Oolite Multiplayer? Please read
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Re: Oolite Multiplayer? Please read
anyone is really willing to do this or this is just chit chat?
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Re: Oolite Multiplayer? Please read
It's just chit-chatcommanderxairon wrote:anyone is really willing to do this or this is just chit chat?
Seriously there are *so* many reasons this wouldn't work, I wonder why this subject persists.
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Re: Oolite Multiplayer? Please read
Because we have a steady stream of hopeful new members who join thinking "Wouldn't it be great if..."Smivs wrote:It's just chit-chatcommanderxairon wrote:anyone is really willing to do this or this is just chit chat?
Seriously there are *so* many reasons this wouldn't work, I wonder why this subject persists.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: Oolite Multiplayer? Please read
Heh, yes I know that. They'd change their mind the first time they met meDaddyHoggy wrote:Because we have a steady stream of hopeful new members who join thinking "Wouldn't it be great if..."Smivs wrote:It's just chit-chatcommanderxairon wrote:anyone is really willing to do this or this is just chit chat?
Seriously there are *so* many reasons this wouldn't work, I wonder why this subject persists.
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Re: Oolite Multiplayer? Please read
I don't know Smivs, for a pumpkin you seem a very likeable sort.
We need more positive people on this board. Optimism combined with creativity and practical knowledge can accomplish nearly anything in the face of "No, it can't be done!". What I see is 99% ideas by people with no intention to actually try to see if it can be done. Is this a board for development of oolite or the suggestion of oolite. Looking back through a couple of years of posts, nearly everything has been suggested. Most of them remain to be tried.
In terms of multiplayer, I would like some oolite inter-computer connectivity to allow myself and a few friends to get together at my place and have an oolite session. Locally. Same house. Not interested to play with or against people I don't even know. That's what NPC's are for. Also I would like to be able to connect 2 computers running oolite for display purposes and cockpit simulation. My wants would probably require a ground up re-write of oolite or some major core code added that interacts with another program written specifically for this purpose. I do not expect this. I would like it tried if another version of oolite was to be embarked upon.
All this said, I don't have the skill and knowledge to make this a reality. I would actually like to see someone qualified give it a try, eventually, if just to prove it can't be done.
And then when they succeed somehow we will all give our heads a shake.
We need more positive people on this board. Optimism combined with creativity and practical knowledge can accomplish nearly anything in the face of "No, it can't be done!". What I see is 99% ideas by people with no intention to actually try to see if it can be done. Is this a board for development of oolite or the suggestion of oolite. Looking back through a couple of years of posts, nearly everything has been suggested. Most of them remain to be tried.
In terms of multiplayer, I would like some oolite inter-computer connectivity to allow myself and a few friends to get together at my place and have an oolite session. Locally. Same house. Not interested to play with or against people I don't even know. That's what NPC's are for. Also I would like to be able to connect 2 computers running oolite for display purposes and cockpit simulation. My wants would probably require a ground up re-write of oolite or some major core code added that interacts with another program written specifically for this purpose. I do not expect this. I would like it tried if another version of oolite was to be embarked upon.
All this said, I don't have the skill and knowledge to make this a reality. I would actually like to see someone qualified give it a try, eventually, if just to prove it can't be done.
And then when they succeed somehow we will all give our heads a shake.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
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Re: Oolite Multiplayer? Please read
I would certainly like to see a multi-channel Oolite - four or five screens - one for each view one for menus/HUD - one primary copy of Oolite (Front view with input controls) streaming data to other copies of Oolite in "dumb mode" - i.e. not generating system data locally but accepting it from the primary, but it's easy to say, but its a core code change of epic proportions...CommonSenseOTB wrote:I don't know Smivs, for a pumpkin you seem a very likeable sort.
We need more positive people on this board. Optimism combined with creativity and practical knowledge can accomplish nearly anything in the face of "No, it can't be done!". What I see is 99% ideas by people with no intention to actually try to see if it can be done. Is this a board for development of oolite or the suggestion of oolite. Looking back through a couple of years of posts, nearly everything has been suggested. Most of them remain to be tried.
