Changing Laser Color
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- Captain Neebs
- Above Average
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Changing Laser Color
Is it possible to change something in shipdata/shipyard to alter the color of your lasers... preferably green. Considering I attack everyone, I felt it was a reasonable color choice.
Watch out Galactic associates.. Qbomb down the hatch.
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Re: Changing Laser Color
Laser color is in Shipdata.plist, under laser_color. Keep in mind, however, that changes to shipdata.plist are not generally reflected in the player ship after it has been purchased.
- Captain Neebs
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Re: Changing Laser Color
So I just change it, and repurchase the ship... Well.. off to a tech 15 again. Or I can just upgrade my ship.. a dilemma.
Watch out Galactic associates.. Qbomb down the hatch.
Re: Changing Laser Color
Erm.. pretty much all changes made to the shipdata.plist are implemented on the current choice of vessel as soon as the cache is rebuilt (by shift-launching Oolite). No need to buy the ship again.Dragonfire wrote:Laser color is in Shipdata.plist, under laser_color. Keep in mind, however, that changes to shipdata.plist are not generally reflected in the player ship after it has been purchased.
I think it is only changes to the standard equipment fitted that would not show up (fairly sure that only has an effect at purchase). Certainly a laser colour change only needs the cache flushing.
Re: Changing Laser Color
Captain Neebs wrote:So I just change it, and repurchase the ship... Well.. off to a tech 15 again. Or I can just upgrade my ship.. a dilemma.
Dragonfire is right here, but...
I think that if you press the shift key as you start Oolite, then the color will change. (If you have changed it in shipdata.plist).
Change it to "laser_color" = "greenColor";
If it is xml then the code looks different but - probably still - greenColor.
- Captain Neebs
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Re: Changing Laser Color
Hmm.. I'm not finding the laser color for the fer de lance. Should it be located in Neolites.oxp or within the oolite ship data.
edit: I also tried adding the line
laser_color = "greenColor";
to the fer de lance. not happening, also tried holding down shift while start up. Any ideas?
edit: I also tried adding the line
laser_color = "greenColor";
to the fer de lance. not happening, also tried holding down shift while start up. Any ideas?
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- Wildeblood
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Re: Changing Laser Color
Add it into the Neolites shipdata file, yes. Did you add it under the key "ferdelance-player", or to the NPC ferdelance? It should work.Captain Neebs wrote:Hmm.. I'm not finding the laser color for the fer de lance. Should it be located in Neolites.oxp or within the oolite ship data.
edit: I also tried adding the line
laser_color = "greenColor";
to the fer de lance. not happening, also tried holding down shift while start up. Any ideas?
http://wiki.alioth.net/index.php/Shipda ... aser_color
Re: Changing Laser Color
With both xml & openstep it's fairly easy to make nesting mistakes, or you could have put the openstep line in the middle of an xml file.
If you copy and paste the whole modified fer-de-lance section here, we should be able to figure out exactly what happened, so that's the first thing I'd do if I were in you...
If you copy and paste the whole modified fer-de-lance section here, we should be able to figure out exactly what happened, so that's the first thing I'd do if I were in you...
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- Captain Neebs
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Re: Changing Laser Color
"ferdelance-player" =
{
aft_eject_position = "0.0 3.0 -38.0";
density = 0.5;
energy_recharge_rate = 5.5;
exhaust = ("8.8 -1.4 -12 2.0 2.0 10.0", "-8.8 -1.4 -12 2.0 2.0 10.0");
forward_weapon_type = "WEAPON_BEAM_LASER";
frangible = false;
has_scoop = yes;
hud = "hud.plist";
max_cargo = 12;
laser_color = "greenColor";
max_energy = 250;
max_flight_pitch = 1;
max_flight_roll = 3.6;
max_flight_speed = 400;
max_missiles = 2;
missile_launch_position = "0.0 -10.5 16.5";
missiles = 2;
model = "neofdlmain-smooth.dat";
name = "Fer-de-Lance";
shaders =
{
aft_eject_position = "0.0 3.0 -38.0";
density = 0.5;
energy_recharge_rate = 5.5;
exhaust = ("8.8 -1.4 -12 2.0 2.0 10.0", "-8.8 -1.4 -12 2.0 2.0 10.0");
forward_weapon_type = "WEAPON_BEAM_LASER";
frangible = false;
has_scoop = yes;
hud = "hud.plist";
max_cargo = 12;
laser_color = "greenColor";
max_energy = 250;
max_flight_pitch = 1;
max_flight_roll = 3.6;
max_flight_speed = 400;
max_missiles = 2;
missile_launch_position = "0.0 -10.5 16.5";
missiles = 2;
model = "neofdlmain-smooth.dat";
name = "Fer-de-Lance";
shaders =
Watch out Galactic associates.. Qbomb down the hatch.
Re: Changing Laser Color
Looks good to me. Did you shift-launch Oolite (i.e. holding shift all the way from clicking to launch Oolite until the spinning Cobra appears) after saving this changed shipdata.plist?
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- Quite Grand Sub-Admiral
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Re: Changing Laser Color
Captain Neebs, try this:
1. Remove all OXPs except the one that has your ship with your changes for laser color included.
2. Shift-start Oolite.
3. If the laser color has not changed, exit the game. If it has changed, go to step 5.
4. Post the file Latest.log here. On Windows, it can be found by opening the Logs folder from the Start menu Oolite group.
5. Put back the OXPs you removed from step 1. Check whether the laser color works one last time.
1. Remove all OXPs except the one that has your ship with your changes for laser color included.
2. Shift-start Oolite.
3. If the laser color has not changed, exit the game. If it has changed, go to step 5.
4. Post the file Latest.log here. On Windows, it can be found by opening the Logs folder from the Start menu Oolite group.
5. Put back the OXPs you removed from step 1. Check whether the laser color works one last time.
- Eric Walch
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Re: Changing Laser Color
And once you got it working, you are not limited to the pure green color. Instead of the name you can use values for colors as described here
Than the line becomes like
This is a variation of green with a bit of red blended in.
Than the line becomes like
Code: Select all
"laser_color" = (0.2, 1, 0, 0.9);
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Changing Laser Color
Does the alpha value (the last of the 4 figures) make a difference when used for this type of setting?
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- Eric Walch
- Slightly Grand Rear Admiral
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Re: Changing Laser Color
I remember seeing an effect when changing the value. And after just browsing the code I see that values between 0.5 and 1.0 are used unchanged and below 0.5 the whole color is re-calibrated so that it stays visible. But, the best way to know it is just trying it in game.Thargoid wrote:Does the alpha value (the last of the 4 figures) make a difference when used for this type of setting?
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Captain Neebs
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Re: Changing Laser Color
Okay, I'm going to try your guys suggestions.
Watch out Galactic associates.. Qbomb down the hatch.