Screenshots
Moderators: winston, another_commander
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Screenshots
No, it's not just you...
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Screenshots
Lovely texture work! and nice screenshots too, i like this one especially, nice lighting!
Must have taken ages to UV unwrap that model with all those buildings sticking out of it
Must have taken ages to UV unwrap that model with all those buildings sticking out of it
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
Re: Screenshots
Let's just say I wish I never had to do it again... And in a way I don't... Cause the newer version of it I'm making has almost 10 times the detail and will take much longer to do.Must have taken ages to UV unwrap that model with all those buildings sticking out of it
I already UV unwrapped the upper front city on the new version, and it crashed Wings the first time.
Got to say, I love that retexture, I spent so much time texturing the buildings that when I came to do the main hull I just kinda said "Meh, stuff it, I'll just recolor a pic of some tiles I found"
Retexturing the buildings would be hard, there's something like 200 pieces in that png.
Ya, the building's roofs don't exactly match the layout of the hull, I tried my best at getting them as close to their neighbours as possible, but It was a bit of a nightmare to map, and then imagine doing the walls, if i remember right, there's something like 1000 windows on that thing hehe.You might notice I had a go at reskinning it. I had a problem with the raised areas on the dorsal and ventral surfaces, though: The textures for these are on a separate .png in a different pattern to the holes on the main one. I did manage the ones on the front-dorsal section by making a marquee of the holes and cutting out the texture then dividing it up and placing each little bit where it seemed to fit! Took ages! Still think they look OK though.
Last edited by ADCK on Thu Jun 16, 2011 9:18 am, edited 1 time in total.
- Killer Wolf
- ---- E L I T E ----
- Posts: 2280
- Joined: Tue Jan 02, 2007 12:38 pm
Re: Screenshots
nice looking big bulky thing that.
any particular reason why there's no exhaust plumes, is that some back story thing for the ship?
any particular reason why there's no exhaust plumes, is that some back story thing for the ship?
Re: Screenshots
Its a 4 kilometre long ship that travels very slowly, doesn't have the speed to really get them going. It does have them though. Plus they're fairly small (in comparison to the model) at 30 meters wide and 80 meters long.Killer Wolf wrote:nice looking big bulky thing that.
any particular reason why there's no exhaust plumes, is that some back story thing for the ship?
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: Screenshots
The length of exhaust plumes is determined only by the speed of the ship: slow ship, short plumes. The length value in shipdata is a dummy.ADCK wrote:Its a 4 kilometre long ship that travels very slowly, doesn't have the speed to really get them going. It does have them though. Plus they're fairly small (in comparison to the model) at 30 meters wide and 80 meters long.Killer Wolf wrote:nice looking big bulky thing that.
any particular reason why there's no exhaust plumes, is that some back story thing for the ship?
The Generation Ship also suffers from this, having a very wide but very short plume because of its slow speed.
- Killer Wolf
- ---- E L I T E ----
- Posts: 2280
- Joined: Tue Jan 02, 2007 12:38 pm
Re: Screenshots
"The length value in shipdata is a dummy"
yeah, i wanted this to be included as a working item cos there's no point whatsoever in having variahbles in code that are never used, and specific lengths could be used to add effects like smaller manoeuvering engines on big ships etc.
yeah, i wanted this to be included as a working item cos there's no point whatsoever in having variahbles in code that are never used, and specific lengths could be used to add effects like smaller manoeuvering engines on big ships etc.
texture
The texture I used was sampled from this pattern. Feel free to use this yourselves if you wish!
Larger version here:
http://smg.photobucket.com/albums/v95/t ... =tile3.png
Larger version here:
http://smg.photobucket.com/albums/v95/t ... =tile3.png
- CommonSenseOTB
- ---- E L I T E ----
- Posts: 1397
- Joined: Wed May 04, 2011 10:42 am
- Location: Saskatchewan, Canada
Re: Screenshots
If you look closely you can see a face on the right. Looks like the face of the rock monster in "Neverending Story".
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: Screenshots
I can see faces EVERYWHERE! It's a terrifying texture....CommonSenseOTB wrote:If you look closely you can see a face on the right. Looks like the face of the rock monster in "Neverending Story".
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Screenshots
Not only faces, when going up from the face, I see a mouse with big ears, like in a cartoon.DaddyHoggy wrote:I can see faces EVERYWHERE! It's a terrifying texture....
And of course yo will find everything that is on the right, also on the left side.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- CommonSenseOTB
- ---- E L I T E ----
- Posts: 1397
- Joined: Wed May 04, 2011 10:42 am
- Location: Saskatchewan, Canada
Re: Screenshots
I see the mouse NOW, thanx Eric and now I see on the other side some sort of aztec/inca like figure. I'm not gonna look at this any more!
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
- Fatleaf
- Intergalactic Spam Assassin
- Posts: 1988
- Joined: Tue Jun 08, 2010 5:11 am
- Location: In analysis mode on Phaelon
- Contact:
Re: Screenshots
Have a look at this and see if you can see something... odd!
Never had this before. And as far as I'm aware it isn't oxp induced.
Never had this before. And as far as I'm aware it isn't oxp induced.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Holds the Ooniversal record for "Thread Necromancy"
Re: Screenshots
Apart from press space commander (which i've never seen on an arrival report),
Did you capture #1 from Galcops Most wanted in all 8 galaxies list " ?
Did you capture #1 from Galcops Most wanted in all 8 galaxies list " ?
OS : Arch Linux 64-bit - rolling release
OXPs : My user page
Retired, reachable at [email protected]
OXPs : My user page
Retired, reachable at [email protected]
- Fatleaf
- Intergalactic Spam Assassin
- Posts: 1988
- Joined: Tue Jun 08, 2010 5:11 am
- Location: In analysis mode on Phaelon
- Contact:
Re: Screenshots
You always get that after scooping escape capsules. Or at least I always get that.Lone_Wolf wrote:Apart from press space commander (which i've never seen on an arrival report)
But the most I have ever got from one is 500cr. But I wonder if anyone else has experienced the same.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
Holds the Ooniversal record for "Thread Necromancy"