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Screenshots

General discussion for players of Oolite.

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DaddyHoggy
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Re: Screenshots

Post by DaddyHoggy »

How about using non-flashing flashers? They'd have some transparent quality about them. Although you'd need a lot of them and they'd still be culled unsatisfactorily...

(Which has made me realise that Oolite's engine doesn't use LoDs)
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Re: Screenshots

Post by ADCK »

I think being able to have planets with rings would probably be a good suggestion for Oolite 2.0, I'll add it to the feature requests list.
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Re: Screenshots

Post by Frame »

I Think Thargoids are in for some serious whooping, seen above lave before sensor arrays and weapons are installed, in game shots...


ImageImageImage

enjoy
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Re: Screenshots

Post by DaddyHoggy »

Frame wrote:
I Think Thargoids are in for some serious whooping, seen above lave before sensor arrays and weapons are installed, in game shots...


ImageImageImage

enjoy
She's a beauty!
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Re: Screenshots

Post by Griff »

Looks fantastic Frame!
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Re: Screenshots

Post by CommonSenseOTB »

DaddyHoggy wrote:
Frame wrote:
I Think Thargoids are in for some serious whooping, seen above lave before sensor arrays and weapons are installed, in game shots...


ImageImageImage

enjoy
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Suitable for "Framing". :) :D :lol:
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


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Re: Screenshots

Post by DaddyHoggy »

CommonSenseOTB wrote:
DaddyHoggy wrote:
Frame wrote:
I Think Thargoids are in for some serious whooping, seen above lave before sensor arrays and weapons are installed, in game shots...


ImageImageImage

enjoy
She's a beauty!
Suitable for "Framing". :) :D :lol:
They'd make a damn fine Triptych, that's for certain.
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Re: Screenshots

Post by Capt. Murphy »

Anyone any ideas what this might be? Was gently pulsating between quite faint and very bright.

Image
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Re: Screenshots

Post by CommonSenseOTB »

Capt. Murphy wrote:
Anyone any ideas what this might be? Was gently pulsating between quite faint and very bright.

Image
Is it debris/wreckage? Griffs or some other oxp? :?
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Re: Screenshots

Post by Wildeblood »

Capt. Murphy wrote:
Anyone any ideas what this might be? Was gently pulsating between quite faint and very bright.

Image
Yes. It's the 'throwing sparks' special effect from a nearly dead ship viewed from really close range. The nearly dead ship is off screen, straight down (see where the targeting pointer is pointing).
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Re: Screenshots

Post by Svengali »

Capt. Murphy wrote:
Anyone any ideas what this might be? Was gently pulsating between quite faint and very bright.

Image
It's a special pod from Vector. Don't forget your sunglasses .-)
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Re: Screenshots

Post by Capt. Murphy »

Thank-you Svengali, I should have guessed it was yet another mysterious Vector creation :)
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Re: Screenshots

Post by Cody »

I was too late to save the Python that this pod came from, but when I re-checked the distress call, the pod commed, so to speak:

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I would advise stilts for the quagmires, and camels for the snowy hills
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Re: Screenshots

Post by Frame »

almost finished with placing and rotating turrets, after that a bit of scripting making the turrets fire Plasma Pulse Weaponry, incl the animation of rotating turrets when the player is near..

conversion table is for each x,y,z coordinate X=-X, Y = Z, Z=-Y, which is why it takes so long to place things not alone rotate them from 3d max to Obj coordinates thus oolite coordinates..

Here is a screenshot in interstellar space

Image

Enjoy... Frame...
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Re: Screenshots

Post by pagroove »

:shock: Top notch work!
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https://bb.oolite.space/viewtopic.php?f=4&t=13709
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