[UPDATED RELEASE] Furball 1.8
Moderators: winston, another_commander
[UPDATED RELEASE] Furball 1.8
NEW RELEASE
Furball OXP by m4r35n357, Version 1.8
Dependencies:
* Oolite 1.77 or later
* Cabal Common Library v1.6+ or later (for random integer fuction)
Optional:
* OXPCOnfig
Changes:
Version 1.8
- Changed activation conditions, should be much rarer at higher TL systems
- Brawlers now have escape pods, and will bail out if they can
- Accuracy set to 5, not yet sure how much effect this has on the way I use the AI
Furball OXP by m4r35n357, Version 1.8
Dependencies:
* Oolite 1.77 or later
* Cabal Common Library v1.6+ or later (for random integer fuction)
Optional:
* OXPCOnfig
Changes:
Version 1.8
- Changed activation conditions, should be much rarer at higher TL systems
- Brawlers now have escape pods, and will bail out if they can
- Accuracy set to 5, not yet sure how much effect this has on the way I use the AI
Last edited by m4r35n357 on Wed Feb 13, 2013 8:41 pm, edited 7 times in total.
OXPs: Furball 1.8, Factions 1.12
- Fatleaf
- Intergalactic Spam Assassin
- Posts: 1988
- Joined: Tue Jun 08, 2010 5:11 am
- Location: In analysis mode on Phaelon
- Contact:
Re: Furball
Thanks for releasing this updated version. Most entertaining!
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Holds the Ooniversal record for "Thread Necromancy"
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Furball
Yes... 'most entertaining', certainly... a very good OXP.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Staer9
- ---- E L I T E ----
- Posts: 570
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- Location: Hatfield, Hertfordshire (poor industrial)
Re: Furball
now to change chance to 1.0 and kill some things
one typo in the readme, it says at the top version 1.2 but further down says 1.3, you should probably change that before someone else notices
one typo in the readme, it says at the top version 1.2 but further down says 1.3, you should probably change that before someone else notices
Re: Furball
yeah that was a mistake, but the 1.3 is in the changelog, so I'm hoping no-one else noticesStaer9 wrote:now to change chance to 1.0 and kill some things
one typo in the readme, it says at the top version 1.2 but further down says 1.3, you should probably change that before someone else notices
OXPs: Furball 1.8, Factions 1.12
Re: Furball
New version 1.4
Changes:
- tweak activation probabilities (re. gov type)
- slash bounties
http://www.box.net/shared/zljfisgtmit0ngyqu05h
Changes:
- tweak activation probabilities (re. gov type)
- slash bounties
http://www.box.net/shared/zljfisgtmit0ngyqu05h
OXPs: Furball 1.8, Factions 1.12
- Oathbreaker
- Dangerous
- Posts: 85
- Joined: Sun Jul 10, 2011 4:37 am
- Location: San Diego, CA
- Contact:
Re: Furball (updated to 1.4)
Does Furball still need the Cabal Common Library?
And are the prior wiki instructions for setting the "Chance to Furball" still valid? I like my random crazy events to be fairly notable, i.e. very uncommon...
And are the prior wiki instructions for setting the "Chance to Furball" still valid? I like my random crazy events to be fairly notable, i.e. very uncommon...
Re: Furball (updated to 1.4)
Yes, it uses the real-valued random number generatorOathbreaker wrote:Does Furball still need the Cabal Common Library?
No, not any more, but I think it's easy to change if you are used to modifying the original versions. If you look in the this.$active function in Config/script.js, you will see a probability assigned to each government type, so you can either change it at that granularity, or just rewrite the this.$active function to return a single global probability, depending on your skillz level.Oathbreaker wrote:And are the prior wiki instructions for setting the "Chance to Furball" still valid? I like my random crazy events to be fairly notable, i.e. very uncommon...
