v1.63 Patch available (in two fruity flavours)
Moderators: winston, another_commander, Getafix
The tractor-beam sometimes 'bounces-off' cargo.. Not sure how to descibe this... When approaching cargo, sometimes it 'touches' the beam (I guess) leading it to be not sucked in, but to be deflected. Sometimes very fast (cargo out of scannerrange in .5 secs) sometimes slower...
Also, looks like if you fly too fast, the tractoring goes into some endless loop, one has to slow down to let the cargo in... while other cargo gets tractored fine, but sometimes one piece stays 'oscillating' around...
Also, looks like if you fly too fast, the tractoring goes into some endless loop, one has to slow down to let the cargo in... while other cargo gets tractored fine, but sometimes one piece stays 'oscillating' around...
- Evil Juice
- Dangerous
- Posts: 76
- Joined: Mon Feb 20, 2006 7:01 pm
- Location: Florence, Italy
- Arexack_Heretic
- Dangerous Subversive Element
- Posts: 1876
- Joined: Tue Jun 07, 2005 7:32 pm
- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
- Contact:
strange.
Using the witchfuel overdrive whilst scooping fills the tank almost instantly.
Should this really be so?
The going techno-babble is that WFI makes microjumps, right?
If the ship is jumping, it will only appear to move fasster, while actually it is just skipping the space between points and thus cannot scoop fuel.
I just realised this is only true for the classic 'j' micro-jumping... which is impossible near large masses.
never mind.
Using the witchfuel overdrive whilst scooping fills the tank almost instantly.
Should this really be so?
The going techno-babble is that WFI makes microjumps, right?
If the ship is jumping, it will only appear to move fasster, while actually it is just skipping the space between points and thus cannot scoop fuel.
I just realised this is only true for the classic 'j' micro-jumping... which is impossible near large masses.
never mind.
Riding the Rocket!
- Evil Juice
- Dangerous
- Posts: 76
- Joined: Mon Feb 20, 2006 7:01 pm
- Location: Florence, Italy
- aegidian
- Master and Commander
- Posts: 1161
- Joined: Thu May 20, 2004 10:46 pm
- Location: London UK
- Contact:
No. If the system is missing or damaged you don't get the symbol.Evil Juice wrote:You mean thet if the subsystem is damaged they'll turn red? Having two objects to indicat just a thing is a bit misleading, isn't it?
The indicator has to show three items:
1. Whether there's a scoop installed and servicable.
2. If the hold is full - that is 'can any more flotsam can be scooped?'.
3. Whether the scoop's tractor beam is currently active (scooping something).
The presence of the display indicates 1., the third chaplet being red indicates 2., the pulsing display of all three chaplets indicates 3.
If anyone can come up with a more intuitive display example, please start a new topic in the Suggestions forum with your ideas and pictures!
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
Hhmmmm... one small problem... can't seem to dock at a Rockhermit.
I just fly right through them - whatever my speed!
I tried stopping whilst inside. No forward view (rock), rear view - out through entry way, and flashing marker beacons around edge of screen, plus planet in distance. Started forward again, and fly out the back!!
v1.63 ; just a few oxps installed - globestations, GrittyCoriolis, gwxstations, tori, transports
Mac OSX 10.4.5, dual2.5GHz G5, ATI 9600XL.
I just fly right through them - whatever my speed!
I tried stopping whilst inside. No forward view (rock), rear view - out through entry way, and flashing marker beacons around edge of screen, plus planet in distance. Started forward again, and fly out the back!!
v1.63 ; just a few oxps installed - globestations, GrittyCoriolis, gwxstations, tori, transports
Mac OSX 10.4.5, dual2.5GHz G5, ATI 9600XL.
Very funny, Scotty, now beam down my clothes...
- Star Gazer
- ---- E L I T E ----
- Posts: 633
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- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
- aegidian
- Master and Commander
- Posts: 1161
- Joined: Thu May 20, 2004 10:46 pm
- Location: London UK
- Contact:
No. Octrees are only currently used for laser-ship collision detection. It's a problem that's arrived with my new scooping code, and I've already committed two fixes based on this problem to GUSTO.Selezen wrote:Could it be something to do with the octree collision detection? Does the docking bay use proximity or collision detection to see if the player entity has entered the bounding box (or whatever the octree equivalent is)?
I just discovered crashing into a boulder (and destroying it) awards you a killpoint, is that supposed to happen? (I'd think not...)
Also, in same place, I encountered one of those 'fly-through' RockHermits. Quite confusing, when it happes, for a moment I thought it was some gateway-thingy to another galaxy or so...
Also, in same place, I encountered one of those 'fly-through' RockHermits. Quite confusing, when it happes, for a moment I thought it was some gateway-thingy to another galaxy or so...