I'm ☆ Deadly ☆

Off topic discussion zone.

Moderators: winston, another_commander, Cody

User avatar
RyanHoots
---- E L I T E ----
---- E L I T E ----
Posts: 958
Joined: Fri May 20, 2011 8:10 pm
Location: Nowhere
Contact:

Re: I'm ☆ Deadly ☆

Post by RyanHoots »

Dragonfire wrote:
Is there a way to do that in script? That would be AWESOME on the Wyvern!
Just ask Thargoid, I'm sure he knows how... I agree, it'd be awesome in the Wyvern. :)
Image
User avatar
Caladwen
Above Average
Above Average
Posts: 18
Joined: Fri Jul 22, 2011 4:03 am
Location: The Planet Beriadan

Re: I'm ☆ Deadly ☆

Post by Caladwen »

Thanks for all the tips! I'll be sure to make full use of them. :)
Over 27 million people are enslaved worldwide. Roughly 143 million orphans in the world.
That's enough kids to go three times around the equator.
Every day hundreds scream for attention and every minute thousands cry for help. Which one will you answer?
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Re: I'm ☆ Deadly ☆

Post by Thargoid »

Dragonfire wrote:
Is there a way to do that in script? That would be AWESOME on the Wyvern!
The Vortex switch is done by scripting (basically removing and restoring the turrets by script). Needs a little fancy footwork when docked though or else if you dock with removed sub-entities (even deliberately removed ones) you'll get a maintenance overhaul offered which will put them back if purchased.

Look in the OXP for an example of how to do it.
Post Reply