Screenshots

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Re: Screenshots

Post by Cody »

mandoman wrote:
El Viejo, that is one fantastic screen shot. Do you control all three ships?
At that stage of the OXP I'm testing, my two wingmen follow every move I make... even into a barrel-roll.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by drew »

How do you do that? Can we script wingmen of various roles? With something like that it would be a great help for movie making...

Cheers,

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Re: Screenshots

Post by Fatleaf »

Royalty does sometimes go out for a spin.

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Re: Screenshots

Post by Capt. Murphy »

El Viejo wrote:
mandoman wrote:
El Viejo, that is one fantastic screen shot. Do you control all three ships?
At that stage of the OXP I'm testing, my two wingmen follow every move I make... even into a barrel-roll.
Out of interest do you know how the code avoids them mass-locking you....? I saw earlier all three were at Torus speed?
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Re: Screenshots

Post by Cody »

This dumb test pilot waits for the oxp boffin to explain.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Thargoid »

The usual trick (at least mine) is to make them scanClass ROCK or CARGO, and then override their lollipop colours back to something that appears to be a normal ship.
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Re: Screenshots

Post by Okti »

drew wrote:
How do you do that? Can we script wingmen of various roles? With something like that it would be a great help for movie making...

Cheers,

Drew.
Yes you can script any sort of wingman. Actually the following pictures show how they get into formation.

Image

Image

Image

And also those are from a WIP space aerobatics OXP.
Image

Image
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Re: Screenshots

Post by Dragonfire »

Wish I could hire a horde of four wingmen that would actually keep up with my fuel injectors. Very helpful on some hits, those boys.
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Re: Screenshots

Post by Thargoid »

If you can make do with two, then download Hired Guns OXP...
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Re: Screenshots

Post by Dragonfire »

I've got that. They don't keep up with my fuel injectors.
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Re: Screenshots

Post by Okti »

Well the trick is to use frameCallBacks :twisted:
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Re: Screenshots

Post by Thargoid »

Dragonfire wrote:
I've got that. They don't keep up with my fuel injectors.
They do, just a little off-scanner for safety reasons (on both the injectors and the torus drive). Give them a few seconds after you slow down and they'll reappear and get back into formation.
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Re: Screenshots

Post by Dragonfire »

Hm, okay, I'll try that.
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Re: Screenshots

Post by Ganelon »

A fun move you might try with hired guns is to injector a bit past the target and then come back to it. If you time it right, just after you engage the target, your boys/girls will cruise up right behind them.
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Re: Screenshots

Post by mandoman »

El Viejo wrote:
mandoman wrote:
El Viejo, that is one fantastic screen shot. Do you control all three ships?
At that stage of the OXP I'm testing, my two wingmen follow every move I make... even into a barrel-roll.
Incredible!! I didn't know that was possible, but it would be one of you that figured it out, for sure. I'll have to give that hired guns oxp a try, though can I hire two Merlins to flank me? :)
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