In terms of multiplayer, I would like some oolite inter-computer connectivity to allow myself and a few friends to get together at my place and have an oolite session. Locally. Same house. Not interested to play with or against people I don't even know. That's what NPC's are for. Also I would like to be able to connect 2 computers running oolite for display purposes and cockpit simulation. My wants would probably require a ground up re-write of oolite or some major core code added that interacts with another program written specifically for this purpose. I do not expect this. I would like it tried if another version of oolite was to be embarked upon.
All this said, I don't have the skill and knowledge to make this a reality. I would actually like to see someone qualified give it a try, eventually, if just to prove it can't be done.
And then when they succeed somehow we will all give our heads a shake.
But yeah, I had many a fantastic day playing Twin Tornado on my 2 C64s with a friend in my teens, and after that, one-on-one with Powermonger on my Amigas and after that the original DOS Commander and Conquer on late 486s and early Pentiums (P60s!!!) - there was something very special about doing battle with the person you could see the reaction of across the room... (While I enjoyed playing Quake III, Urban Terror, Counterstrike online - it wasn't the same - however, I've recently been hosting some Urban Terror sessions in my lab with my Post-Grad students as a post lecture cheer up - and my enthusiasm has returned because of that "same room" interaction)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: Oolite Multiplayer? Please read
You've spelled out my thoughts almost exactly DH.DaddyHoggy wrote:I would certainly like to see a multi-channel Oolite - four or five screens - one for each view one for menus/HUD - one primary copy of Oolite (Front view with input controls) streaming data to other copies of Oolite in "dumb mode" - i.e. not generating system data locally but accepting it from the primary, but it's easy to say, but its a core code change of epic proportions...CommonSenseOTB wrote:I don't know Smivs, for a pumpkin you seem a very likeable sort.
We need more positive people on this board. Optimism combined with creativity and practical knowledge can accomplish nearly anything in the face of "No, it can't be done!". What I see is 99% ideas by people with no intention to actually try to see if it can be done. Is this a board for development of oolite or the suggestion of oolite. Looking back through a couple of years of posts, nearly everything has been suggested. Most of them remain to be tried.
In terms of multiplayer, I would like some oolite inter-computer connectivity to allow myself and a few friends to get together at my place and have an oolite session. Locally. Same house. Not interested to play with or against people I don't even know. That's what NPC's are for. Also I would like to be able to connect 2 computers running oolite for display purposes and cockpit simulation. My wants would probably require a ground up re-write of oolite or some major core code added that interacts with another program written specifically for this purpose. I do not expect this. I would like it tried if another version of oolite was to be embarked upon.
All this said, I don't have the skill and knowledge to make this a reality. I would actually like to see someone qualified give it a try, eventually, if just to prove it can't be done.
And then when they succeed somehow we will all give our heads a shake.
But yeah, I had many a fantastic day playing Twin Tornado on my 2 C64s with a friend in my teens, and after that, one-on-one with Powermonger on my Amigas and after that the original DOS Commander and Conquer on late 486s and early Pentiums (P60s!!!) - there was something very special about doing battle with the person you could see the reaction of across the room... (While I enjoyed playing Quake III, Urban Terror, Counterstrike online - it wasn't the same - however, I've recently been hosting some Urban Terror sessions in my lab with my Post-Grad students as a post lecture cheer up - and my enthusiasm has returned because of that "same room" interaction)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
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Re: Oolite Multiplayer? Please read
I have an idea as to how Oolite Multiplayer could work, but I don't have the programming expertise to try it. Basically, it'd be a version of Oolite that's very minimal. No AddOns, no ./Oolite.app/Resources, so it would connect to an Ooniverse on another computer running Oolite, if it will work, otherwise a "server edition" of Oolite made to emulate Oolite as closely as possible, and broadcast its Ooniverse to the local network. Your savefile would be on the server, along with any OXPs. Also, I think the savefiles should be password protected (since anybody connected to the server could log in to Oolite and buy you an Adder). You'd need to bribe the sysadmin of the Oolite server to edit your savefile, of course.
