Space Station Moves When Approached
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Space Station Moves When Approached
This phenomena just started last night, if I'm remembering correctly. It began when I jumped into the Erlaza system from Onrira, and some idiot set off a Quarium bomb somewhere toward the station from the Witch point buoy. After I dodged the Quarium bomb effect, I started in towards the Space Station again, and the dang thing started moving. Not only that, but it started moving towards me. I tried to dodge it, but ended up colliding with it. I have now collided with it three times since then, but there was no Quarium bomb involved. A couple of times I have almost gone too far into the planet atmosphere, and this last time I did go too far into the atmosphere. When I tried to accelerate out of the atmosphere, there was the Space Station coming right at me again. Weird does not cover this. It's spooky, almost like I'm being hunted by the dang thing, LOL.
Has anyone else had this happen, and how did you get it to resolve? Thanks for any help.
Oh, I should add that it isn't JUST happening in the Erlaza system, but at any Space Station I approach.
Has anyone else had this happen, and how did you get it to resolve? Thanks for any help.
Oh, I should add that it isn't JUST happening in the Erlaza system, but at any Space Station I approach.
Re: Space Station Moves When Approached
Sounds like you have a cool/bizarre (OXP?) bug.
My wild guesses:
Cargo Shepard OXP moves around objects (cargo canisters), but I don't know if it could be hacked to work on space stations.
It's remotely possible that a station could move like a ship and try to "dock" with the player...whether the player wanted that or not! I've been "eaten" by the Deep Space Dredger a couple times.
If OXPs are to blame, remove a bunch and reload your savegame to see if it still happens.
My wild guesses:
Cargo Shepard OXP moves around objects (cargo canisters), but I don't know if it could be hacked to work on space stations.
It's remotely possible that a station could move like a ship and try to "dock" with the player...whether the player wanted that or not! I've been "eaten" by the Deep Space Dredger a couple times.
If OXPs are to blame, remove a bunch and reload your savegame to see if it still happens.
Re: Space Station Moves When Approached
I have removed any oxps I could find that had to do with asteroids, or Space Stations, but the phenomenon remains. I've kind of learned how to deal with it now, so maybe I'll just leave good enough alone, unless you think this is a bug worth reporting?Switeck wrote:Sounds like you have a cool/bizarre (OXP?) bug.
My wild guesses:
Cargo Shepard OXP moves around objects (cargo canisters), but I don't know if it could be hacked to work on space stations.
It's remotely possible that a station could move like a ship and try to "dock" with the player...whether the player wanted that or not! I've been "eaten" by the Deep Space Dredger a couple times.
If OXPs are to blame, remove a bunch and reload your savegame to see if it still happens.
Re: Space Station Moves When Approached
Try removing *ALL* OXPs and then retesting...
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Re: Space Station Moves When Approached
Are you using Thargoid's Military injectors? They give a velocity boost to your ship which doesn't register on the speedo, so you can end up moving when you think according to the HUD that you should be stock still.
Capt. Murphy's OXPs
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Re: Space Station Moves When Approached
Cargo shepherd won't affect stations - their mass is too large plus unless it's altered it won't see them anyway as they are the wrong scan class.
And the extra thrust induced by the mil fuel injectors dies away quite quickly once you stop using them, so I doubt they are involved either, even if fitted.
And the extra thrust induced by the mil fuel injectors dies away quite quickly once you stop using them, so I doubt they are involved either, even if fitted.
My OXPs via Boxspace or from my Wiki pages .
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Re: Space Station Moves When Approached
Yes I did, and that was what was causing the problem. Good call, and thanks a lot.Capt. Murphy wrote:Are you using Thargoid's Military injectors? They give a velocity boost to your ship which doesn't register on the speedo, so you can end up moving when you think according to the HUD that you should be stock still.
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Re: Space Station Moves When Approached
In my roaming about the Eight I've had quite a few things flung at me, missiles, torpedoes, bombs, small ships, cargo, asteroids... rolling pins (don't ask). But if ever a station is ever hurled at me, that would make my day!
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Re: Space Station Moves When Approached
LOL!! Yeah, it's kind of an "otherworldly" experience.Cmdr Wyvern wrote:In my roaming about the Eight I've had quite a few things flung at me, missiles, torpedoes, bombs, small ships, cargo, asteroids... rolling pins (don't ask). But if ever a station is ever hurled at me, that would make my day!
Re: Space Station Moves When Approached
When I got bored I did spend a fun few minutes chucking homing asteroids at the system main station. And then when that got boring I did throw the main station around. It was quite fun, and made a nice splat into the planet...
My OXPs via Boxspace or from my Wiki pages .
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Re: Space Station Moves When Approached
How the heck did you do that.......no wait, that's more than I want to know.Thargoid wrote:When I got bored I did spend a fun few minutes chucking homing asteroids at the system main station. And then when that got boring I did throw the main station around. It was quite fun, and made a nice splat into the planet...
Re: Space Station Moves When Approached
An AI, a little script and the debug console
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
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Thargoid TV
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Re: Space Station Moves When Approached
LOL!!! Maybe someday I'll know how you manipulated those into throwing a Space Station onto the planet, but it won't be soon. Man, I never even thought in those terms. You guys are dangerous.Thargoid wrote:An AI, a little script and the debug console
Re: Space Station Moves When Approached
When I was making the Baakili Far Trader, I once managed to throw the station to a low orbit around the sun.
I gave the Baakili a density value of 50 and made it use docking AI - that thing trying to bore itself inside a Coriolis looked obscene and hilarious at the same time. Then *KABOOM* and off the station went. I followed it with injectors & torus drive, until it finally came to a halt pretty near the sun, turning orange! Too bad I didn't know how to take screenshots without FRAPS back then...
I gave the Baakili a density value of 50 and made it use docking AI - that thing trying to bore itself inside a Coriolis looked obscene and hilarious at the same time. Then *KABOOM* and off the station went. I followed it with injectors & torus drive, until it finally came to a halt pretty near the sun, turning orange! Too bad I didn't know how to take screenshots without FRAPS back then...
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Re: Space Station Moves When Approached
That's wild. The planet was bad enough, but the sun???Zieman wrote:When I was making the Baakili Far Trader, I once managed to throw the station to a low orbit around the sun.
I gave the Baakili a density value of 50 and made it use docking AI - that thing trying to bore itself inside a Coriolis looked obscene and hilarious at the same time. Then *KABOOM* and off the station went. I followed it with injectors & torus drive, until it finally came to a halt pretty near the sun, turning orange! Too bad I didn't know how to take screenshots without FRAPS back then...