But you could still have escapecapsule01.png, escapecapsule99.png and select any one of those 99 pictures randomly...
Thanx Kaks, DH for the ideas. I have an idea that might work and allow multiple selection of pictures on the wall of the escape pod while only needing one image of the interior of the escape pod. I will also tinker with something similar to what BGS does to let the user add music but in this case it will allow the user to add his/her own pictures. This is a prototype but will do what I can before the next numeric hud update, which will be soon.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
Morphing gauge swapout triggered by alert conditions.
Basic escape pod hud.
Full details on the readme. Have fun!
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
The wiki page mentions that it is compatible with the Q-charger OXP. This is wrong. The Q-chargrer OXP is actually a dependency of the Numeric HUD v1.3 as it stands now. Not having Q-charger installed results in buggy behaviour and lots of errors like these:
Latest.log wrote:
13:22:06.625 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (<unidentified script>): TypeError: worldScripts['Q-Charger'] is undefined
13:22:06.625 [script.javaScript.exception.unexpectedType]: ../AddOns/NUMERIC HUDv1.3.oxp/Scripts/numerichudv13.js, line 728.
I made a mistake in checking for the condition of a variable in another script without first checking for the script. Pardon me.
An oversight on my part. Now fixed. No dependancy was intended.
Morphing gauge swapout triggered by alert conditions.
Basic escape pod hud.
Full details on the readme. Have fun!
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
I'm having quite the day, please excuse the bugs.
I seem to have forgotten to refresh the display on launch after a game is saved to compensate for a cleanup script to remove extra equipment from the save file. Not sure how that one got by. Now fixed and hopefully the last bug today.
Morphing gauge swapout triggered by alert conditions.
Basic escape pod hud.
Full details on the readme. Have fun!
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
Well it's done. On to other things. On standby for bugfixes. Cheers!
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
Well, after a quiet 3 months and a fair number of downloads, it's a good time to create a new version of this hud. The first thing to do is to attempt smaller numbers as that is the main obstacle to improving upon this concept and has been requested by many. As the numbers are all composed of "selector:drawSurrounds" and there is a minimum width for each segment, numbers will get chunky as they get smaller making this a challenging design exercise. Here is a picture of my 4th attempt which is the 1st one that looks quite reasonable and is 30% to 40% smaller. Currently as just a test of the energy gauge:
If you thought the larger numbers were just too big but now believe this smaller number size is small enough to be practical, please say so. If you believe it's still not small enough to be usable in a hud, please say so also. I need this feedback from as many of you as possible and there is no right or wrong answer, I just need to know your honest opinions, please and thankyou.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
For my taste, the numbers obscure too much of the screen in their current size if the new, smaller size makes it possible to fit all in one line at the top then it might be a winner.
For my taste, the numbers obscure too much of the screen in their current size if the new, smaller size makes it possible to fit all in one line at the top then it might be a winner.
Thanx for spending the time to give me some feedback maik. Based on your criteria the new numbers are just small enough. Now on to step 2 and exploring better designs/layouts for this hud. Cheers.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
I'd also make the numbers fainter looking... It's amazing how much less intrusive they become with 50% transparency!
Thanks for the advice Kaks, I'll do that.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.