But wait there's more, I got curious, I got a itching to try out Xdmx (multiheaded distributed desktop) as well as seeing full shaders so i went ahead and took the plunge and installed arch linux (that was fun!) oh yeah.......and after installing a minimal desktop (twm) i installed oolite) via pacman (via the advice on this page)
https://wiki.archlinux.org/index.php/Oolite
And Got some very intresting results.....
Here's some examples....
Thats a beautiful one
Another
A wierd problem that has shown up once in a while..
closer inspection of white nav buoy
A intresting issue, Those little white squiggles are also all over the ship, theres a lot more then what the picture represents (they resemble white television snow, my ships have snow crash!) again, happens once in a while.
Intresting, eh????
And another thing has crossed my mind, but I have been unable to find any documentation regarding whether I should enabled the following Options in my file.
the smooth_points and use dust shader ones,,,, I don't know whether to regard the comments as accurate since full shaders seems to (almost!) work quite well now I have arch linux installed..
"Intel GMA 900/950 family" =
{
match =
{
vendor = "Tungsten|Intel";
/* "GMA<anything>9##" (or 8##) but not 9###. N.b. the Tunsgten
Mesa drivers use the chipset number (which may start with
rather than the graphics engine number.
*/
renderer = "(Intel|GMA).*\\b[89]\\d{2}(?!\\d)";
};
maximum_shader_level = "SHADERS_FULL";
default_shader_level = "SHADERS_SIMPLE";
smooth_points = false; // Point smoothing is not supported in hardware.
use_dust_shader = false; // Vertex shaders are emulated on CPU.
};
I will post more info once I have a more comprehensive install of arch linux installed (right now its the arch base, X windows, Mesa and tools and oolite only)
cheerz
phrashee