Possible solutions for shader problems with AMD cards
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Possible solutions for shader problems with AMD cards
Dear all
I see that people have had problems with some AMD graphics drivers (and, for all I know, this applies to Macs and Linux, too). The latest AMD drivers have this problem - as revealed by loads of errors in Oolite's log file. But there are the following possible solutions (at least for PC users).
(1) A fix from AMD, available here (for XP / Vista / 7): http://support.amd.com/us/kbarticles/Pa ... mance.aspx
(2) Modified drivers (for XP / Vista / 7), available here: http://downloads.guru3d.com/downloadget ... a40bdd6ef2
I'm just testing these now . .
OK: neither seems to work. Oh dear. I'm running trunk 1.75.4.4668-dev.win32 (but had the problem on an earlier trunk build too) on Win XP SP3 with a Radeon HD 5570 - on a desktop as against a laptop. And I've tried running Oolite with the 'nosplash' option.
I see that people have had problems with some AMD graphics drivers (and, for all I know, this applies to Macs and Linux, too). The latest AMD drivers have this problem - as revealed by loads of errors in Oolite's log file. But there are the following possible solutions (at least for PC users).
(1) A fix from AMD, available here (for XP / Vista / 7): http://support.amd.com/us/kbarticles/Pa ... mance.aspx
(2) Modified drivers (for XP / Vista / 7), available here: http://downloads.guru3d.com/downloadget ... a40bdd6ef2
I'm just testing these now . .
OK: neither seems to work. Oh dear. I'm running trunk 1.75.4.4668-dev.win32 (but had the problem on an earlier trunk build too) on Win XP SP3 with a Radeon HD 5570 - on a desktop as against a laptop. And I've tried running Oolite with the 'nosplash' option.
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Re: Possible solutions for shader problems with AMD cards
THe first link to 11.11b - is a fix specifically for the games mentioned - not a generic fix for ATIs (in fact specific mods for the 5xxx and 6xxx series radeons - I know this because we've got 5 crappy 5970s at work that refuse to run in Crossfire mode under XP even in motherboards that specifically support Crossfire (they are Intel boards though so that could be a lie too!). I forgot how much I hate ATI - fantastic tech let down by crap drivers and crap customer support.UK_Eliter wrote:Dear all
I see that people have had problems with some AMD graphics drivers (and, for all I know, this applies to Macs and Linux, too). The latest AMD drivers have this problem - as revealed by loads of errors in Oolite's log file. But there are the following possible solutions (at least for PC users).
(1) A fix from AMD, available here (for XP / Vista / 7): http://support.amd.com/us/kbarticles/Pa ... mance.aspx
(2) Modified drivers (for XP / Vista / 7), available here: http://downloads.guru3d.com/downloadget ... a40bdd6ef2
I'm just testing these now . .
OK: neither seems to work. Oh dear. I'm running trunk 1.75.4.4668-dev.win32 (but had the problem on an earlier trunk build too) on Win XP SP3 with a Radeon HD 5570 - on a desktop as against a laptop. And I've tried running Oolite with the 'nosplash' option.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: Possible solutions for shader problems with AMD cards
Which ATI/AMD driver version are you using? Try rolling-back to a previous driver, maybe?
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Re: Possible solutions for shader problems with AMD cards
Thanks DaddyHoggy.
El Viejo: I'm using the latest one, which is 11.11, but I tried 11.9 (I think I just happened to have that one) and that didn't work either. I think 11.10 worked. So I should try to dig that one out from the web or from my system backups. I don't know why I didn't think of that before (I must be tired!). Thanks for the reminder!
And to think I left Nvidia for ATI/AMD (which is the proper name?) because I got upset with Nvidia! The ATI one drops loads of garbage in the windows event log, too. That said, part of the reason for a switch was that I wanted a fanless midrange card that wasn't too expensive - and I found an ATI one that fitted that bill. I think it also boasted (i.e. claimed to provide) good OpenGL support. .
El Viejo: I'm using the latest one, which is 11.11, but I tried 11.9 (I think I just happened to have that one) and that didn't work either. I think 11.10 worked. So I should try to dig that one out from the web or from my system backups. I don't know why I didn't think of that before (I must be tired!). Thanks for the reminder!
And to think I left Nvidia for ATI/AMD (which is the proper name?) because I got upset with Nvidia! The ATI one drops loads of garbage in the windows event log, too. That said, part of the reason for a switch was that I wanted a fanless midrange card that wasn't too expensive - and I found an ATI one that fitted that bill. I think it also boasted (i.e. claimed to provide) good OpenGL support. .
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Re: Possible solutions for shader problems with AMD cards
ATI have been lying about their OpenGL support since the days of Quake III and their Rage series of cards - I had one - I got 4fps on the Rage, gave up bought an Nvidia TNT Riva 128 and got 30fps - equivalent VRAM (8MB!) and GPU speed (about 150MHz or something!)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: Possible solutions for shader problems with AMD cards
The 11.10 beta solved a few other problems, so get 11.10.
