v1.63 Patch available (in two fruity flavours)
Moderators: winston, another_commander, Getafix
- aegidian
- Master and Commander
- Posts: 1161
- Joined: Thu May 20, 2004 10:46 pm
- Location: London UK
- Contact:
v1.63 Patch available (in two fruity flavours)
V1.63 makes major changes 'under-the-hood' that should optimise performance. If you notice a change in performance in Oolite on your machine (for better or worse) - please send details of your machine and the changes to [email protected].
Note this upgrade comes in two flavours, one for PowerPC, one for the Universal Binary release.
Please check which version of Oolite you are using before proceeding by using Finder's Get Info on Oolite.app - if it says Kind: Application (PowerPC) use the PowerPC version, if it is Kind: Application (Universal) use the Universal Binary version.
FOR PowerPC VERSION (Standard Release Version)
http://www.digitalnervouswreck.com/ooli ... eTo163.zip
FOR UNIVERSAL BINARY VERSION
http://www.digitalnervouswreck.com/ooli ... o163UB.zip
Download the file above and expand it.
Drag Oolite.app (v1.62+) onto the DropUpgradeOoliteTo163 or DropUpgradeOoliteTo163UB application.
A small file called OolitePatch.log will be written to your desktop. If you have any problems upgrading you should mail me this file along with any crash reports and console.log entries.
Oolite should immediately launch and give an 'Update successful' message.
The menu option About Oolite should also now show the version number as 1.63
Note that this will not update Oolite's version number in the Finder 'Get Info' box until the Finder is relaunched.
Main Changes for Version 1.63 (all versions)
• Bugfix to using zoom key in other chart screens.
• Laser vs. Ship collision detection now performed using octrees (more accurate.)
• Bug where default volume setting was 'Mute' fixed.
• All ship default console graphics are now drawn rather than taken from images.
• Hyperspace destination selected is now stored in the save game.
• ECM hardened missiles are no longer completely ECM proof (only 90% so.)
• Invincible Thargoid bug fixed.
• More aggressive data caching at start-up.
• Oolite 'strict' implements a non-zero forward velocity when speed is zero (like og. Elite.)
• 'addShipsWithinRadius:' 'consoleMessage3s:' 'consoleMessage6s:' methods implemented for scripting.
• Custom cargopods may be 'pre-filled' in their shipdata.plist entries.
• Player ship's model now drawn, permitting views of its external parts!
• Minor glitches fixed.
• Fuel scoop status indicator added to main display.
• Scooping flotsam now uses 'scoop_position' to determine where scooped items disappear into the ship.
• Major memory-use problems in AI addressed.
• Collision finding majorly overhauled to (crudely) partition space before tracking collisions - a big optimisation.
Note this patch can only upgrade Mac OS X Oolite v1.62 or later to the current version.
Note this upgrade comes in two flavours, one for PowerPC, one for the Universal Binary release.
Please check which version of Oolite you are using before proceeding by using Finder's Get Info on Oolite.app - if it says Kind: Application (PowerPC) use the PowerPC version, if it is Kind: Application (Universal) use the Universal Binary version.
FOR PowerPC VERSION (Standard Release Version)
http://www.digitalnervouswreck.com/ooli ... eTo163.zip
FOR UNIVERSAL BINARY VERSION
http://www.digitalnervouswreck.com/ooli ... o163UB.zip
Download the file above and expand it.
Drag Oolite.app (v1.62+) onto the DropUpgradeOoliteTo163 or DropUpgradeOoliteTo163UB application.
A small file called OolitePatch.log will be written to your desktop. If you have any problems upgrading you should mail me this file along with any crash reports and console.log entries.
Oolite should immediately launch and give an 'Update successful' message.
The menu option About Oolite should also now show the version number as 1.63
Note that this will not update Oolite's version number in the Finder 'Get Info' box until the Finder is relaunched.
Main Changes for Version 1.63 (all versions)
• Bugfix to using zoom key in other chart screens.
• Laser vs. Ship collision detection now performed using octrees (more accurate.)
• Bug where default volume setting was 'Mute' fixed.
• All ship default console graphics are now drawn rather than taken from images.
• Hyperspace destination selected is now stored in the save game.
• ECM hardened missiles are no longer completely ECM proof (only 90% so.)
• Invincible Thargoid bug fixed.
• More aggressive data caching at start-up.
• Oolite 'strict' implements a non-zero forward velocity when speed is zero (like og. Elite.)
• 'addShipsWithinRadius:' 'consoleMessage3s:' 'consoleMessage6s:' methods implemented for scripting.
• Custom cargopods may be 'pre-filled' in their shipdata.plist entries.
• Player ship's model now drawn, permitting views of its external parts!
• Minor glitches fixed.
• Fuel scoop status indicator added to main display.
• Scooping flotsam now uses 'scoop_position' to determine where scooped items disappear into the ship.
• Major memory-use problems in AI addressed.
• Collision finding majorly overhauled to (crudely) partition space before tracking collisions - a big optimisation.
Note this patch can only upgrade Mac OS X Oolite v1.62 or later to the current version.
Last edited by aegidian on Thu Mar 16, 2006 11:54 am, edited 2 times in total.
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
Sorry Giles, you've really got me going here!
I know I've had a hoorenddus cold and my head is a mass of gunge still, so my thought processes are less than 100%, BUT...
I'm running a dual G5 with OSX 10.4.5... ...when I look at my version of Oolite it is 'Application (PowerPC)'... ...which... version should I d/l?
I know I've had a hoorenddus cold and my head is a mass of gunge still, so my thought processes are less than 100%, BUT...
I'm running a dual G5 with OSX 10.4.5... ...when I look at my version of Oolite it is 'Application (PowerPC)'... ...which... version should I d/l?
