you're the first that's ever mentioned itEvil Juice wrote:BTW any italians on the forum? I often think to be the only elitehead in italy.
Minimal requirements
Moderators: winston, another_commander, Getafix
aegidian wrote:Actually, a texture-light version is possible to implement:Evil Juice wrote:Nevertheless a textureless version (and with a bitmapped console, i know i'm just being overly retro) would be a fine option...
If there is a real demand for it, I suppose I could implement this, but it would be several days work in an area I'm not enthusiastic about. What do other people think?
Definitely no, us old Eliters have yearned for better graphics, it would be a retrograde step to go backwards............forward onward and upwords is the route to take.
I doubt if a new graphics card for low end users would cost very much and anyway technology is improving all the time, just tell em to upgrade!!
Your valuable time would be much better spent on other things in your Todo list.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
I agree with TGHC. If people want Oolite-lite then let them work on it. Your valuable time can be better spent elsewhere.
3 *cough* 4 edits, and complete rewrite later... you wouldn't think english was my first language at all
3 *cough* 4 edits, and complete rewrite later... you wouldn't think english was my first language at all
Last edited by Spooky on Tue Feb 21, 2006 5:19 pm, edited 2 times in total.
Spooky
www.int13h.com
Evil Genius
The most merciful thing in all the world is the inability of the human mind to correlate all of its contents.
www.int13h.com
Evil Genius
The most merciful thing in all the world is the inability of the human mind to correlate all of its contents.
- winston
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Classic Elite only detected collisions between the player and other objects - so really only a handful of potential collisions (I think the most objects that could exist simultaneously was something like 14, and as soon as an object was outside of scanner range it ceased to exist). Non player ships could pass through each other with impunity. Non player ships could also shoot through each other (this is of course really referring to 8-bit Elite, I know ArcElite had much more collision detection and much more advanced AI than all the other classic Elites, I don't know about things like Amiga Elite).Ahruman wrote:collision detection in particular. Unlike classic Elite implementations, Oolite runs a fully-detailed simulation of everything going on in the system, which can easily result in hundreds of objects being tracked, with tens of thousands of possible collisions to check; I doubt classic Elite often got above ten, with a hundred potential collisions.
The maximum number of objects in classic Elite was also extremely limited. This is why most Thargoid battles happened in witch space - three fewer objects meant three more Thargons could fly.
Oolite's collision detection can probably be made more efficient, the algorithm is I think O(n^2), but don't ask me how to make it O(n) because I've not got the faintest idea (and in any case, I think Giles is working on reducing the collision detection overhead). I did Systems Analysis, not computer science
When Fedora Core 5 is out, I'm also going to see what (if any) difference using fast-objc-dispatch makes on Oolite-Linux (apparently, the GNUstep Objective-C runtime isn't the most efficient in the world, and fast-objc-dispatch will probably help older hardware).
- winston
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Possibly because your IRIX system for the main uses IRIX shared libraries, and GNUstep is the only thing using glibc et al. On GNU/Linux, the stack is GNU so everything propping up GNUstep is also propping up the rest of the system too and so is shared.Spooky wrote:According to gmemusage and top the 190M is pretty much all for Oolite, with a small shared componant. I guess the architectural differences are greater than I thought.
- Evil Juice
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Well, surely the most interesting thing about Oolite is its expandability. The fact that this is achieved through a scripting system is without doubt a pro.
But i've lways linked Elite (talking about the original) to some hardware hack value. 3D on a 2mhz 6502 or on a z80 was a breakthrough achievement. So i have a sort of compultion to keep it simple. On the other hand i try out all the OXPs i find, so this seems to be a little controversial.
Probably the fault is more MacOSX's than oolite's, today's OS seem to eat ram by the cartload.
But i've lways linked Elite (talking about the original) to some hardware hack value. 3D on a 2mhz 6502 or on a z80 was a breakthrough achievement. So i have a sort of compultion to keep it simple. On the other hand i try out all the OXPs i find, so this seems to be a little controversial.
Probably the fault is more MacOSX's than oolite's, today's OS seem to eat ram by the cartload.
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- JensAyton
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We just had a nice thread on that. :-)winston wrote:Oolite's collision detection can probably be made more efficient, the algorithm is I think O(n^2), but don't ask me how to make it O(n) because I've not got the faintest idea (and in any case, I think Giles is working on reducing the collision detection overhead). I did Systems Analysis, not computer science :-)
Giles and I went through collision detection reducing method calls a while back, but depending on the library call overhead of the ABI fast-objc-dispatch might shave off a few percent. It’s off in Oolite-mac for pre-Tiger support.winston wrote:When Fedora Core 5 is out, I'm also going to see what (if any) difference using fast-objc-dispatch makes on Oolite-Linux (apparently, the GNUstep Objective-C runtime isn't the most efficient in the world, and fast-objc-dispatch will probably help older hardware).
E-mail: [email protected]
That's not a performance bottleneck, that's a feature! Following on from Max Payne and the various matrix games/ripoffs, comes Oolite... now with bullet-time!Rxke wrote:I'm getting quite good at pitched battles @ 7-9FPS, (aka slideshowfighting, heh) but still...
For you are the One... With crappy hardware.
Now that's funny. Originally I had written bullet-time battles, but changed that, because I don't like The Matrix much.
(Edit: though I liked the Matrix XP, esp. The end of the movie... )
http://www.matrix-xp.com/
(Edit: though I liked the Matrix XP, esp. The end of the movie... )
http://www.matrix-xp.com/
- Evil Juice
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i'd like to post a follow up on my minimal system, i'm still stuck w/ ibookg3 128 mb 10.3.9 and 1.62. I've scaled colour depth down to 16 bit and the game runs much smoother, it doesn't hang anymore (i even staged a major battle with 14 laser kills with no problem. Then a pirate cove spawned a couple of offenders that chased me straight away, the game stumbled and i'm back in with no sound and no docking computers. the only thing missing are those two, but why? what's the relationship?
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- Cholmondely
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If you are still about...Evil Juice wrote: ↑Tue Feb 21, 2006 2:41 pmBTW any italians on the forum? I often think to be the only elitehead in Italy.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?