Good spot - don't know how that happened as I think I copied the AI from a standard police patrol plist. The typo only appears in the docking state so it's unlikley to come up in-game, but I'll apply and upload a fix.
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Good spot - don't know how that happened as I think I copied the AI from a standard police patrol plist. The typo only appears in the docking state so it's unlikley to come up in-game, but I'll apply and upload a fix.
It does influences turret behaviour as they only fire at chosen targets.
[ai.load.failed.unknownAI]: Can't switch AI for <ShipEntity 0xa249aeb8>{"Saiph Interceptor"} to "SaiphAI.plist" - could not load file.
[script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (<unidentified script>): The event handler shipLostTarget has been renamed to shipTargetLost. The script rigel.js must be updated. The old form will not be supported in future versions of Oolite.
[script.javaScript.warning.ooliteDefinedError]: (null), line 0.
[script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (rigel.js 1.0): Error: Ship.awardEquipment: Invalid arguments ("EQ_RMB_INTERCEPT_MISSILE") -- expected equipment type.
[script.javaScript.exception.ooliteDefinedError]: /home/robert/.Oolite/AddOns/Saleza v2.2.oxp/Scripts/rigel.js, line 24.
The saiph thing I think I've mentioned before somewhere, and is simply a case sensitive issue; all you need to do is rename SaiphAI.plist to saiphAI.plist in the shipdata.plist, line 292
Thanks Mauiby, I've corrected the saiphAI line and have uploaded v2.3.
Rigel.js is a test script that I'd disabled but didn't remove outright. I was trying out an idea for a rotary launcher, where you only have one missile pylon but the ship's computer selects and loads an appropriate missile based on the target's speed or size (or indeed any other attribute that javascript can get access to). I've removed the script to avoid further log errors.
Download Resistance Commander plus many other exciting OXPs HERE
Often while I'm tarrying at a Constore or other Station in Galaxy 1 (so far), a Saiph Interceptor with Fugitive Status and a 1000 cr bounty will drift up and start nudging at me like a lost puppy (bump, bump, bump). Is this normal behaviour?
Possibly relevant OXPs loaded: Saleza Aeronauthics 2.3, Trident Down 2.1.
Often while I'm tarrying at a Constore or other Station in Galaxy 1 (so far), a Saiph Interceptor with Fugitive Status and a 1000 cr bounty will drift up and start nudging at me like a lost puppy (bump, bump, bump). Is this normal behaviour?
Possibly relevant OXPs loaded: Saleza Aeronauthics 2.3, Trident Down 2.1.
So euthanize the lost soul and collect the spoils
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