Railgun.oxp v 1.3 now available

Discussion and information relevant to creating special missions, new ships, skins etc.

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sdrubble
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Re: Railgun.oxp v 1.3 now available

Post by sdrubble »

Hi Capt. Murphy & Eric,

thx a lot for all of your suggestions and code. :D

But I'm afraid I'll disappoint you both... :oops:

What happens is, this discussion started as a request for a solution (which I most thankfully got, indeed !!), and then it grew up a bit more with all manners of suggestions and snippets... which BTW I must shamefully admit that I DID ask for. :oops:

However, since my initial test and report yesterday, which showed that things were working as expected (on a number of repeated & controlled test flights), I didn't have any further time to actually PLAY - which would translate into mere flying and shooting, while forgetting all log checking, programming, math & physics for a while... :wink:

So, at the end of a busy day (yes I know it's Sunday... :? ) most of my synapses got disconnected (thank Heavens !! :D ). I'll certainly be feeling a lot smarter tomorrow morning, but even so I wouldn't want this railgun tweak to overgrow into a more serious programming effort. :cry:

Anyway, I suppose your suggestions will remain here in this thread, and I might revisit them in the future with a somewhat more investigative attitude... for now, they look just a bit, erm... too serious for me.

Thx a lot again, folks - and cheers !!! :mrgreen:
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Re: Railgun.oxp v 1.3 now available

Post by Fatleaf »

sdrubble wrote:
What happens is, this discussion started as a request for a solution (which I most thankfully got, indeed !!), and then it grew up a bit more with all manners of suggestions and snippets

but even so I wouldn't want this railgun tweak to overgrow into a more serious programming effort.
But that is what happens around here on this board and it is a good thing as it all adds to writing better code and the oxp then becomes better and we all learn as a result. So please don't be put off asking questions, we like them 8)
sdrubble wrote:
Thx a lot again, folks - and cheers !!! :mrgreen:
Your welcome :D
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Re: Railgun.oxp v 1.3 now available

Post by drew »

Mmmmm. Me likey. Very nice weapon indeed. :)

Cheers,

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Re: Railgun.oxp v 1.3 now available

Post by Fatleaf »

I changed the firing .ogg to that of a shot gun. I really like it now with a heavy bang every time it is shot.
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Re: Railgun.oxp v 1.3 now available

Post by commanderxairon »

the main issue i found with this weapon is that when i am at fullspeed the slugs crash with my ship
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Re: Railgun.oxp v 1.3 now available

Post by Capt. Murphy »

See the posts in this thread from https://bb.oolite.space/viewtopic.ph ... 35#p150328 onwards for a potential solution xairon.
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