There has been an issue since the inception of the Windows port of oolite in relation to the recognition of textures/ images. I would suggest the error
is spat out in the stderr.txt every time the game is played. This would now appear to be quite a significant stumbling block. If i am correct, due to the use of GNUstep within windows oolite and its faiure to recognise the images within, further expansion is very limited. Correct me if i am wrong, but from the extensive reading on this, it appears that windows just cannot recognise this part of the GNUstep code that id's the image code. Ive mentioned about docked screens in the suggestion box, to implement further atmospheric images within oolite such as from Elite plus etc, but unless this issue can be overcome, then static images cannot be used from OXP's or inbuilt missions for Windows.
Now here comes the thing..... I Definately do not have the ability to rectify this

But if anyone has any idea as to how this is caused, or can be rectified, just simply point me in the direction, and i will try to do the rest, as it is seriously hindering me at the moment with the ideas put forward in the Suggestions forum.
For info, what are the thoughts of other windows users. Has anyone, engaged in the Nova mission as yet, as this appears to be the only mission as yet that uses a static image, rather than a ship model. Has any Windows user had displayed the solar.png - which is an easy test for this.
I would welcome opinions / suggestions re this please. ( oh yeas, did i mention that i would also welcome, an easy 2 minute fix to this problem

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