real help for real noobs : this is my FAQ
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- Deadly
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real help for real noobs : this is my FAQ
well i decided to do this cause i seen no one giving this class of advice this side of the system
1.- i maked a ship in wings3D but is utterly small when it is in game also is facing the wrong direction!
A; http://oolite.org/old/cyoship2 you can see there that the ships have to be very big compared to the wings 3D grid in order to fit in game also they are alligned to the Z vertex
2.- my ships POV's are a disaster also the exhaust aren't even logical!
A: i suggest you to use Oolite models first to make your first ships while you try to learn the measurement of the exhaust and POV's coordinates i can tell that :
in exhaust you can find 2 sets of coordinates, one of them determinates te location of the exhaust itself and other the size of it... this way
"X Y Z wide height long"
when a exhaust is too big it usually isnt too long, also the coordinate 0.0 means the very center of a vertex (usefull with ships with one exhaust and to determinate front and aft POV's)
3,- my ,plist doesnt actualize in game!
A; i dont know why it occurs but i managed to fix that changing the name of the oxp every time i need to change anything
4.- my ship texture doesnt appear!
A: it can be fixed 2 ways
1.-being sure that you selected that the texture is internal on the .obj file (in wings3D you need to make it internal by selecting it in the texture's options)
2.- using the "Materials" tag on your shipdata.plist and "force asigning" the texture to the ship
ill make this bigger when i find more problems to solve for the noobers noobs (more noobs than me)
1.- i maked a ship in wings3D but is utterly small when it is in game also is facing the wrong direction!
A; http://oolite.org/old/cyoship2 you can see there that the ships have to be very big compared to the wings 3D grid in order to fit in game also they are alligned to the Z vertex
2.- my ships POV's are a disaster also the exhaust aren't even logical!
A: i suggest you to use Oolite models first to make your first ships while you try to learn the measurement of the exhaust and POV's coordinates i can tell that :
in exhaust you can find 2 sets of coordinates, one of them determinates te location of the exhaust itself and other the size of it... this way
"X Y Z wide height long"
when a exhaust is too big it usually isnt too long, also the coordinate 0.0 means the very center of a vertex (usefull with ships with one exhaust and to determinate front and aft POV's)
3,- my ,plist doesnt actualize in game!
A; i dont know why it occurs but i managed to fix that changing the name of the oxp every time i need to change anything
4.- my ship texture doesnt appear!
A: it can be fixed 2 ways
1.-being sure that you selected that the texture is internal on the .obj file (in wings3D you need to make it internal by selecting it in the texture's options)
2.- using the "Materials" tag on your shipdata.plist and "force asigning" the texture to the ship
ill make this bigger when i find more problems to solve for the noobers noobs (more noobs than me)
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- Quite Grand Sub-Admiral
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Re: real help for real noobs : this is my FAQ
See link below why this happens. It's all by design. This is mentioned quite often in the forum and I am sure it is also in the wiki (but can't check right now, I don't have access to the wiki site from work).commanderxairon wrote:3,- my ,plist doesnt actualize in game!
A; i dont know why it occurs but i managed to fix that changing the name of the oxp every time i need to change anything
https://bb.oolite.space/viewtopic.php?p=80513#p80513
As an alternative to having to hold down Shift on startup, when you are developing OXPs and play a lot with plists and config files, it may be easier to just set
"always-flush-cache" = yes;
in your user defaults file (see the game's readme for more information as to what this file is and where to find it) and this will result in the cache always being rebuilt.- Smivs
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Re: real help for real noobs : this is my FAQ
Also worth mentioning that width and hight of exhaust plumes can be adjusted/specified, but the length cannot. It is dependent on the speed of the ship, and is not definable.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- DaddyHoggy
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Re: real help for real noobs : this is my FAQ
Which is silly because a huge but slow ship has enormous but very short engine plumes...Smivs wrote:Also worth mentioning that width and hight of exhaust plumes can be adjusted/specified, but the length cannot. It is dependent on the speed of the ship, and is not definable.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: real help for real noobs : this is my FAQ
Although if they're "wakes", and not exhaust plumes, then it's not so bad ... a speedboat has a much more impressive wake, compared to its size, than an oil tanker.DaddyHoggy wrote:Which is silly because a huge but slow ship has enormous but very short engine plumes...
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Re: real help for real noobs : this is my FAQ
True, but it'd be nice to have the option, not just of x, y, z but perhaps even colour...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: real help for real noobs : this is my FAQ
Oh, definitely ... it could make the ooniverse much more colourful! It would be nice to link it to performance, perhaps, so that it wasn't just eye-candy but provided some real information. If you could tell from the plumes if an engine was "running hot" or something, it could give you an idea about the ship's capabilities.DaddyHoggy wrote:True, but it'd be nice to have the option, not just of x, y, z but perhaps even colour...
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Re: real help for real noobs : this is my FAQ
Or if you've filled up from a fuel station you could brand the fuel station and have subtly different shades of plume - a reddish tint from somebody who's fuelled at Texacoo for example - or as you say performance - if there's an OXP "overdrive" or "lean burn" Injector you could see this from the plume colouration (providing that NPCs could use the equipment too) - and it would make for "nicer" screenshots too!Disembodied wrote:Oh, definitely ... it could make the ooniverse much more colourful! It would be nice to link it to performance, perhaps, so that it wasn't just eye-candy but provided some real information. If you could tell from the plumes if an engine was "running hot" or something, it could give you an idea about the ship's capabilities.DaddyHoggy wrote:True, but it'd be nice to have the option, not just of x, y, z but perhaps even colour...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: real help for real noobs : this is my FAQ
I'd want a 'smoker' option, leaving pollution all around the space lanes, great clouds of smoke and a long trail. Reaver style!
Cheers,
Drew.
Cheers,
Drew.
- CaptSolo
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Re: real help for real noobs : this is my FAQ
I ran into the same problem(s). We learn by doing.commanderxairon wrote:well i decided to do this cause i seen no one giving this class of advice this side of the system
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- Deadly
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Re: real help for real noobs : this is my FAQ
yeah but is good to solve quicker this matter my shipset would be 2 or 3 ships more near to his completion if didnt wasted time learning all this xDCaptSolo wrote:I ran into the same problem(s). We learn by doing.commanderxairon wrote:well i decided to do this cause i seen no one giving this class of advice this side of the system