HUD Problem!Hope you can Help
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- Eric Walch
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Re: HUD Problem!Hope you can Help
Back to the topic: Hud problems.
For some reason there was never a hud page in the wiki. I now added one: [wiki]hud.plist[/wiki]
I am not an hud expert so experienced hud designers can probably correct any mistakes I made on that page.
For some reason there was never a hud page in the wiki. I now added one: [wiki]hud.plist[/wiki]
I am not an hud expert so experienced hud designers can probably correct any mistakes I made on that page.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Smivs
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Re: HUD Problem!Hope you can Help
That's great news, Eric. Well done and thanks.
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- Cody
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Re: HUD Problem!Hope you can Help
Yes... thanks Eric, very useful.
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- CommonSenseOTB
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Re: HUD Problem!Hope you can Help
Thank you Eric Walch!
You did great! 3 things I didn't know and haven't seen before:
1) n_banks or n_bars for the energy gauge.(This could be really helpful for ships with large energy banks)
2)title for comms log
3)background rgb color for comms log
Some guys were looking for the comms log info in another thread and they'll be very happy for this. Thanx Eric!!!
You did great! 3 things I didn't know and haven't seen before:
1) n_banks or n_bars for the energy gauge.(This could be really helpful for ships with large energy banks)
2)title for comms log
3)background rgb color for comms log
Some guys were looking for the comms log info in another thread and they'll be very happy for this. Thanx Eric!!!
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
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Re: HUD Problem!Hope you can Help
I think that proves, 'Every cloud has a silver lining', thanks EricEric Walch wrote:Back to the topic: Hud problems.
For some reason there was never a hud page in the wiki. I now added one: [wiki]hud.plist[/wiki]
I am not an hud expert so experienced hud designers can probably correct any mistakes I made on that page.
- Eric Walch
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Re: HUD Problem!Hope you can Help
That one was new to me too. I just noticed this option while writing the page. I thought is was hardcoded to 64 units as maximum per bank, but testing it, the key seems to work correctly as advertised.CommonSenseOTB wrote:You did great! 3 things I didn't know and haven't seen before:
1) n_banks or n_bars for the energy gauge.(This could be really helpful for ships with large energy banks)
I think that for a generic hud it would be bad practice to use that key, but for specific ship-huds with much energy, you can avoid having 20 small banks but create just 5 big banks. (Or an adder with 20 banks with almost no energy per bank)
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: HUD Problem!Hope you can Help
Thanks for putting that up Eric, any chance of getting some info on selectors:Eric Walch wrote:Back to the topic: Hud problems.
For some reason there was never a hud page in the wiki. I now added one: [wiki]hud.plist[/wiki]
I am not an hud expert so experienced hud designers can probably correct any mistakes I made on that page.
"The selector is a hardcode name." is a little, er, enigmatic
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- CommonSenseOTB
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Re: HUD Problem!Hope you can Help
Eric did a great job. I don't know how much more information could be included. The way to learn about how the huds work is to do what I did at the beginning of the year. Take a copy of the hud from the config file of the game and place it in the AddOns folder. You can then mess around with it. Make a change. See what it does. Do that a couple hundred times with all the different adjustments you can make and you will KNOW how it works. It is that simple. Next step is to make your own basic hud to your own specifications. After that it is all downhill from there and gets much easier to the point where instead of making 5 or 10 adjustments to get it right it only takes 2 or 3. Familiarity is the real hurdle. Names of selectors are mostly self explanatory. Mind you, this list is for developers and tinkerers, those who usually read between the lines. Not for the casual user. I don't think the casual user should or even would want to mess around with the hud.plist anyway. Like scripting, it is good to see working examples with all the syntax. Copy what works and make small changes and you really can't go wrong. Just takes a little time and trial and error and you will make huds better than mine.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
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- Eric Walch
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Re: HUD Problem!Hope you can Help
I removed that one from the documentation. The other two I had tested and worked okay. I just tested title. It does not work correct. It pushes the whole text one line lower but does not print the title, and now the text also does not fit any used background rectangle.CommonSenseOTB wrote:3 things I didn't know and haven't seen before:
2)title for comms log
So, forget this feature.
Thanks CommonSenseOTB and others.CommonSenseOTB wrote:Eric did a great job. I don't know how much more information could be included. ......
Take a copy of the hud from the config file of the game and place it in the AddOns folder. You can then mess around with it. .....
Starting with the default hud is the most sensible approach to do the huds. And that is probably the reason why nobody bothered making a hud page.
There was only the problem of some new features that are not in the default hud, so you might miss them. And also the x_origin etc is not very self explanatory.
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- Killer Wolf
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Re: HUD Problem!Hope you can Help
Cheers bud, that'll be very useful.
i notice the Y values for the GUIs are in quotes, i take it that's a typo.
i notice the Y values for the GUIs are in quotes, i take it that's a typo.
- Eric Walch
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Re: HUD Problem!Hope you can Help
I just copied them from an existing hud. Using quotes is always good, but not always needed. Quotes become only necessary when the text contains spaces. In this case you can use it both ways.Killer Wolf wrote:i notice the Y values for the GUIs are in quotes, i take it that's a typo.
But, I agree, it is not consistent. Probably because I copied it from different sources.
UPS-Courier & DeepSpacePirates & others at the box and some older versions