script question: sub entities affect the status

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commanderxairon
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script question: sub entities affect the status

Post by commanderxairon »

how to make sub entities affect the status of the ship by example when an engine subentity is blown off it would decrease ship's speed and manheuvering??'
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Ramirez
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Re: script question: sub entities affect the status

Post by Ramirez »

I believe that max speed and pitch/roll are read-only elements of shipdata and cannot be changed via script.
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Eric Walch
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Re: script question: sub entities affect the status

Post by Eric Walch »

As Ramirez writes, you can't modify much. Only a few characteristics can be modified by removing equipment. e.g. removing the fuel injectors. Or you can lower the 'thrust' to simulate less engine power.
Best example with blown-off subentities is my modification of Griffs krait that can be downloaded through my sign below.
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