Railgun.oxp v 1.3 now available
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- Commander McLane
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Re: Railgun.oxp v 1.3 now available
Version 1.3 of the OXP with the added sound effect and some other tweaks is now available. See the readMe for details, and the first post of this thread for a short summary.
Enjoy!
Enjoy!
- Cody
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Re: Railgun.oxp v 1.3 now available
Many thanks McLane... I've just noticed it has a projectile count now, as well as sound and the ability to discard and rebuy slugs... brilliant!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Railgun.oxp v 1.3 now available
My thanks also, very nice. Was waiting at the dealership with an order for the Mining version before they opened the doors. I still have a problem with collision detection if I am too close, but from further away it does much better. I can live with this, it is probably due to my old system anyway.
- Commander McLane
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Re: Railgun.oxp v 1.3 now available
I notice that as well. I find it difficult to hit boulders when I'm sitting right in front of them (couple of hundred meters), which usually happens because I tend to break them up one by one and scoop each boulder's splinters first. So I am in the middle of a boulder field.Spartan wrote:I still have a problem with collision detection if I am too close, but from further away it does much better.
I am not completely sure why the railrun projectiles fly through very close targets more frequently than through distant targets.
One tip of saving your ammunition: I combine my laser with the railgun. Firing four single laser shots at the asteroid, and then using one railgun projectile only for the kill. That saves a lot of ammunition an makes my mining trips last much longer.
Re: Railgun.oxp now available
Unbelievium, surely?El Viejo wrote:Same element group as unobtanium, as well... maybe that's what the slugs should be made from... depleted unobtanium.Spartan wrote:Phlogiston eh, same element group as handwavium?
Now rated Deadly flying a Military Stingray in Galsector 2 causing chaos, panic and disorder as a hitman and trader.
Re: Railgun.oxp v 1.2 now available
That's the sound you make when you break the seal on a new jar of coffee.Smivs wrote:Phut!
Now rated Deadly flying a Military Stingray in Galsector 2 causing chaos, panic and disorder as a hitman and trader.
- CommonSenseOTB
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Re: Railgun.oxp now available
Ad_Astra wrote:Unbelievium, surely?El Viejo wrote:Same element group as unobtanium, as well... maybe that's what the slugs should be made from... depleted unobtanium.Spartan wrote:Phlogiston eh, same element group as handwavium?
Definately weapons grade bolognium!
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Re: Railgun.oxp v 1.3 now available
I love this OXP but... shouldn't each Railgun come with a full complement of ammunition, rather then require one to be purchased afterwards? The ACS comes fully loaded and ready to use after all, as do the missile racks...
Also, if excess rounds are discarded, are they bought back by the seller and the excess cost refunded to the Commander in same way as Chaff rounds from a full cartridge are for the ACS?
Also, if excess rounds are discarded, are they bought back by the seller and the excess cost refunded to the Commander in same way as Chaff rounds from a full cartridge are for the ACS?
Now rated Deadly flying a Military Stingray in Galsector 2 causing chaos, panic and disorder as a hitman and trader.
- Commander McLane
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Re: Railgun.oxp v 1.3 now available
Maybe other manufacturers have different policies about bundling?Ad_Astra wrote:I love this OXP but... shouldn't each Railgun come with a full complement of ammunition, rather then require one to be purchased afterwards? The ACS comes fully loaded and ready to use after all, as do the missile racks...
No, that's why you are explicitly warned that they're discarded. If there was a refund, it would be mentioned somewhere.Ad_Astra wrote:Also, if excess rounds are discarded, are they bought back by the seller and the excess cost refunded to the Commander in same way as Chaff rounds from a full cartridge are for the ACS?
Re: Railgun.oxp v 1.3 now available
Ah, I always wanted to make a railgun for an NPC ship on one of my OXP's but could never figure out how, well at least it can be done for player ships.
- Commander McLane
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Re: Railgun.oxp v 1.3 now available
It wouldn't be hard to generalize the script in order to make the projectiles independent of the player ship.ADCK wrote:Ah, I always wanted to make a railgun for an NPC ship on one of my OXP's but could never figure out how, well at least it can be done for player ships.
The tricky part would be to teach NPCs how to aim and shoot. I have only a very sketchy idea about how that could work. The problem is that you have to estimate where your target will be in a couple of seconds instead of firing at your target's current position. (And that's apart from implementing a firing mechanism in JS, and taking care that it plays nicely with the firing mechanism of the front laser, which is out of a script's control anyway.)
Re: Railgun.oxp v 1.3 now available
- Alex
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??Rail Gun??
Moved from "the main chat" area (or indeed the bugs in Oolite thread) to the actual thread posting was about
Wasn't sure where to post this;
Bought a new heavy rail gun and ammo, it cost thousands.
Ammo is 100 rounds, emptied about half into a standard cobra at close quarters, less than 7Km.
Virtually no effect?? Did see the impact bloom each time.
Resale value at best 10Cr?
I must be missing something..
Or at least a full refund!
Wasn't sure where to post this;
Bought a new heavy rail gun and ammo, it cost thousands.
Ammo is 100 rounds, emptied about half into a standard cobra at close quarters, less than 7Km.
Virtually no effect?? Did see the impact bloom each time.
Resale value at best 10Cr?
I must be missing something..
Or at least a full refund!
Last edited by DaddyHoggy on Wed Jul 13, 2011 6:51 pm, edited 2 times in total.
Reason: misplaced posting - moved to correct location
Reason: misplaced posting - moved to correct location
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OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
OOPS..
"Press Space" Commander
If you do not see "Press Space" more often than you want.. Your not trying!
- Cody
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Re: ??Rail Gun??
That's just the fee for removal... you do get the refund price.Alex wrote:Resale value at best 10Cr?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Commander McLane
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Re: ??Rail Gun??
Well, the Railgun is not designed to be an über-weapon.
I just tried with a standard Cobra at about 7000 meters, and with NPC-shields installed. It took me a total of 24 projectiles to kill it. Six or seven were needed just to take the shields down, so without NPC-shields I probably could have done it with 18 projectiles.
Note that the railgun is a kinetic weapon. It is far more effective against an approaching target than against a stationary target. Best effect is if you fly at top speed and hit a ship that's flying head-on against you at top speed.
As for the resell value: all numbers you see on the F3-screen are prices. A price is generally what you pay, not what you get. In other words, you have to pay a fee of 10 credits in order to resell the item. I think that's fair. Once you vote for that option you are refunded 60% of the original retail price (no refunds for the ammunition, though).
I just tried with a standard Cobra at about 7000 meters, and with NPC-shields installed. It took me a total of 24 projectiles to kill it. Six or seven were needed just to take the shields down, so without NPC-shields I probably could have done it with 18 projectiles.
Note that the railgun is a kinetic weapon. It is far more effective against an approaching target than against a stationary target. Best effect is if you fly at top speed and hit a ship that's flying head-on against you at top speed.
As for the resell value: all numbers you see on the F3-screen are prices. A price is generally what you pay, not what you get. In other words, you have to pay a fee of 10 credits in order to resell the item. I think that's fair. Once you vote for that option you are refunded 60% of the original retail price (no refunds for the ammunition, though).