I would like to create a custom market for my station. The default does not work for me. I'm thinking food would not be cheap on my station, same with minerals, alloys, luxuries, and other things you can't make (easily) on a station, while things like Combputers and Machinery are cheap because they can be made easily on a station.
Anybody know what I'd need to do in the shipdata and other files to do this? Thanks.
Custom market
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- Wildeblood
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Re: Custom market
You need to copy the commodities.plist file, add a new unique key to it - something like 'ryan-villa-market' - and then add 'market = ryan-villa-market' to the shipdata.plist file. Simples.
- RyanHoots
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Re: Custom market
Sounds like a plan. Thanks, Wildeblood.Wildeblood wrote:You need to copy the commodities.plist file, add a new unique key to it - something like 'ryan-villa-market' - and then add 'market = ryan-villa-market' to the shipdata.plist file. Simples.
Now I don't need to wonder why food is so cheap on the station.
- DaddyHoggy
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Re: Custom market
Because you run a specialised and highly advanced low-G, GM, Hydroponics laboratory on-board?RyanHoots wrote:Sounds like a plan. Thanks, Wildeblood.Wildeblood wrote:You need to copy the commodities.plist file, add a new unique key to it - something like 'ryan-villa-market' - and then add 'market = ryan-villa-market' to the shipdata.plist file. Simples.
Now I don't need to wonder why food is so cheap on the station.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- RyanHoots
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Re: Custom market
DaddyHoggy wrote:Because you run a specialised and highly advanced low-G, GM, Hydroponics laboratory on-board?RyanHoots wrote:Sounds like a plan. Thanks, Wildeblood.Wildeblood wrote:You need to copy the commodities.plist file, add a new unique key to it - something like 'ryan-villa-market' - and then add 'market = ryan-villa-market' to the shipdata.plist file. Simples.
Now I don't need to wonder why food is so cheap on the station.