Model Checking, Fitting, And Testing

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

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Thargoid
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Re: Model Checking, Fitting, And Testing

Post by Thargoid »

And that's my new thing for this day :)

It's like the 12 days of Javascript...
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JensAyton
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Re: Model Checking, Fitting, And Testing

Post by JensAyton »

Thargoid wrote:
And that's my new thing for this day :)

It's like the 12 days of Javascript...
BTW, this stuff is mostly documented in comments in oolite-debug-console.js in Debug.oxp.
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mandoman
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Re: Model Checking, Fitting, And Testing

Post by mandoman »

Ahruman wrote:
Thargoid wrote:
And that's my new thing for this day :)

It's like the 12 days of Javascript...
BTW, this stuff is mostly documented in comments in oolite-debug-console.js in Debug.oxp.
You know something, I read through that comments section several times. It's actually the way I learned how to use the console at all, but some things just don't sink in until I use them in the circumstances for which they were intended. The mission screen, for instance. I never quite understood it until you said "you know you can use the mission screen...". On that, the only ship I have been able to bring up on that screen is the miniature andricothere. I'm somewhat dense, I admit it. I'll get this stuff eventually. I already know more than I ever did about modeling, and gaming before. :)
Mandotech Industries Wiki Page.

http://wiki.alioth.net/index.php/User:Mandoman
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