[Solved] Multiple Misjumping crashes game.

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Switeck
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Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

[Solved] Multiple Misjumping crashes game.

Post by Switeck »

I was testing misjumps again...started with a brand new Cobra 3 straight from Lave and started misjumping across the galaxy. Didn't get very far before I crashed out of the game. Doesn't even take very many -- sometimes about 10. The game takes longer-and-longer for each jump just prior to the crash.

The only OXP I'm using does this:

Code: Select all

this.shipExitedWitchspace = function()
{
	player.ship.fuel = 7;
}
Here's my Latest.log:

10:45:04.906 [log.header]: Opening log for Oolite development version 1.75.3.4567 (x86-32 test release) under Windows at 2011-06-25 10:45:04 -0500.
4 processors detected.
Build options: spoken messages, mass/fuel pricing, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

10:45:04.984 [display.mode.list.native]: Windows native resolution detected: 1360 x 768
10:45:05.015 [joystick.init]: Number of joysticks detected: 0
10:45:05.015 [dataCache.notFound]: No data cache found, starting from scratch.
10:45:05.015 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/Basic-debug.oxp
../AddOns/Free Fuel.oxp
10:45:05.015 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1.0 - Build 6.14.10.5303"). Vendor: "Intel". Renderer: "Intel(R) G41 Express Chipset".
10:45:05.015 [rendering.opengl.extensions]: OpenGL extensions (83):
GL_ARB_texture_env_crossbar, GL_EXT_abgr, GL_ARB_shadow, GL_IBM_texture_mirrored_repeat, GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, GL_EXT_blend_minmax, GL_EXT_draw_buffers2, GL_ARB_texture_env_add, GL_EXT_framebuffer_blit, GL_EXT_transform_feedback, GL_ARB_texture_env_dot3, GL_EXT_framebuffer_object, GL_EXT_blend_subtract, GL_3DFX_texture_compression_FXT1, GL_NV_conditional_render, GL_ARB_multitexture, GL_EXT_stencil_wrap, GL_ARB_texture_border_clamp, GL_ARB_framebuffer_sRGB, GL_ARB_texture_env_combine, GL_EXT_texture_env_add, GL_EXT_packed_pixels, GL_SGIS_texture_edge_clamp, GL_ARB_depth_texture, GL_SGIS_texture_lod, GL_ARB_occlusion_query, GL_ARB_transpose_matrix, GL_NV_texgen_reflection, GL_EXT_stencil_two_side, GL_ARB_shading_language_100, GL_ARB_texture_compression_rgtc, GL_EXT_texture_shared_exponent, GL_EXT_rescale_normal, GL_ARB_pixel_buffer_object, GL_EXT_secondary_color, GL_ARB_half_float_pixel, GL_EXT_blend_equation_separate, GL_EXT_draw_range_elements, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_ARB_half_float_vertex, GL_EXT_texture_swizzle, GL_SGIS_generate_mipmap, GL_ARB_texture_rectangle, GL_ARB_texture_non_power_of_two, GL_ARB_point_sprite, GL_EXT_packed_depth_stencil, GL_ARB_vertex_shader, GL_EXT_texture_compression_s3tc, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced, GL_ARB_vertex_buffer_object, GL_WIN_swap_hint, GL_ARB_color_buffer_float, GL_ARB_shader_objects, GL_ATI_separate_stencil, GL_ARB_framebuffer_object, GL_EXT_packed_float, GL_EXT_texture_rectangle, GL_ARB_texture_rg, GL_ARB_fragment_shader, GL_EXT_fog_coord, GL_EXT_texture3D, GL_ARB_window_pos, GL_ARB_fragment_program, GL_ARB_vertex_program, GL_EXT_texture_env_combine, GL_ARB_point_parameters, GL_ARB_texture_cube_map, GL_EXT_bgra, GL_EXT_compiled_vertex_array, GL_ARB_vertex_array_object, GL_ARB_draw_buffers, GL_ARB_texture_compression, GL_EXT_multi_draw_arrays, GL_ARB_texture_float, GL_EXT_blend_func_separate, GL_EXT_texture_sRGB, GL_EXT_shadow_funcs, GL_EXT_clip_volume_hint, GL_EXT_blend_color, GL_NV_blend_square
10:45:05.046 [rendering.opengl.shader.support]: Shaders are supported.
10:45:05.125 [shipData.load.begin]: Loading ship data.
10:45:05.296 [script.load.world.listAll]: Loaded 6 world scripts:
free_fuel 0.50 - for Oolite 1.75 and later
oolite-cloaking-device 1.75.3
oolite-constrictor-hunt 1.75.3
oolite-nova 1.75.3
oolite-thargoid-plans 1.75.3
oolite-trumbles 1.75.3
10:45:07.359 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it. ' (outStream status: 7, inStream status: 7)."
10:45:07.359 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
10:45:07.359 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
10:45:07.359 [loading.complete]: ========== Loading complete. ==========
10:46:36.000 [exception]: ***** Exception during [JUMP!] in -[PlayerEntity performWitchspaceCountdownUpdates:] : NSInternalInconsistencyException : NSIncrementExtraRefCount() asked to increment too far *****
Last edited by Getafix on Wed Jul 13, 2011 9:52 pm, edited 1 time in total.
Reason: Altered "solved" flag to comply with the other solved cases.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6634
Joined: Wed Feb 28, 2007 7:54 am

Re: Multiple Misjumping crashes game.

Post by another_commander »

Switeck, you have PM.
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: Multiple Misjumping crashes game.

Post by Switeck »

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