script question: sub entities affect the status
Moderators: winston, another_commander
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- Deadly
- Posts: 163
- Joined: Mon Aug 22, 2011 3:16 am
script question: sub entities affect the status
how to make sub entities affect the status of the ship by example when an engine subentity is blown off it would decrease ship's speed and manheuvering??'
Re: script question: sub entities affect the status
I believe that max speed and pitch/roll are read-only elements of shipdata and cannot be changed via script.
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- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
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Re: script question: sub entities affect the status
As Ramirez writes, you can't modify much. Only a few characteristics can be modified by removing equipment. e.g. removing the fuel injectors. Or you can lower the 'thrust' to simulate less engine power.
Best example with blown-off subentities is my modification of Griffs krait that can be downloaded through my sign below.
Best example with blown-off subentities is my modification of Griffs krait that can be downloaded through my sign below.
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