Very funny, Scotty, now beam down my clothes...
- aegidian
- Master and Commander
- Posts: 1161
- Joined: Thu May 20, 2004 10:46 pm
- Location: London UK
- Contact:
http://www.digitalnervouswreck.com/ooli ... eTo163.zipStar Gazer wrote:I'm running a dual G5 with OSX 10.4.5... ...when I look at my version of Oolite it is 'Application (PowerPC)'... ...which... version should I d/l?
And I edited the post to try to make it clearer.
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
What fun! So far, so good!
Comments - could the exhaust plumes be a little softer? - it's great seeing them in the rear view, and I particularly like the way they vector as you manoeuvre ( ), but they are a bit blocky and dense.
And, I know I am being particularly stupid today, but what's the curious new symbol on the HUD at the LH side...??? It's all green sometimes, and the lower part is red sometimes...
P.S. all this is in the Cobra III
Comments - could the exhaust plumes be a little softer? - it's great seeing them in the rear view, and I particularly like the way they vector as you manoeuvre ( ), but they are a bit blocky and dense.
And, I know I am being particularly stupid today, but what's the curious new symbol on the HUD at the LH side...??? It's all green sometimes, and the lower part is red sometimes...
P.S. all this is in the Cobra III
Very funny, Scotty, now beam down my clothes...
The symbol is your scoop indicator
Love the improved targeting, BTW!
Works too good, maybe. After exiting a station, suddenly I couldn't use my zoom, saved and restarted, and it worked again. I think it might've to do because priorr to exiting, I was in the starchart seaching for Zadige?Bugfix to using zoom key in other chart screens.
Love the improved targeting, BTW!
- the alberts
- Competent
- Posts: 54
- Joined: Fri Mar 03, 2006 8:41 am
- Location: West Sussex
Yes all looking good! I haven't played long enough yet to notice too many changes so far... I actually like the exhaust plumes - escpecially the way it changes opacity with your speed etc - nice touch.
I'm intrigued as well. I'm betting it'll be really obvious too when I find out.Star Gazer wrote:the curious new symbol on the HUD at the LH side...??? It's all green sometimes, and the lower part is red sometimes...
lower part is red when it's actively 'scooping/tractoring'
I guess when your holds are full, it'll change colour too...
BTW: that tractoring thing, wowsa, didn't know what happened, kept going 'chugga-chugga' and I saw a container floating in and out of view, I guess it was just barely inside the tractor-beam, escaping, and getting tractored again and again, neat thing. But I guess I'll have to get used to it.
BTW2: Giles: I shot at one of your military stations, it gave off a salvo, and hit a GalCop, heehee, and whaddayaknow? The GalCop started attacking its own station, yessss! Yihaaa!, Chaos! Anarchy!
(Ahem....Nurse? NNNNUUUURRRRSSSEEEE!!!!!!! Where are my pills????)
I guess when your holds are full, it'll change colour too...
BTW: that tractoring thing, wowsa, didn't know what happened, kept going 'chugga-chugga' and I saw a container floating in and out of view, I guess it was just barely inside the tractor-beam, escaping, and getting tractored again and again, neat thing. But I guess I'll have to get used to it.
BTW2: Giles: I shot at one of your military stations, it gave off a salvo, and hit a GalCop, heehee, and whaddayaknow? The GalCop started attacking its own station, yessss! Yihaaa!, Chaos! Anarchy!
(Ahem....Nurse? NNNNUUUURRRRSSSEEEE!!!!!!! Where are my pills????)
- Flying_Circus
- Dangerous
- Posts: 118
- Joined: Thu Dec 09, 2004 10:04 pm
- Location: Hexham, UK
Hmm, just as I suspected: one or two OXPs are going to need a bit of an update. The driver of an Imperial Courier, for instance, appears to fly from a point just below the main hull, in between the two outriggers: it's a bit like hang-gliding, actually
Also (just as I also suspected), I'm a-gonna ditch the frigging stupid 'carrier ship that won't even load' problem, and concentrate on making lots of ships with sticky-forwards, sticky-outwards, and maybe even sticky-backwards bits (Hell, why not? )
No view cannot be improved upon by having some great, intrusive chunk of your own ship in it.
Also (just as I also suspected), I'm a-gonna ditch the frigging stupid 'carrier ship that won't even load' problem, and concentrate on making lots of ships with sticky-forwards, sticky-outwards, and maybe even sticky-backwards bits (Hell, why not? )
No view cannot be improved upon by having some great, intrusive chunk of your own ship in it.
And so I gave myself to God. There was a pregnant pause before He said "OK"
- aegidian
- Master and Commander
- Posts: 1161
- Joined: Thu May 20, 2004 10:46 pm
- Location: London UK
- Contact:
Yeah, the rear view positions need some rejigging to avoid much of the view being blocked by the exhausts.Star Gazer wrote:Comments - could the exhaust plumes be a little softer? - it's great seeing them in the rear view, and I particularly like the way they vector as you manoeuvre ( ), but they are a bit blocky and dense.
- Evil Juice
- Dangerous
- Posts: 76
- Joined: Mon Feb 20, 2006 7:01 pm
- Location: Florence, Italy
- Selezen
- ---- E L I T E ----
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- Location: Tionisla
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OK, as soon as the Linux or Windows builds catch up I'll rejig the viewpoints on all of my OXPs (Eagles and Couriers).Flying_Circus wrote:Hmm, just as I suspected: one or two OXPs are going to need a bit of an update. The driver of an Imperial Courier, for instance, appears to fly from a point just below the main hull, in between the two outriggers: it's a bit like hang-gliding, actually