[RELEASE] GHOST Raptor (v0.9.1)
Moderators: winston, another_commander
- Staer9
- ---- E L I T E ----
- Posts: 570
- Joined: Fri Feb 18, 2011 4:53 pm
- Location: Hatfield, Hertfordshire (poor industrial)
[RELEASE] GHOST Raptor (v0.9.1)
Last edited by Staer9 on Thu Nov 10, 2011 11:41 am, edited 1 time in total.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: [RELEASE] GHOST Raptor
Woot!
So, which niche does this fill? How big is it? (Etc...)
So, which niche does this fill? How big is it? (Etc...)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: [RELEASE] GHOST Raptor
That looks like something very fast with a detachable witchspace engine. (Obi Wan Kenobi's ship comes to mind.)
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
Re: [RELEASE] GHOST Raptor
Cool ship but it could do with a better texture
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: [RELEASE] GHOST Raptor
I've just noticed there's the transparency checkerboard effect at the wingtips - so the original texture is partially transparent - which won't work in oolite anyway.ace\56 wrote:Cool ship but it could do with a better texture
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Killer Wolf
- ---- E L I T E ----
- Posts: 2279
- Joined: Tue Jan 02, 2007 12:38 pm
Re: [RELEASE] GHOST Raptor
it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: [RELEASE] GHOST Raptor
The Red Baron effect?Killer Wolf wrote:it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Re: [RELEASE] GHOST Raptor
Sigh. Another new ship without any description. Added to the [wiki]OXP List[/wiki].
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: [RELEASE] GHOST Raptor
It's blue with lots of bits - just a suggestionmaik wrote:Sigh. Another new ship without any description.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Re: [RELEASE] GHOST Raptor
Smivs wrote:It's blue with lots of bits - just a suggestionmaik wrote:Sigh. Another new ship without any description.
- CommonSenseOTB
- ---- E L I T E ----
- Posts: 1397
- Joined: Wed May 04, 2011 10:42 am
- Location: Saskatchewan, Canada
Re: [RELEASE] GHOST Raptor
Lt. Commander Data once said:Smivs wrote:It's blue with lots of bits - just a suggestionmaik wrote:Sigh. Another new ship without any description.
It is... <pauses, tastes beverage> it is.. <pauses again, looks at beverage, considers> it is green.
Very organic looking ship, like tendrils trailing behind it. And it's blue.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Re: [RELEASE] GHOST Raptor
It could also get a bit confusing, as there is already a ship named the Raptor (without the Ghost group part) in TCAT.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Staer9
- ---- E L I T E ----
- Posts: 570
- Joined: Fri Feb 18, 2011 4:53 pm
- Location: Hatfield, Hertfordshire (poor industrial)
Re: [RELEASE] GHOST Raptor
First I made it white using materials (in much the same way that I made the Gunship) but it looked silly, then I made it blue, but for some reason it refused to have shadows and again looked silly, then I made a quick texture map in blenders texture paint function, I was slightly inspired by the boat camo that was used in one of the world wars (not entirely sure which) but in the end it was just scribbling on it from different angles, but hey:DaddyHoggy wrote:I've just noticed there's the transparency checkerboard effect at the wingtips - so the original texture is partially transparent - which won't work in oolite anyway.ace\56 wrote:Cool ship but it could do with a better texture
at least it is hard to identify.Killer Wolf wrote:it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.
A little more clarification on the actual ship:
It is a very light fighter, with high speed capabitilties (thanks to six ridiculous engines on the back) and decent shielding and energy banks. maybe slightly uber but hopefully the 650,000 price tag covers that. It is intended mainly for sharp-shooters and is a great dog fighter. fortunately the fact that it has only 1500 polygons means that oolite runs it rather nicely with no noticable frame-rate losses (even when I went agaist a pack of 6, but then again, raptors hunt in packs)
The texture issues are mainly unintentional but are completely un-noticable in-game (it is a tiny ship, and likes injectors) when I was play-testing it it was almost impossible to tell that it was actually blue.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: [RELEASE] GHOST Raptor
[double post - nothing to see here]
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: [RELEASE] GHOST Raptor
Staer9 wrote:First I made it white using materials (in much the same way that I made the Gunship) but it looked silly, then I made it blue, but for some reason it refused to have shadows and again looked silly, then I made a quick texture map in blenders texture paint function, I was slightly inspired by the boat camo that was used in one of the world wars (not entirely sure which) but in the end it was just scribbling on it from different angles, but hey:DaddyHoggy wrote:I've just noticed there's the transparency checkerboard effect at the wingtips - so the original texture is partially transparent - which won't work in oolite anyway.ace\56 wrote:Cool ship but it could do with a better textureat least it is hard to identify.Killer Wolf wrote:it's kinda nice, but TBH that texture is messing w/ my ability to work out exactly what it looks like :-/ what i can make out looks cracking though.
A little more clarification on the actual ship:
It is a very light fighter, with high speed capabitilties (thanks to six ridiculous engines on the back) and decent shielding and energy banks. maybe slightly uber but hopefully the 650,000 price tag covers that. It is intended mainly for sharp-shooters and is a great dog fighter. fortunately the fact that it has only 1500 polygons means that oolite runs it rather nicely with no noticable frame-rate losses (even when I went agaist a pack of 6, but then again, raptors hunt in packs)
The texture issues are mainly unintentional but are completely un-noticable in-game (it is a tiny ship, and likes injectors) when I was play-testing it it was almost impossible to tell that it was actually blue.
Like this:
(HMS Argus c. 1917)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.