BTW since updating the activation method I've realised the probability code is "backwards", this is a historical thing and I will change it to make more sense in the next release
OXPs: Furball 1.8, Factions 1.12
- Oathbreaker
- Dangerous
- Posts: 85
- Joined: Sun Jul 10, 2011 4:37 am
- Location: San Diego, CA
- Contact:
Re: Furball (updated to 1.4)
I'm really loving this addon. As a newbie it's nice to be able to 'get some' right next to the station.
Problem though: on my 5-year-old iMac (with 4GB Ram) I'm seeing some serious FPS lag during furballs. Zooming in the radar may help, but honestly I'm guessing it's the graphics I've got going on with all of Griff's fancy paintjobs and updated models.
Gonna try Neolite to see if there's a positive difference, if not I might just go back to stock models since Furballs > eyecandy imo.
Problem though: on my 5-year-old iMac (with 4GB Ram) I'm seeing some serious FPS lag during furballs. Zooming in the radar may help, but honestly I'm guessing it's the graphics I've got going on with all of Griff's fancy paintjobs and updated models.
Gonna try Neolite to see if there's a positive difference, if not I might just go back to stock models since Furballs > eyecandy imo.
Re: Furball (updated to 1.4)
I play on a laptop with all the Griff bells and whistles. Now, if I need to play on battery (On a train ride for example) I have a quick change to a Smivs Ooniverse ready. Much easier on resources and so on. Totally different look, clean and sharp, but worth a look if your computer struggles with Griffs.Oathbreaker wrote:I'm really loving this addon. As a newbie it's nice to be able to 'get some' right next to the station.
Problem though: on my 5-year-old iMac (with 4GB Ram) I'm seeing some serious FPS lag during furballs. Zooming in the radar may help, but honestly I'm guessing it's the graphics I've got going on with all of Griff's fancy paintjobs and updated models.
Gonna try Neolite to see if there's a positive difference, if not I might just go back to stock models since Furballs > eyecandy imo.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
Re: Furball (updated to 1.4)
Good point Gimi. I run Oolite and develop my OXPs on a 1.6GHz Atom 230 PC, so I would consider this the "minimum requirement" for my multi-ship OXPs. I also use Smivs' ships, and my frame rates are 20-25 in relatively clear space.Gimi wrote:I play on a laptop with all the Griff bells and whistles. Now, if I need to play on battery (On a train ride for example) I have a quick change to a Smivs Ooniverse ready. Much easier on resources and so on. Totally different look, clean and sharp, but worth a look if your computer struggles with Griffs.
OXPs: Furball 1.8, Factions 1.12
- Capt. Murphy
- Commodore
- Posts: 1127
- Joined: Fri Feb 25, 2011 8:46 am
- Location: UK South Coast.
Re: Furball (updated to 1.4)
Updated Furball's wiki page with link to download version 1.4.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
Re: [UPDATED RELEASE] Furball 1.5
Update, bumping thread to top . . .
OXPs: Furball 1.8, Factions 1.12
Re: [UPDATED RELEASE] Furball 1.5
hej,
all of the d/l links on the wiki other than for Caracal's version 1.0.1 (for Oolite 1.74.1) are dead.
So, is there anything wrong with that version 1.0.1 combined with Oolite 1.76 ?
If so, would someone have an alternative d/l link for a Oolite 1.76 compatible version, please ?
all of the d/l links on the wiki other than for Caracal's version 1.0.1 (for Oolite 1.74.1) are dead.
So, is there anything wrong with that version 1.0.1 combined with Oolite 1.76 ?
If so, would someone have an alternative d/l link for a Oolite 1.76 compatible version, please ?
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: [UPDATED RELEASE] Furball 1.5
I think they are dead because they were replaced witch newer versions. The highest on the wiki was 1.4 but the current version is 1.5. (link was in the first page of this topic.) Updated the wiki page now with the correct link.snork wrote:hej,
all of the d/l links on the wiki other than for Caracal's version 1.0.1 (for Oolite 1.74.1) are dead.
UPS-Courier & DeepSpacePirates & others at the box and some older versions