Also three annoyed passengers who refused to pay because I delivered them to the wrong galaxy. Until then I had a perfect passenger reputation. All-in-all, I'm not very impressed with this "mission". I don't see what all the fuss was about.Wildeblood wrote:Righto, I just did the mission in question. The result was an almost 1 megabyte log file full of this junk...
Permanent GalDrive OXP
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- Wildeblood
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Re: Permanent GalDrive OXP
- Eric Walch
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Re: Permanent GalDrive OXP
without of cause.Wildeblood wrote:With, or without?
Before the escorts jumped on their own, but now those without the motor are unaffected and keep their original behaviour of following a mother.
Other ships like shuttles or Geckos are now also unaffected in their AI and try to do what they always did.
For geckos that will be no problem, but rising shuttles will have their own problem without station to go to.
Anyhow, this will lead internally to some discussion if the 'sendAllShipsAway' should really send them all away, of just those that can jump. The command was written for the nova mission to let all ships flee and in that light it is realistic that those without the right equipment stay trapped in the system.
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Re: Permanent GalDrive OXP
Can't npcs that lack hyperdrives just seek out other npc wormholes?
...using enterTargetWormhole in its AI.plist.
...using enterTargetWormhole in its AI.plist.
- Eric Walch
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Re: Permanent GalDrive OXP
Problem is that ships generally can't target Wormholes. There is a lot of code inside Oolite that assumes that npc targets are ship entities. In the current state it could lead to crashes when allowing wormholes as target. To prevent crashes, the npc code needs probably in a hundred places a check for not being a wormhole.Switeck wrote:Can't npcs that lack hyperdrives just seek out other npc wormholes?
...using enterTargetWormhole in its AI.plist.
Therefor in update, any wormhole used as target is immediately lost. 'enterTargetWormhole' only works in the same update cycle when the mother gives the wormhole target to the escorts.
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Re: Permanent GalDrive OXP
No longer Updated to v1.0.2 to correct this.Eric Walch wrote:Clearly a bug in XeptatisSword
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- Eric Walch
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Re: Permanent GalDrive OXP
Thanks. But as similar incompatibilities will pop up in the future, I think we also should change it in Oolite itself. There "none" was used in the belief this would be a non-existing role in the old days. I think we should change it to "noneExistingRoleInTheWholeUniverse" (or similar) to be sure it will not exist in any oxp.Smivs wrote:No longer Updated to v1.0.2 to correct this.Eric Walch wrote:Clearly a bug in XeptatisSword
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Re: Permanent GalDrive OXP
Yeah, that's a nice snappy name...I like thatEric Walch wrote:I think we should change it to "noneExistingRoleInTheWholeUniverse"
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