AMD have pretty much ruined ATI since they grabbed it... I recently switched from ATI to nVidia.
AMD have pretty much ruined ATI since they grabbed it... I recently switched from ATI to nVidia.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Possible solutions for shader problems with AMD cards
Happily using 11.10 on a 5750, no problems for shaders.
Ironfist
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Re: Possible solutions for shader problems with AMD cards
Come back etch-a-sketch, all is forgiven
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Re: Possible solutions for shader problems with AMD cards
From various Internet Sources:Thargoid wrote:Come back etch-a-sketch, all is forgiven
Frequently Asked Questions for Etch-A-Sketch Technical Support
Q: My Etch-A-Sketch has all of these funny little lines all over the screen? A: Pick it up and shake it.
Q: How do I turn my Etch-A-Sketch off? A: Pick it up and shake it.
Q: What's the shortcut for Undo? A: Pick it up and shake it.
Q: How do I create a New Document window? A: Pick it up and shake it.
Q: How do I set the background and foreground to the same color? A: Pick it up and shake it.
Q: What is the proper procedure for rebooting my Etch-A-Sketch? A: Pick it up and shake it.
Q: How do I delete a document on my Etch-A-Sketch? A: Pick it up and shake it.
Q: How do I save my Etch-A-Sketch document? A: Don't shake it.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Possible solutions for shader problems with AMD cards
My OXPs via Boxspace or from my Wiki pages .
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Re: Possible solutions for shader problems with AMD cards
I couldn't find it! But thanks for posting again. Interesting URL structure Dilbert uses...Thargoid wrote:
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: Possible solutions for shader problems with AMD cards
That's awesome! Some of the electronics makers should take a lesson from the etch-a-sketch simplicity and even do away with the shaking in favor of voice control. What are they waiting for? It must be 2 or 4 years now since the capability came out on a chip and only car media systems are using it. Note that when people have problems with physical devices they tend to tap, smack, and shake them. Electronics should use these cues to reset at the very least. Bring on the Apple iSketch.
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Re: Possible solutions for shader problems with AMD cards
Maybe it's the version of trunk I'm using, or something else - something other than the card drivers. I'm getting errors such as these:Ironfist wrote:Happily using 11.10 on a 5750, no problems for shaders.
Ironfist
Code: Select all
19:04:01.671 [shader.load.failed]: ***** ERROR: Could not build shader ahruman-generic.vertex/xarik_griff_rocket.fragment.
19:04:01.796 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for thargorn_treat.fragment:
>>>>> GLSL log:
Fragment shader failed to compile with the following errors:
ERROR: 1:92: error(#397) Illegal escape sequence.
ERROR: 1:93: error(#132) Syntax error: '{' parse error
ERROR: error(#273) 2 compilation errors. No code generated
19:04:01.796 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader thargorn_treat.vertex/thargorn_treat.fragment in full complexity mode, trying simple mode.
19:04:01.796 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for thargorn_treat.fragment:
>>>>> GLSL log:
Fragment shader failed to compile with the following errors:
ERROR: 1:92: error(#397) Illegal escape sequence.
ERROR: 1:93: error(#132) Syntax error: '{' parse error
ERROR: error(#273) 2 compilation errors. No code generated
19:03:04.921 [shader.load.fullModeFailed]: ----- WARNING: Could not build shader vortex_general.vertex/vortex_general.fragment in full complexity mode, trying simple mode.
19:03:04.921 [shader.compile.failure]: ***** ERROR: GLSL fragment shader compilation failed for vortex_general.fragment:
>>>>> GLSL log:
Fragment shader failed to compile with the following errors:
ERROR: 1:10: error(#397) Illegal escape sequence.
ERROR: 1:11: error(#132) Syntax error: '{' parse error
ERROR: error(#273) 2 compilation errors. No code generated
Re: Possible solutions for shader problems with AMD cards
I generally use the latest Trunk version or the equivalent debug version, and have not had any problems.
I also run Oolite under Win7 on a laptop with an Intel graphics chip which has very little OpenGL support and everything runs OK on that.
Could it be that one of the shader files is corrupt. What OXPs are you running?
Ironfist
I also run Oolite under Win7 on a laptop with an Intel graphics chip which has very little OpenGL support and everything runs OK on that.
Could it be that one of the shader files is corrupt. What OXPs are you running?
Ironfist
64bit Mint 10 and Win 8 64bit on E8400 at 3.6GHz - ATI HD5750 graphics.
Concentration is the ability to think of absolutely nothing when it is absolutely necessary.
Concentration is the ability to think of absolutely nothing when it is absolutely necessary.
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Re: Possible solutions for shader problems with AMD cards
Ironfist
I'm running loads of OXPs, and loads of them are giving errors . .
I'm running loads of OXPs, and loads of them are giving errors . .