Becoming offender upon leaving a station

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smiley1081
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Becoming offender upon leaving a station

Post by smiley1081 »

I have recently noted that, whenever I leave a station I switch from clean to offender.

With the Status .oxp I have noted I get 2 cr. of badness.

And, no, I am NOT carrying any kind of contraband.

This are the .oxp I have loaded:

ams_system 2.02
armoury_machineScript.js 1.00
Automatic Chaff System 1.2 - for Oolite 1.74
Baakili Populator 2.0
behemoth 2.5.4
bigShips_populator 1.0.2
Bounty Scanner 2.0 2.00
buoyRepair 1.3
Caduceus Damage Control Node 2.0
Cargo_Wreck_Teaser 1.6.5
communist_population 2.11
CT_Script 2.0
dictators.js 1.0
Emergency Energy Unit 2.1
Fuel Collector 0.07
FuelStation-Setup 1.31
GalNavy 5.3.0.upd
hofd 5.3.0
HyperCargo 1.04
IronHide Armour Script 2.00
mil_injectors.js 1.00
military_fiasco 2.5.2
misjump_analyser 1.1
missile_analyser 1.2
Missiles & Bombs 1.0
oolite-cloaking-device 1.75.3
oolite-constrictor-hunt 1.75.3
oolite-nova 1.75.3
oolite-thargoid-plans 1.75.3
oolite-trumbles 1.75.3
oreProcessor 1.57
PoliceTrap
railgun 1.3
Repair system 2.0
reticle_target_sensitive 1.2.1
rockHermit_Locator 1.3.3
targetAutolock 1.11
Welcome Information Script 1.1

Running 1.75.3.

I have tried doing multiple jumps to get REAAAALLy clean but, then again, whenever I leave a station, I get an offender status.

Am baffled...
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Cody
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Re: Becoming offender upon leaving a station

Post by Cody »

Hi smiley1081... what is PoliceTrap?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Disembodied
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Re: Becoming offender upon leaving a station

Post by Disembodied »

I don't recognise the PoliceTrap OXP ... maybe this is doing something?

Edit: my suspicions have been ninja'd!
smiley1081
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Re: Becoming offender upon leaving a station

Post by smiley1081 »

Doh...

There is nothing called PoliceWhatever in C:\Oolite\AddOns...
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Cody
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Re: Becoming offender upon leaving a station

Post by Cody »

smiley1081 wrote:
There is nothing called PoliceWhatever in C:\Oolite\AddOns...
Hmm… odd. I suggest you remove all OXPs, then launch to check. If that clears the problem, add the OXPs back in a few at a time, until the problem re-appears (if it does). That way you can narrow it down as to which OXP may be causing the problem.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Mauiby de Fug
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Re: Becoming offender upon leaving a station

Post by Mauiby de Fug »

Note that you've posted a list of the worldscripts that are running, not the oxps themselves, so you wouldn't see PoliceTrap in the AddOns folder. All you are seeing is the name of the worldscripts. The actual oxps should be further up in the log - show us those and we can probably match the scripts to the oxps...
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Re: Becoming offender upon leaving a station

Post by Cody »

Mauiby de Fug wrote:
Note that you've posted a list of the worldscripts that are running, not the oxps themselves,
Ha... well spotted, Mauiby. I'll get my coat!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
smiley1081
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Re: Becoming offender upon leaving a station

Post by smiley1081 »

Mauiby de Fug wrote:
Note that you've posted a list of the worldscripts that are running, not the oxps themselves, so you wouldn't see PoliceTrap in the AddOns folder. All you are seeing is the name of the worldscripts. The actual oxps should be further up in the log - show us those and we can probably match the scripts to the oxps...
Yep, you are right.

Code: Select all

    Resources
    ../AddOns
    ../AddOns/Missile Analyser 1.2.oxp
    ../AddOns/ACS_1.2.oxp
    ../AddOns/Rock_Hermit_Locator1.3.2.oxp
    ../AddOns/BeerCooler1.0.1.oxp
    ../AddOns/adcks_behemoths_v1.2.oxp
    ../AddOns/Missiles and Bombs v2.4.oxp
    ../AddOns/BountyScannerv2.0.oxp
    ../AddOns/Target Reticle 1.2.1.oxp
    ../AddOns/piratetraps.oxp
    ../AddOns/Ore_processor 1.58.oxp
    ../AddOns/murgh_Xships.oxp
    ../AddOns/Misjump Analyser 1.1.oxp
    ../AddOns/military Fiasco 2.5.2.oxp
    ../AddOns/gwxstations.oxp
    ../AddOns/Commies.oxp
    ../AddOns/Cargo_wrecks_teaser 1.6.5.oxp
    ../AddOns/BoaClipper.oxp
    ../AddOns/Baakili_Far_Trader_v2.0.oxp
    ../AddOns/BigShips 1.02.oxp
    ../AddOns/att1.oxp
    ../AddOns/Galactic_Navy 5.3.0.oxp
    ../AddOns/Basic-debug.oxp
    ../AddOns/Dictators v1.5.oxp
    ../AddOns/buoyRepair1.3.oxp
    ../AddOns/Energy Equipment 1.11.oxp
    ../AddOns/Fuel Station 1.32.oxp
    ../AddOns/Armoury 1.08.oxp
    ../AddOns/RepairBots 2.02.oxp
    ../AddOns/IronHide 2.00.oxp
    ../AddOns/Target Autolock Plus 1.12.oxp
    ../AddOns/Welcome Mat 1.11.oxp
    ../AddOns/FuelCollectorV0.07.oxp
    ../AddOns/railgun.oxp
    ../AddOns/Cargo Shepherd 1.01.oxp
    ../AddOns/Naval Grid 1.00.oxp
    ../AddOns/HyperCargo 1.04.oxp
    ../AddOns/Military Fuel Injectors 1.00.oxp
    ../AddOns/neocaduceus.oxp
    ../AddOns/BountyStatus 1.00.oxp
I will start to check the .oxp by removing them and reinserting...

AND THE WINNER IS... one ton of narcotics I had forgotten in the HyperCargo... :oops: :oops: :oops:

No error, just clumsiness...
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