[UPDATE RELEASE] Xeptatl's Sword OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2453
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia
Contact:

Re: [WIP] Xeptatl's Sword

Post by Wildeblood »

Switeck wrote:
Wildeblood wrote:
Smivs wrote:
One part of this mission involves a stop at a research station in interstellar space.
It's starting to get crowded out there. If the devs don't open up Galaxy 9 soon, they'll have to devise a way to define inter-interstellar space.
Define? You can just have a misjump between 2 systems and have a script plop down whatever stations, ships, and even planets and moons you want.
Yeah, that's interstellar space. You can define interstellar spaces in a planetinfo file. But...
Switeck wrote:
If that's not remote enough, have the script do multiple misjumps via wormholes. You can possibly end up solidly in the middle of a void with no systems within 3 LY if you plan it right.
That sounds like inter-interstellar space to me. Can you "plop down" planets and stations out there? Or define them in a planetinfo file?
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [WIP] Xeptatl's Sword

Post by Okti »

Wildeblood wrote:
That sounds like inter-interstellar space to me. Can you "plop down" planets and stations out there? Or define them in a planetinfo file?
Yes you can.
My OXP's
And Latest Mission Coyote's Run
User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2453
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia
Contact:

Re: [WIP] Xeptatl's Sword

Post by Wildeblood »

Okti wrote:
Yes you can.
How's it done? (Example please.)
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [WIP] Xeptatl's Sword

Post by Okti »

Wildeblood wrote:
Okti wrote:
Yes you can.
How's it done? (Example please.)
Have a look here
My OXP's
And Latest Mission Coyote's Run
User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2453
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia
Contact:

Re: [WIP] Xeptatl's Sword

Post by Wildeblood »

Okti wrote:
Wildeblood wrote:
How's it done? (Example please.)
Have a look here
Bad Okti. That's not inter-interstellar space. That's common old interstellar space. I know how to do that.
Last edited by Wildeblood on Tue Jul 26, 2011 3:56 pm, edited 1 time in total.
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [WIP] Xeptatl's Sword

Post by Okti »

If you mean a second or third missjump, that can be scripted as well. Not by planetinfo.plist but via a script.
My OXP's
And Latest Mission Coyote's Run
User avatar
Wildeblood
---- E L I T E ----
---- E L I T E ----
Posts: 2453
Joined: Sat Jun 11, 2011 6:07 am
Location: Western Australia
Contact:

Re: [WIP] Xeptatl's Sword

Post by Wildeblood »

Okti wrote:
If you mean a second or third missjump, that can be scripted as well.
How's it done? (Example please.) :D

I see your sneaky edit, Okti. :mrgreen:
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: [WIP] Xeptatl's Sword

Post by Okti »

You need to be creative about that, to give a code example with out testing will not be easy. But in the shipWillEnterWitchspace event you can check for two systems and flag a variable, then on shipExitedWitchspace event you can check for this flag and and repeat the process by using different variables till you reach the desired inter-interstellar space and do what ever you want by script.
My OXP's
And Latest Mission Coyote's Run
User avatar
CommonSenseOTB
---- E L I T E ----
---- E L I T E ----
Posts: 1397
Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada

Re: [WIP] Xeptatl's Sword

Post by CommonSenseOTB »

Smivs wrote:
One part of this mission involves a stop at a research station in interstellar space. I thought something a bit different to the normal stations might be good, and came up with this! Model by Staer9.

Click to enlarge.
Image

Image
I rather like that. :)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
UK_Eliter
---- E L I T E ----
---- E L I T E ----
Posts: 1248
Joined: Sat Sep 12, 2009 11:58 pm
Location: Essex (mainly industrial and occasionally anarchic)

Re: [WIP] Xeptatl's Sword

Post by UK_Eliter »

Yes, that's nice/interesting. Well done. I too look forward to seeing it! :)
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: [WIP] Xeptatl's Sword

Post by Smivs »

Progress continues despite the team getting a bit distracted recently.
I have added this OXP to the WIP section of the OXP table, and have continued developing the OXP in between other things.
One new addition is a Thargoid Courier ship, which is very fast and needs to be 'dealt with' during a new phase of the mission I'm adding in Galaxy Four.

Image
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
CommonSenseOTB
---- E L I T E ----
---- E L I T E ----
Posts: 1397
Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada

Re: [WIP] Xeptatl's Sword

Post by CommonSenseOTB »

Wow. I like that. Very nice. :D
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Re: [WIP] Xeptatl's Sword

Post by DaddyHoggy »

Smivs wrote:
Progress continues despite the team getting a bit distracted recently.
I have added this OXP to the WIP section of the OXP table, and have continued developing the OXP in between other things.
One new addition is a Thargoid Courier ship, which is very fast and needs to be 'dealt with' during a new phase of the mission I'm adding in Galaxy Four.

Image
I'm trying to work out the odd arrangement of the facets at the "front" of the craft (longer/thinner end) - I'm not sure I get it - but I do like the textures very much!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: [WIP] Xeptatl's Sword

Post by Smivs »

DaddyHoggy wrote:
Smivs wrote:
Progress continues despite the team getting a bit distracted recently.
I have added this OXP to the WIP section of the OXP table, and have continued developing the OXP in between other things.
One new addition is a Thargoid Courier ship, which is very fast and needs to be 'dealt with' during a new phase of the mission I'm adding in Galaxy Four.

Image
I'm trying to work out the odd arrangement of the facets at the "front" of the craft (longer/thinner end) - I'm not sure I get it - but I do like the textures very much!
Ha, that's actually the back! I just took a rear-view shot to try to show you.

Image
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Re: [WIP] Xeptatl's Sword

Post by DaddyHoggy »

Ah-ha! Makes sense now I can see it from the rear!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
Post Reply