To answer Mauiby, I.N.F.E. stands for "It's not for everyone."Kaks wrote:You might find this quite interesting then!Mauiby de Fug wrote:I'm ashamed to say it took me 30 seconds to get that... I was too busy trying to work out what the initials stood for to actually look at the whole name itself!
[UPDATE RELEASE] Xeptatl's Sword OXP
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Re: [WIP] Xeptatl's Sword
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Re: [WIP] Xeptatl's Sword
Ah, but I know what to expect from xkcd, so when I first saw that it didn't take quite so long!Kaks wrote:You might find this quite interesting then!Mauiby de Fug wrote:I'm ashamed to say it took me 30 seconds to get that... I was too busy trying to work out what the initials stood for to actually look at the whole name itself!
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Re: [WIP] Xeptatl's Sword
I still don't get what "Titriotsrj" is supposed to mean. Is it a bawdy joke about the erstwhile Republic of Yugoslavia?Kaks wrote:You might find this quite interesting then!Mauiby de Fug wrote:I'm ashamed to say it took me 30 seconds to get that... I was too busy trying to work out what the initials stood for to actually look at the whole name itself!
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Re: [WIP] Xeptatl's Sword
Umm....yeah, I can imagine. The Nuit stations have a similar glitch. Every time you launch, dock, launch, there's a new one. Got up to about five at one point. GAH!Commander McLane wrote:I don't think I've ever taken a screenshot of it, but on occasion and if I wanted to bring down my frame rate for playtesting I've resorted to spawning 40 or 50 Superhubs in basically the same spot. Now that's a sight to behold, I'm telling you!
I uninstalled the OXP, needless to say. It was getting ridiculous to get out of their range for a witchspace.
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Re: [WIP] Xeptatl's Sword
Upgraded? Surely not. Check out the interstellar military version of the latest (and, er, latest programmed) Fer-de-lance! [EDIT: Now it is a better picture - though admittedly not one in which my ships appear to be winning . .]Smivs wrote:Slight change of plan...The Xeptatl Society Agents had previously used FerDeLances, but they have now upgraded to Cobra 3.5s.
Edit:- picture replaced with better one 6.53pm
Last edited by UK_Eliter on Thu Jul 28, 2011 2:46 pm, edited 1 time in total.
- Smivs
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Re: [WIP] Xeptatl's Sword
Thanks UK_Eliter, but the FerDeLance previously used was actually really quite nice.
The Cobra S9 is a much better choice for the role, and its just soooo sexy
The Cobra S9 is a much better choice for the role, and its just soooo sexy
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Re: [WIP] Xeptatl's Sword
Smivs: ah, you used a custom paint job (and, indeed, version of the ship)? And is that a custom cobra ('S9')?
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Re: [WIP] Xeptatl's Sword
The ferdy is basically the one from my shipset, updated a bit for the next release, and adapted for Xeptatl's Sword.
The Cobra S9 is the 'mercenary' version as featured in Staer9's chopped cobra OXP. It's a hunter or trader NPC and is also buyable. I'm actually flying one while testing a different OXP mission, and it's a beauty! Not just to look at but to fly as well.
The Cobra S9 is the 'mercenary' version as featured in Staer9's chopped cobra OXP. It's a hunter or trader NPC and is also buyable. I'm actually flying one while testing a different OXP mission, and it's a beauty! Not just to look at but to fly as well.
Last edited by Smivs on Mon Jul 25, 2011 8:21 pm, edited 2 times in total.
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Re: [WIP] Xeptatl's Sword
Oh yes... the Cobra S-9 'Mercenary' flies very sweetly indeed.
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP] Xeptatl's Sword
One part of this mission involves a stop at a research station in interstellar space. I thought something a bit different to the normal stations might be good, and came up with this! Model by Staer9.
Click to enlarge.
Click to enlarge.
Last edited by Smivs on Tue Jul 26, 2011 1:09 pm, edited 2 times in total.
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Re: [WIP] Xeptatl's Sword
Hey, like that definitely different!!
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Re: [WIP] Xeptatl's Sword
It's starting to get crowded out there. If the devs don't open up Galaxy 9 soon, they'll have to devise a way to define inter-interstellar space.Smivs wrote:One part of this mission involves a stop at a research station in interstellar space.
Re: [WIP] Xeptatl's Sword
That is a very nice station Smivs and Staer9. New and refreshing design. Looking forward to seeing it in game.
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Re: [WIP] Xeptatl's Sword
Define? You can just have a misjump between 2 systems and have a script plop down whatever stations, ships, and even planets and moons you want. No sun, but a gas giant is probably possible. If that's not remote enough, have the script do multiple misjumps via wormholes. You can possibly end up solidly in the middle of a void with no systems within 3 LY if you plan it right.Wildeblood wrote:It's starting to get crowded out there. If the devs don't open up Galaxy 9 soon, they'll have to devise a way to define inter-interstellar space.Smivs wrote:One part of this mission involves a stop at a research station in interstellar space.
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Re: [WIP] Xeptatl's Sword
I would like a system.addSun() to interstellar space, but it is not currently possible. That would give OXP authors a chance to script lost systems.Switeck wrote:You can just have a misjump between 2 systems and have a script plop down whatever stations, ships, and even planets and moons you want. No sun, but a gas giant is probably possible.