Just wondering: what is the status wrt rolling it out? I'm just going over this board to update the [wiki]OXP List[/wiki]...ClymAngus wrote:I'll give it a test and if the boffins have no specific objections I'll roll this out (might even fix the speed up colour change texture that has been giving me some jip for some time now)
Capt. Murphy wrote:OK, fixed the problem by editing shipdata.plist - both ships now render just fine under 1.75.1.
Lines 84 and 420 ....
changed <key>cadg_tex.png</key> to <key>cadg_shady.png</key>
having checked various other shipdata.plist files and noticed that the shader key name is always the same as the first texture listed for the shader.
caduceus and neocaduceus
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- maik
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Re: caduceus and neocaduceus
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Re: caduceus and neocaduceus
Hello, first post...
The DCN on my NeoCaddy stopped working, probably after I updated to 1.75.3.
Also, I am finding this in the logs:
Is there a way to boot it back to working order?
Thanks.
BTW, this is the list of the OXP I have installed:
The DCN on my NeoCaddy stopped working, probably after I updated to 1.75.3.
Also, I am finding this in the logs:
Code: Select all
10:31:48.091 [script.javaScript.exception.notFunction]: ***** JavaScript exception (NeoCaduceus Damage Control Node 1.0): TypeError: player.ship.hasEquipment is not a function
10:31:48.091 [script.javaScript.exception.notFunction]: ../AddOns/neocaduceus.oxp/Scripts/NeoCaduceus Damage Control Node.js, line 9.
10:32:03.334 [script.javaScript.exception.notFunction]: ***** JavaScript exception (NeoCaduceus Damage Control Node 1.0): TypeError: player.ship.hasEquipment is not a function
10:32:03.334 [script.javaScript.exception.notFunction]: ../AddOns/neocaduceus.oxp/Scripts/NeoCaduceus Damage Control Node.js, line 9.
10:33:05.319 [script.javaScript.exception.notFunction]: ***** JavaScript exception (NeoCaduceus Damage Control Node 1.0): TypeError: player.ship.hasEquipment is not a function
10:33:05.319 [script.javaScript.exception.notFunction]: ../AddOns/neocaduceus.oxp/Scripts/NeoCaduceus Damage Control Node.js, line 9.
10:33:25.773 [script.javaScript.exception.notFunction]: ***** JavaScript exception (NeoCaduceus Damage Control Node 1.0): TypeError: player.ship.hasEquipment is not a function
10:33:25.773 [script.javaScript.exception.notFunction]: ../AddOns/neocaduceus.oxp/Scripts/NeoCaduceus Damage Control Node.js, line 22.
Thanks.
BTW, this is the list of the OXP I have installed:
Code: Select all
10:15:25.840 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Missile Analyser 1.2.oxp
../AddOns/ACS_1.2.oxp
../AddOns/Rock_Hermit_Locator1.3.2.oxp
../AddOns/BeerCooler1.0.1.oxp
../AddOns/adcks_behemoths_v1.2.oxp
../AddOns/Missiles and Bombs v2.4.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/Target Reticle 1.2.1.oxp
../AddOns/piratetraps.oxp
../AddOns/Ore_processor 1.58.oxp
../AddOns/murgh_Xships.oxp
../AddOns/neocaduceus.oxp
../AddOns/Misjump Analyser 1.1.oxp
../AddOns/military Fiasco 2.5.2.oxp
../AddOns/gwxstations.oxp
../AddOns/Commies.oxp
../AddOns/Cargo_wrecks_teaser 1.6.5.oxp
../AddOns/BoaClipper.oxp
../AddOns/Baakili_Far_Trader_v2.0.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/att1.oxp
../AddOns/Galactic_Navy 5.3.0.oxp
../AddOns/Basic-debug.oxp
../AddOns/Dictators v1.5.oxp
../AddOns/buoyRepair1.3.oxp
../AddOns/Energy Equipment 1.11.oxp
../AddOns/Fuel Station 1.32.oxp
../AddOns/Armoury 1.08.oxp
../AddOns/RepairBots 2.02.oxp
../AddOns/IronHide 2.00.oxp
../AddOns/Target Autolock Plus 1.12.oxp
../AddOns/Welcome Mat 1.11.oxp
../AddOns/FuelCollectorV0.07.oxp
../AddOns/railgun.oxp
../AddOns/Cargo Shepherd 1.01.oxp
../AddOns/Naval Grid 1.00.oxp
../AddOns/HyperCargo 1.04.oxp
../AddOns/Military Fuel Injectors 1.00.oxp
- Smivs
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Re: caduceus and neocaduceus
Hi smiley1081, and welcome to the board.smiley1081 wrote:Hello, first post...
The DCN on my NeoCaddy stopped working, probably after I updated to 1.75.3.
Also, I am finding this in the logs:
Removed for brevity (Smivs)
I think the log message regarding
refers to a deprecated js function (one that is no longer supported).player.ship.hasEquipment
My guess is that you might need to update your OXP to the current version, where I expect this has been fixed. Just remove the OXP from your AddOns folder, download the latest version and install it, and everything should be OK (I hope).
Best of luck
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Capt. Murphy
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Re: caduceus and neocaduceus
What Smivs said - the current version of the DCN Script is version 2.
Look at the bottom of the wiki page for the current download.
http://wiki.alioth.net/index.php/Caduceus
While your at it it may be worth checking everything else is up to date. This list should include pretty much all the 1.75.x compatible OXP's with links to updated versions if necessary.
http://wiki.alioth.net/index.php/OXP_List
Look at the bottom of the wiki page for the current download.
http://wiki.alioth.net/index.php/Caduceus
While your at it it may be worth checking everything else is up to date. This list should include pretty much all the 1.75.x compatible OXP's with links to updated versions if necessary.
http://wiki.alioth.net/index.php/OXP_List
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- ClymAngus
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Re: caduceus and neocaduceus
I thought the caddy was up to date?
That bit of code was "borrowed" from thargoid I'll look to see if he's upgraded his stand alone equipment pack and see if I can intergrate it. If not I'll go crying to tharg and see if he can implement a fix. Sounds like a variable issue.
That bit of code was "borrowed" from thargoid I'll look to see if he's upgraded his stand alone equipment pack and see if I can intergrate it. If not I'll go crying to tharg and see if he can implement a fix. Sounds like a variable issue.
Re: caduceus and neocaduceus
Both the Repair Bots (on which the DCN is based) and the Caduceus are updated for that depreciation.
As noted I think the version being run in this case is an older one - a simple OXP update should fix things.
As noted I think the version being run in this case is an older one - a simple OXP update should fix things.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: caduceus and neocaduceus
How do i replace the old version caudicus in my save game? isnt recognized in startup says caudicus-player cannot be found?
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- Poor
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Re: caduceus and neocaduceus
Now it works, I probably had applied the old patch on the most recent version of NeoCaduceus. On 1.74 it somehow worked, on 1.75 it did not...
- fronclynne
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Re: caduceus and neocaduceus
looks like it should be either caduceus-alpha-player or caduceus-omega-player, so editing your savefile should work fine, yeah?Bazabaza wrote:How do i replace the old version caudicus in my save game? isnt recognized in startup says caudicus-player cannot be found?
sed -i "" s/eus-pla/eus-omega-pla/g path/to/save/file
Re: caduceus and neocaduceus
worked - thank you