[RELEASE] Talkative Space Compass
Moderators: winston, another_commander
[RELEASE] Talkative Space Compass
Announcing the Talkative Space Compass - are you tired of wondering what sort of factory that 'F' is,
whether that 'C' is a constore or a casino, or just want to find out what 'V' means without flying half way across the system to have a look?
This OXP gives your Advanced Space Compass a free software upgrade - no further purchase necessary. Now, when you select a target with your ASC, it tells you what it is.
- - -
Latest update:
1.0.4: fixes some occasional compatibility issues with 1.77 and other OXPs
- - -
A few beacons have a name that isn't what you might expect; a couple of them have special cases, but there may be some more in OXPs I don't have installed. Let me know if you find one of those and I'll update the special case list.
whether that 'C' is a constore or a casino, or just want to find out what 'V' means without flying half way across the system to have a look?
This OXP gives your Advanced Space Compass a free software upgrade - no further purchase necessary. Now, when you select a target with your ASC, it tells you what it is.
- - -
Latest update:
1.0.4: fixes some occasional compatibility issues with 1.77 and other OXPs
- - -
A few beacons have a name that isn't what you might expect; a couple of them have special cases, but there may be some more in OXPs I don't have installed. Let me know if you find one of those and I'll update the special case list.
Last edited by cim on Fri Jan 11, 2013 5:45 pm, edited 2 times in total.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: [RELEASE] Talkative Space Compass
Welcome aboard, cim... a good way to introduce yourself, indeed!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Re: [RELEASE] Talkative Space Compass
I already know... http://wiki.alioth.net/index.php/Ryan%27s_Villa_OXPcim wrote:...just want to find out what 'V' means without flying half way across the system to have a look?
- Okti
- ---- E L I T E ----
- Posts: 700
- Joined: Sun Sep 26, 2010 1:51 pm
- Location: A GH shop, near witchpoint to Oresrati in Galaxy 8
Re: [RELEASE] Talkative Space Compass
Haven't tested yet, but from the code I can see it is very clever! Oh well come to the board Can not see any resembles Ryan
- RyanHoots
- ---- E L I T E ----
- Posts: 958
- Joined: Fri May 20, 2011 8:10 pm
- Location: Nowhere
- Contact:
Re: [RELEASE] Talkative Space Compass
My Villa uses V as its beacon.Okti wrote:Can not see any resembles Ryan
- Wildeblood
- ---- E L I T E ----
- Posts: 2453
- Joined: Sat Jun 11, 2011 6:07 am
- Location: Western Australia
- Contact:
Re: [RELEASE] Talkative Space Compass
Excellent.
And g'day too.
And g'day too.
- Okti
- ---- E L I T E ----
- Posts: 700
- Joined: Sun Sep 26, 2010 1:51 pm
- Location: A GH shop, near witchpoint to Oresrati in Galaxy 8
Re: [RELEASE] Talkative Space Compass
This will display your target on the compass's name and will not be hard coded
Very good one!
Very good one!
Re: [RELEASE] Talkative Space Compass
Nice simple and elegant, like it very much. If I may make a couple of suggestions though.
1) In the zip file, either move or put a second copy of the readme and license files in the top level (at the same level as the TalkativeCompass_1.0.2.oxp folder). On Macs OXPs are seen as single files at that level, so unless you know how to do it Mac users won't ever see either file.
2) For the COMPASS_MODE_TARGET you could perhaps even display the targets name or additional information on the message. You can access the target entity as player.ship.target, with information such as player.ship.target.displayName. If you do though you would need to make sure that the player actually still has a target (that player.ship.target isn't null).
1) In the zip file, either move or put a second copy of the readme and license files in the top level (at the same level as the TalkativeCompass_1.0.2.oxp folder). On Macs OXPs are seen as single files at that level, so unless you know how to do it Mac users won't ever see either file.
2) For the COMPASS_MODE_TARGET you could perhaps even display the targets name or additional information on the message. You can access the target entity as player.ship.target, with information such as player.ship.target.displayName. If you do though you would need to make sure that the player actually still has a target (that player.ship.target isn't null).
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: [RELEASE] Talkative Space Compass
Ooh, good idea. Updated to 1.0.3 with that (and fixed the packaging too - thanks).Thargoid wrote:2) For the COMPASS_MODE_TARGET you could perhaps even display the targets name or additional information on the message. You can access the target entity as player.ship.target, with information such as player.ship.target.displayName. If you do though you would need to make sure that the player actually still has a target (that player.ship.target isn't null).
- CommonSenseOTB
- ---- E L I T E ----
- Posts: 1397
- Joined: Wed May 04, 2011 10:42 am
- Location: Saskatchewan, Canada
Re: [RELEASE] Talkative Space Compass
More tweaks for the compass, good job. Welcome aboard cim.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
- Capt. Murphy
- Commodore
- Posts: 1127
- Joined: Fri Feb 25, 2011 8:46 am
- Location: UK South Coast.
Re: [RELEASE] Talkative Space Compass
Sweet OXP - welcome aboard cim.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Re: [RELEASE] Talkative Space Compass
NIce work, cim! Added to the [wiki]OXP List[/wiki].
- superbatprime
- Dangerous
- Posts: 120
- Joined: Tue Oct 09, 2012 10:09 am
- Location: Location, Location.
Re: [RELEASE] Talkative Space Compass
Would it be possible to let the TSC announce planet names and/or to announce star name/type?
Basically I'm wondering if it would be possible to let the TSC "read" and display the planet and star names from the Distant Suns and Destination ETA OXPs?
Basically I'm wondering if it would be possible to let the TSC "read" and display the planet and star names from the Distant Suns and Destination ETA OXPs?
So then I says to him, I says "naw dude, Oolite ain't no Space Opera... Oolite is Space Rock and Roll!"
Re: [RELEASE] Talkative Space Compass
Don't those OXPs already display the sun and planet names that they set, though?
- superbatprime
- Dangerous
- Posts: 120
- Joined: Tue Oct 09, 2012 10:09 am
- Location: Location, Location.
Re: [RELEASE] Talkative Space Compass
Only when in Green alert with engines engaged, facing the target.cim wrote:Don't those OXPs already display the sun and planet names that they set, though?
While in Yellow alert (or Green with engines off) the TSC still handles all compass announcements as normal.
So then I says to him, I says "naw dude, Oolite ain't no Space Opera... Oolite is Space Rock and Roll!"