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Game Save Error in Oolite 1.75.0.4375

General discussion for players of Oolite.

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JensAyton
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Re: Game Save Error in Oolite 1.75.0.4375

Post by JensAyton »

Commander Wilmot wrote:
Ahruman, please send me a pm if you have seen these latest posts.
I’m going to look into this this afternoon.
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Re: Game Save Error in Oolite 1.75.0.4375

Post by Commander Wilmot »

Thanks
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Re: Game Save Error in Oolite 1.75.0.4375

Post by JensAyton »

Commander Wilmot wrote:
I sent it to you. My ship is a Vamp. MK.IV Diamondback, so you will need that oxp. You will also need the missile analyzer, the one way ticket to Oserati, the misjump analyzer, the fuel collector, and the bounty scanner.
Using these OXPs except the one way ticket to Oresrati (it would have been nice if you’d bothered to check the spelling, but I couldn’t find it even after I’d worked that out), the trade-in value is 603.564 in trunk. The following equipment isn’t loaded:
  • EQ_GALAXY_INFO
  • EQ_IRONHIDE
  • EQ_MK_SCAN
  • EQ_ONEWAYTICKET_TO_ORESRATI
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Re: Game Save Error in Oolite 1.75.0.4375

Post by Commander Wilmot »

Not to be a pain, Ahruman, but Image
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Re: Game Save Error in Oolite 1.75.0.4375

Post by another_commander »

Commander Wilmot, please check your log immediately after you have seen this problem in any shipyard. There should be an error logged about it. I'll try to dig it later, but I am pretty sure the log has something related.
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Re: Game Save Error in Oolite 1.75.0.4375

Post by Commander Wilmot »

The only errors I could find are these:

ERROR: in "<system script_actions>", could not spawn ship with shipdata key 'ring01'.
12:33:33.250 [script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", could not spawn ship with shipdata key 'ring02'.
12:33:33.250 [script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", could not spawn ship with shipdata key 'ring03'.
12:33:33.250 [script.addShips.failed]: ***** SCRIPT ERROR: in "<system script_actions>", could not spawn ship with shipdata key 'ring04'.


12:33:33.828 [script.javaScript.exception.notFunction]: ***** JavaScript exception (personalities 0.9): TypeError: system.systemNameForID is not a function

12:35:32.078 [script.javaScript.exception.notFunction]: ***** JavaScript exception (Cataclysm 1.1): TypeError:

12:35:45.625 [script.javaScript.exception.notFunction]: ***** JavaScript exception (Cataclysm 1.1): TypeError: player.ship.hasEquipment is not a function
12:35:45.625 [script.javaScript.exception.notFunction]: ../AddOns/Cataclysm.oxp/Scripts/cataclysm.js, line 1061.
12:35:45.625 [galaxy_info]: GUI_SCREEN_STATUS
12:35:45.625 [galaxy_info]: GUI_SCREEN_SAVE_OVERWRITE
12:35:46.171 [script.javaScript.exception.notFunction]: ***** JavaScript exception (Cataclysm 1.1): TypeError:
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Re: Game Save Error in Oolite 1.75.0.4375

Post by Micha »

Hi Commander Wilmot,

by this stage you should be using Oolite 1.75.3.
Ensure that all OXPs you are running are at their latest version -and- supported. It sounds like some of them may be old versions or even obsolete.

If you put your savegame online somewhere I can also take a look,

Cheers,
- Micha.
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Re: Game Save Error in Oolite 1.75.0.4375

Post by Fatleaf »

Personalities and Cataclysm do not work with 1.75. :(
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Re: Game Save Error in Oolite 1.75.0.4375

Post by DaddyHoggy »

Fatleaf wrote:
Personalities and Cataclysm do not work with 1.75. :(
And Commander McLane is on a RL(tm) Sabbatical - that's very sad...
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Apparently I was having a DaddyHoggy moment.
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Re: Game Save Error in Oolite 1.75.0.4375

Post by Commander Wilmot »

Ok, thanks I will remove or update any old oxps and update my version of Oolite. If that doesn't work (it probably won't), I will post my game save here.
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