The F4 screen (while docked) could provide "High Score" like information on the other non-NPC characters, such as kills, credits, and ship. There could be a section in the game options for choosing which server to connect to.
Could this work? I know it would require a LOT of programming know-how...
The F4 screen (while docked) could provide "High Score" like information on the other non-NPC characters, such as kills, credits, and ship. There could be a section in the game options for choosing which server to connect to.
Could this work? I know it would require a LOT of programming know-how...
Re: Oolite Multiplayer? Please read
The only way I can see to do this kind of thing is to have the central server (where the OXPs would be installed), and then the players have "clients" which just display the HUD and basically interpret the server's "ooniverse" to the individual players viewpoint.
Thence a common universe for all, but still a hell of a lot of data to transfer, plus a complete re-write of code.
Thence a common universe for all, but still a hell of a lot of data to transfer, plus a complete re-write of code.
My OXPs via Boxspace or from my Wiki pages .
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Re: Oolite Multiplayer? Please read
There is no plan for this to happen, and it is extremely unlikely that there will be an oolite 2 which supports multiplayer.
Honestly, this is a dead subject, it is not going to happen.
Honestly, this is a dead subject, it is not going to happen.
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Re: Oolite Multiplayer? Please read
thats my idea !!!!!!!!!!!RyanHoots wrote:I have an idea as to how Oolite Multiplayer could work, but I don't have the programming expertise to try it. Basically, it'd be a version of Oolite that's very minimal. No AddOns, no ./Oolite.app/Resources, so it would connect to an Ooniverse on another computer running Oolite, if it will work, otherwise a "server edition" of Oolite made to emulate Oolite as closely as possible, and broadcast its Ooniverse to the local network. Your savefile would be on the server, along with any OXPs. Also, I think the savefiles should be password protected (since anybody connected to the server could log in to Oolite and buy you an Adder). You'd need to bribe the sysadmin of the Oolite server to edit your savefile, of course.
The F4 screen (while docked) could provide "High Score" like information on the other non-NPC characters, such as kills, credits, and ship. There could be a section in the game options for choosing which server to connect to.
Could this work? I know it would require a LOT of programming know-how...
this way of tought is why some countryes are tilt of being in the 3rd world when there is just one .... some day when i have the money to hire programmers ill make this happen... and people that are just tooo lazy to make things happen will eat the dirt of my shoesCmdr James wrote:There is no plan for this to happen, and it is extremely unlikely that there will be an oolite 2 which supports multiplayer.
Honestly, this is a dead subject, it is not going to happen.
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Re: Oolite Multiplayer? Please read
You do realize that you are addressing one of the developers of Oolite, right? Just to be sure.commanderxairon wrote:this way of tought is why some countryes are tilt of being in the 3rd world when there is just one .... some day when i have the money to hire programmers ill make this happen... and people that are just tooo lazy to make things happen will eat the dirt of my shoes
Re: Oolite Multiplayer? Please read
You have mistaken our reasons and intent for laziness!commanderxairon wrote:.... some day when i have the money to hire programmers ill make this happen... and people that are just tooo lazy to make things happen will eat the dirt of my shoes
No, I have personally seen the outcome of massively multiplayer games...and it is not a good thing:
http://www.penny-arcade.com/comic/2004/3/19/
Multiplayer over a LAN with friends is far better and something completely different from playing with 1000's of unknown (to you) people.
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Re: Oolite Multiplayer? Please read
Might I also contributeSwiteck wrote:I have personally seen the outcome of massively multiplayer games...and it is not a good thing:
http://www.penny-arcade.com/comic/2004/3/19/
Multiplayer over a LAN with friends is far better and something completely different from playing with 1000's of unknown (to you) people.
http://theoatmeal.com/comics/online_gaming
to the debate?