crew areas - the hold, engines, etc. could be kept in zero-G. So relatively little energy needs to be spent to do artificial gravity, and spaceships have a very high density of power sources.
Meanwhile a space station is very large, and they're mostly habitats which need gravity. So the ratio of power sources to gravitational space is relatively low, and rotation is a cheap way to get it.
Another possibility is that artificial gravity technology is a relatively new technology, and one that's difficult to retrofit. If you look at the in-service dates for the stations, most of them are centuries old. So, again, a spaceship might have had artificial gravity retrofitted to the crew areas - even an old Python, if one of its owners got lucky on a trading run and decided to splash out - but no-one really feels like the expense of refitting an entire cubic kilometre of space station just so they can stop it spinning. (The newer TransHab stations are mostly stationary, with just a couple of large centrifuges for scientific research)
I agree with both of your points and they're certainly a far better explanation than my own personal theory that the station engineers did it for the lulz.
As for the 10G environment that such a spin speed would produce, the Galactic Cooperative has already shown a tendency towards pragmatism with their navy reservists policy. Perhaps they're secretly attempting to transform all of their citizens into super-strong soldiers born and bred in a high G environment? It certainly would explain why the Galactic Federation and Duvall Empire are so wary of them.
Re: Artificial Gravity and Space Stations,
Artificial gravity in my ship ? How gross! No obcseneties here, please.Micha wrote:Actually, there's nothing canon to say that ships have artificial grav; and some fanfic actually says quite the opposite! As usual, pick your favourite handwavium
You one of those abominable lobsteroids of rotten morals I assume.
There is an experiment you can do to see that not only does your ship not feature artificial gravity, but rather has one of them [darn, me no good in techno-SF-babble (English version) ] thingies that won't let any acceleration affect the inside of Oolite ships.
(In German it usually are Dämpfungsgeneratoren or Stasisfeld or sth.)
Experiment goes as follows : just accept when some friendly person offers you a ship pet.
For only 30 credits. A real bargain.
And they usually make nice soothing sounds.
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Re: Artificial Gravity and Space Stations,
I guess inertial dampeners is the term you're looking for.snork wrote:There is an experiment you can do to see that not only does your ship not feature artificial gravity, but rather has one of them [darn, me no good in techno-SF-babble (English version) ] thingies that won't let any acceleration affect the inside of Oolite ships.
(In German it usually are Dämpfungsgeneratoren or Stasisfeld or sth.)
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Re: Artificial Gravity and Space Stations,
Much depends I suppose on how clean and shiny/dark and grungy your personal ooniverse is ... I can see quite a lot of power being generated by fusion or even fission reactors, myself.Sagasa wrote:I'm now led to wonder as to where the stations get their power. Solar panels perhaps? Solar energy would probably be the most readily available form of energy for a stationary object out in space and it would free them from the fuel limit that plagues smaller spacecraft. How much power could one generate with a Coriolis-sized solar panel I wonder. Would that be enough to power the station?
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Re: Artificial Gravity and Space Stations,
Subject: Docking bay size and rotation speed
- create a folder
- in this folder, create a file named
- open it with a text editor such as jEdit or Notepad++ (NOT Notepad, it adds corrupting metadata)
- copy the following code and paste it on the fileSave and restart with the shift pressed until the spinning ship appears.
EDIT: changed to El Viejo's suggestion
So,Commander McLane wrote:I assume that would be 1G at the outer hull, becoming less in the interior levels until we finally reach the Zero-G-cricket ground in the very centre.Selezen wrote:I've been researching the correct rotational speeds for space stations to generate 1G gravity.
Given a radius of approx 500m (since a Coriolis is about 1km in diameter) the rotational speed would be 1.33 rpm. Not as fast as I would have thought, oddly...
So perhaps the rotation speed would be a little faster, maintaining 1G in some intermediate level, less than that on the inside, and more than that towards the hull.
For instance, the same calculator says that for 1.5 rpm you get 1.25G at 500 meters (which seems just bearable), but only 0.62G halfway down to the centre at 250 meters. In this case you would have 1G at 397 meters.
- create a folder
Oolite\AddOns\main_stations_slowdown.oxp\Config
- in this folder, create a file named
shipdata-overrides.plist
- open it with a text editor such as jEdit or Notepad++ (NOT Notepad, it adds corrupting metadata)
- copy the following code and paste it on the file
Code: Select all
{
"coriolis-station" =
{
station_roll = 0.15;
};
"dodecahedron-station" =
{
station_roll = 0.15;
};
"icosahedron-station" =
{
station_roll = 0.15;
};
}
EDIT: changed to El Viejo's suggestion
Last edited by Cmdr. Maegil on Wed Jan 18, 2012 12:48 pm, edited 1 time in total.
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Re: Artificial Gravity and Space Stations,
I reckon stations look much better with a slow roll... I use
station_roll = 0.15;
for mine.I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Artificial Gravity and Space Stations,
@El Viejo and Cmdr. Maegil
You sirs are my heroes!
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Re: Artificial Gravity and Space Stations,
I concur - it's not about ease of docking - it's about a sense of ponderous grandness as you move into dock - odd, how the stations seem to be bigger because they're spinning more slowly...El Viejo wrote:I reckon stations look much better with a slow roll... I usestation_roll = 0.15;
for mine.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: Artificial Gravity and Space Stations,
Absolutely! It's very good practice for new Jamesons to learn manual docking at normal station roll speeds though... those skills will be useful!DaddyHoggy wrote:it's not about ease of docking - it's about a sense of ponderous grandness as you move into dock
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Artificial Gravity and Space Stations,
I was not aware of this key. Always felt the stations were rolling too fast. Your value is more realistic. Ta El Viejo!DaddyHoggy wrote:I concur - it's not about ease of docking - it's about a sense of ponderous grandness as you move into dock - odd, how the stations seem to be bigger because they're spinning more slowly...El Viejo wrote:I reckon stations look much better with a slow roll... I usestation_roll = 0.15;
for mine.
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Re: Artificial Gravity and Space Stations,
Yup, the spin wouldn't work for gravity as the range is too broad, so I reckon artificial gravity and probably reactors for power. In my head/Ooniverse it's all to do with stabilty and centrifugal stuff.
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